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Drake Dragonfly Q&A - Part 1

“The most important thing is to have a connection to your ride. Your ship needs to be your friend, your family. Why would you ever trust your life to something you didn’t love?”
- Kyle Valentino, founder of the Lonely Hearts Dragonfly Club

[​IMG]Drake Dragonfly - Concept Art
Greetings Citizens,

Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 10 questions for the community. Tune back in this Friday to see the answers to 10 more questions.

Drake Interplanetary is fond of claiming that they build starships for the way you live; with the Dragonfly, they’ve gone an extra step and built a new way of life around the ship itself. Highly compact for easy storage anywhere and capable of traversing both space and ground, the 2947 Dragonfly changes the way we think about ships.

Special thanks to Matt Sherman for taking the time to answer these questions for us.

Question & Answer

How does the Dragonfly compare in speed to other ships?

Right now, we’re currently working off an SCM speed of 180 with a max cruise speed of 300. We want the acceleration to these speeds to be a bigger hallmark for the Dragonfly, so while it should overtake most freighters, it won’t be outrunning the fastest of the fast.

Will the Dragonfly be able to “fly” in a planetary atmosphere to some degree even though it can’t transition to space, or will it be landlocked to its ground mode while on a...
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Sponsored by Klaus & Werner

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I’m Garret Coliga and welcome to another episode of TRACKER with all the latest news, tech and tips from around the bounty hunting ’verse. So settle in, we’ve got a good one for you.

Today’s show is brought to you by Klaus & Werner, makers of reliable energy weapons like the Model II Arclight. Trust me, I’ve used one of those bad boys for years and it’s never done me wrong. So, if you’re in the market for a new energy weapon for your ship or personal loadout, do what I do and start your search with Klaus & Werner.

Let’s dig into some official Bounty Hunter Guild news by checking the HotSheet. Remember these bounties are considered current as of the recording of this show, but might not stay that way. As always, check with your local Bounty Hunter Guild branch or the nearest law enforcement agency to confirm which bounties are active in your area.

Here’s one I haven’t seen before. Tre Wiebo is wanted for what’s being described as eco-terrorism in Gurzil. Apparently, this guy has been targeting miners in the system as a form of protest. He’s also been leaving copies of his manifesto after each attack. In it he goes into great detail saying how we must protect Gurzil so it can “naturally form.” Seems Mr. Wiebo has become very attached to this swirling mass of protoplanets to the point of violence.

Now, although to date, Wiebo has not killed anyone, his MO is to disable mining vessels with EMP strikes before delivering damage that’s devastating to the ship, but not life-threatening to its crew. Basically, this guy’s goal is to keep mining ships from leaving the system with the resources they’ve collected. Even though Wiebo isn’t dangerous in the traditional sense, he’s a gifted pilot who is extremely skilled at non-lethal combat. My recommendation would...
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Jump Point Now Available!

Attention development subscribers: the June 2016 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Drake Buccaneer! That, plus a visit to the Oberon system, the history of Casaba Outlets, behind the scenes with the launch of persistence and the next chapter in an exclusive Star Citizen short story! Grab your copy today.

Interested in becoming a development subscriber? You can learn more here.

Continue reading...
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“The most important thing is to have a connection to your ride. Your ship needs to be your friend, your family. Why would you ever trust your life to something you didn’t love?”
- Kyle Valentino, founder of the Lonely Hearts Dragonfly Club

The Drake Dragonfly


Where can you go with the Drake Dragonfly? You’re on Terra. Take a look at the horizon and pick out any point. A looming mountain, a faraway alien ocean teaming with life, a distant megapolis. You’ll be there in no time. Now you’re on Port Olisar. Crane your neck up and pick anything in the heavens. A blazing star, a desolate moon, a looming asteroid. The Dragonfly, Drake’s first ultralight ship, will take you there… and beyond!

Drake Interplanetary is fond of claiming that they build starships for the way you live; with the Dragonfly, they’ve gone an extra step and built a new way of life around the ship itself. Highly compact for easy storage anywhere and capable of traversing both space and ground, the 2947 Dragonfly changes the way we think about ships.

