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Our Frankfurt office is front and center in this week’s Around the Verse. Brian Chambers provides a studio update, and the planetary tech team does a deep dive into some of the cool features planned for future releases. Plus, get an update on Alpha 2.6 from hosts Sandi Gardiner and Forrest Stephan.

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Members of the development and production teams from Cloud Imperium Games’ Los Angeles office spent an hour taking questions from our subscribers on Twitch. Here’s the replay from today’s broadcast.

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Want to see what it’s like to vault over an obstacle and be instantly teleported into space? Now you can in this installment of Bugsmashers. Mark Abent jumps at the chance to show you what it took to stop players from launching themselves into the stars.

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October 2946


More than Mines

When people hear the name Shubin Interstellar, most think about our expansive mineral extraction, but we all within Shubin know that we’re so much more than that. We make the universe a better place. Our strict safety protocols have helped shape regulations around the Empire and improved mining conditions for everyone. We are a source of stability. Our drive to hire more contractors has led to hundreds of partnerships with independent operators and provided them a stable source of income. We help people achieve their dreams. The majority of Shubin’s executives were promoted from positions within the company, which demonstrates our commitment to providing each and every one of our employees a path to success.

People often wonder what it takes to run a successful operation of this scale. Most believe it boils down to performing good risk assessment, outlining a clear core competency or some other trendy business term. While those elements are important, they’re not what drives success. What’s most important is providing a structure and environment that encourages employees to do their best work, because when workers succeed then so does the company.

Honestly, that’s what makes me so proud to be running Shubin Interstellar. It’s not the soaring profits, which have now risen in 14 consecutive quarters. It’s not that collectively we’re extracting hundreds of tons of resources each and every second. It’s the fact that these goals were reached because we let our employees do their job to the best of their ability and they delivered.

From the meeting rooms to the mine shafts, it is you, the employees, that have turned Shubin into what it is today. Mining may be our business, but you are our future.

From the desk of,
Gavin Arlington,...
Jump Point Now Available!

Attention development subscribers: the October 2016 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Polaris corvette! That, plus a look at the Bremen Militia, a visit to the Leir System, behind the scenes with our amazing CitizenCon volunteers and the next chapter in a new kind of Star Citizen short story! Grab your copy today.

Interested in becoming a development subscriber? You can learn more here.

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This week, Sound Designer Matteo Cerquone and Ship Art Director Nathan Dearsley chat about their work in the CitizenCon Homestead Demo.

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Around the Verse visits the UK this week. See what went into making the Polaris, discover where we drew inspiration for the wrecked Javelin in the Homestead demo, and hear how the audio team whips up an auditory sandstorm. Check out all that and more in this week’s ATV.

Golden Joystick Awards: http://www.gamesradar.com/goldenjoystickawards/

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In our 17th episode, Archivist Cherie Heiberg from the CIG Lore Team explores the Pyro System.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

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One man's look at flying solo

Hey there, this is Old Jegger. Thanks for tuning in to hear this old dog howl about this and that. Hopefully, I spit out something that strikes a chord or makes you feel a little less lonely about the vacuum of space wrapped around your ship.

Strange to think about that, isn’t it? That only a bit of metal separates you from, well, nothing. I realize that’s something we all take for granted in this day and age, but it’s a pretty spectacular feat when you think about it. Goes to show that just because something is common that doesn’t mean it ain’t incredible too.

In fact, I’d argue that a lot of stuff we take for granted today is pretty incredible, if you really think about it. Like how our lenses just feed us all this info. Or how about those Torpedo Burrito vending machines? Honestly, I’ve never gotten a burrito from one of those things that wasn’t delicious and perfectly wrapped. The engineering and maintenance that must go into ensuring that level of consistency across the Empire is just astonishing.

Anyways, not sure if you can tell, but I’m in a contemplative mood at the moment. Just had one of those experiences that makes you stop and take stock of things. Now, don’t you worry about Old Jegger. Everything’s gonna be ok and, in fact, I’m probably better off because of it. In my opinion, it’s good to get your cage rattled every once in a while. Keeps you on your toes, so you don’t get caught flat-footed.

’Cause it’s those simple, small things we all take for granted that can really come back to kick you in the keester if you’re not careful. For me, it was a reminder that no matter where you are in this universe, you can’t take your safety for granted.

It all started after I made a few modifications to Shana. I met a hauler at a Covalex in Baker who recommended a few tweaks and, well, they...
This week’s special Around the Verse provides an unprecedented look behind closed doors at Cloud Imperium Games and Foundry 42. Experience the trials and tribulations that occurred with the CitizenCon demos, and see how the Star Citizen team rallied together to make this year’s presentation a success.

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