[​IMG]
Durable and inexpensive, the Dragonfly can be operated by a lone rider, a team of two or serve as part of an intergalactic ‘motorcycle gang.’ Like other Drake ships, it is designed to operate alongside other ship platforms: imagine loading up a Caterpillar with a trio of Dragonflies, flying close support and retrieval for a Cutlass Red ambulance or strafing a massive cargo ship. It’s all possible with the 2947 Drake lineup.

The new Dragonfly is available now for preorder in an exclusive yellow early adopters’ variant. A selection of other packs are also available below, including a “Ride Together” two-pack that includes both the limited edition yellow Dragonfly and the standard production black model....
Around the Verse: Episode 2.36
EASY RIDER


This week, Part II of our interview with Concept Artist and Illustrator Jim Martin, and we discuss Dragonfly design with Tech Designer Matt Sherman.

00:54 – Intro
05:09 – NFATV
13:15 – ATV Interview with Jim Martin
24:33 – Ship Shape: Dragonfly
31:05 – MVP with Tyler Witkin

GAMEPLAY INTRO: https://www.youtube.com/watch?v=HaOGzMPm4rE

Continue reading...
Bugsmashers! Episode 26
Mark’s Back! But the bugs never left. Only one can survive…


Continue reading...
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Galactic Guide: Nemo System
Galactic Guide: Nemo System


NEMO SYSTEM

“Ergo, I Got Blubbered”

T-shirts with that phrase have become ubiquitous throughout the Empire. Everyone knows it refers to the Space Whale, a tourist trap located in the Nemo System. Yet, only those who have visited the attraction know the truth: describing it as a Space Whale would be a stretch of the imagination.

True, there is an oblong asteroid with one thick end tapering into a smaller one that orbits Ergo (Nemo III). There are even locals who will argue for hours about its strong resemblance to an Earth whale. Yet the main draw really seems to be the shops and attractions set up to entice the wayward tourist who happens to be lured here. Every Galactic Guide employee that has journeyed to the (in) famous landmark has returned to say basically the same thing, ”Ergo, I got suckered.”

While the Space Whale may not live up to its billing, it is somehow fitting for the Nemo System. From Ergo, an ocean planet with vast oil resources but no (remaining) native life, to a system name that most assume is a reference to aquatics (but is actually an acronym for Norman, Ellis, Mau, and Ochoa; surnames of the founding partners of NemoCo, the company credited with discovering the system), the Nemo System is a place where things are not always what they seem.

Even the system’s discovery date has been called into question. Official records credit Dae-ho Ochoa, who was then a partner in NemoCo, with finding the system in 2364, but some believe he first visited the system in 2362, a discrepancy credited to corporate intrigue during Humanity’s unregulated early terraforming era.

The controversy centered on Ochoa who, in 2362, was a security contractor for the Tadmor Terraforming Concern in the Fora System. One day, co-workers lost contact...
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The Letters of Kellar Lench

Today Discovered presents the personal correspondence of Dr. Kellar Lench, on loan to us from the Gemma Museum of Interspecies Tolerance. Lent was a young scientist when he first discovered the Elysium System and the existence of the Tevarin in 2541.

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2541.11.06_20:34 SET

LOCATION: Yar

I can’t take this anymore. 263 straight days of solitude in this “research” station with only the spectrum to keep me company. Heck, even the spectrum isn’t always there for me. Sometimes the swirling red sands are so thick and vicious that they block out the signal. Or damage my transmitter. I’ve had to fix that thing so many times I consider myself an honorary electrical engineer by now.

It’s funny, Dad. Even though I know you won’t receive this message for days, I can already hear your response to what I’m sure you’ll deem ‘petty complaints.’ Ever since I was a boy, you filled my head with stories of scientists willing to risk everything to make the universe a better place. “Great scientists sacrifice their life for their discoveries,” you’d say. It sounded like a dangerous and exciting proposition as a kid. Now I know it’s anything but that.

I still remember the look on your face when I told you about this research job. You were so proud. Your boy was being whisked away to live alone on a frontier world and do research for the good of Humanity. Confident that your son must have been hired for some extremely important work.

Well, I regret to inform you that I wasn’t. Turns out the New Horizons Research Institute is nothing more than a subsidiary of the Hathor Group. It took some digging to uncover the details, but when I found the proof, it all made sense. It explained why my only job was to deploy small research drones to search Yar’s...