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Monthly Studio Report: January 2017

Greetings Citizens!

Welcome to 2017 (or should we say 2947?) Since our last report, we’ve published a major patch (Star Citizen Alpha 2.6 with Star Marine) and have continued to make great progress towards our next updates. The launch of Star Marine was a major milestone for Star Citizen, and thanks to our dedicated community we have plenty of feedback on the FPS updates to work from. Before we move on to 2.6.1 (which is now available for testing on the PTU!) and beyond, however, let’s take a look back at the month that was January 2017 in Star Citizen’s development.

CIG Los Angeles

Cloud Imperium Los Angeles


A new year marked by new challenges, new ideas and a whole lot of progress. We have been hard at work on our modular character customization screen, a system built on the item framework which will let players equip their characters however they choose. In addition, the LA Engineering team spent January making real progress towards the core systems that will allow us to have solar system sized maps and all the complicated components that come with it. To enable this, we had to reimagine entities including fundamental components such as lights, continue work on an intelligent radar system, and revisit how we build level hierarchies. It’s still some ways off, but we can see the principles in practice. January also saw the first technical application of node-based controller managers – this system opens the door to improved networking of item components and is the first real step towards multi-crew ship gameplay. Not flashy enough? How about explosions! We added a new damage controller that will bring things like explosive props and destroyable objects to the Item System framework...
February 2947 Subscriber Flair

Greetings Subscribers!

This month’s subscriber flair is the “Tears of Fire” painting. Painter Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.” Fring was on Elysium when Warlord Corath’Thal and the remaining members of his Tevarin fleet incinerated themselves in the atmosphere of their homeworld. The original painting was inducted into the UPE Historical Vault for Antiquity in 2633 and now you can own a piece of art history for your home or hangar. Printed on archival paper and with a custom frame, this lithograph perfectly reproduces every nuance of Fring’s original masterpiece.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the painting will be attributed to your account on Monday February 13th. It will appear in your hangar once Star Citizen 2.6.1 launches live. More information about subscriptions can be found here!

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Discover how a ship like the Drake Buccaneer goes through our production pipeline. Sandi Gardiner and Forrest Stephan host this episode, which also features an update from Jake Ross in our Austin studio.

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Lead writer Dave Haddock explores the system where Humanity first encountered the Vanduul. The Orion System was once a burgeoning resource hub before it became the frontline in the fight against Humanity’s most feared enemy. Watch this episode to hear the tragic history of the Orion System.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

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Congress Now: The Kossi Amendment

UEE Congress (397)

2947-02-07 SET

Session AutoScript

Proofed and Admitted – Assistant Archivist Burg (#748392BDF)

2947-02-07_13:06 – Session Resumes

SENATOR YANN ISHER (C – Angeli – Croshaw Sys): Welcome back, everyone. This meeting of the Senate Subcommittee on the Interior is back in session. Senator Suj Kossi has requested the first slot following our recess. Senator Kossi?

SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): Thank you, Madam Chair.

SENATOR YANN ISHER (C – Angeli – Croshaw Sys): The floor is yours.

SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): Senators, during the last congressional session, this committee passed #4688-IAUY, also known as the Kabal Historic Preservation Initiative, which was subsequently approved by a vote of the full Senate. The initiative was created to stop the looting of Tevarin artifacts from the Kabal System by establishing a special Advocacy task force to investigate alleged smuggling cases and allocating funds for the Navy to increase ship scanning patrols within the system.

Despite the best of intentions, the Preservation initiative has failed to curb the problem. The Advocacy has yet to arrest anyone for participating in the systematic pilfering of the Tevarin people’s cultural history. Although the Navy’s expanded scanning protocol has nabbed other illegal goods, artifacts from Kabal III are somehow still finding their way into auction houses and antique stores around the Empire. Considering that Kabal is a military classified system, and completely off limits to the public, this situation is nothing short of an embarrassment.

For these reasons, I have drafted an amendment to the Kabal Historic Preservation Initiative that freezes all UEE activity...
Greetings Citizens

Greetings Citizens,

Can you believe it’s already February? January was a month of hard work preparing Star Citizen Alpha 2.6.1 and Spectrum for launch… and it was a month of epic contributions from our incredible community. If you have not been keeping up, I highly encourage you to head over and check out all of the amazing content that has been submitted to the Community Hub.

So what’s going on this week?

Monday brings us the second episode of Citizens of the Stars, our new weekly program exclusively about our favorite part of the Star Citizen Universe, YOU! Does Character Artist Jeremiah Lee take the trophy from Ben Lesnick in another segment of Quantum Questions? You’ll have to watch to find out.

On Tuesday, the Lore team regales us with another installment in one of their many continuing series. One of my favorite things that come from these lore posts is the community voice-over renditions that inevitably follow.

On Wednesday, join Lead Writer Dave Haddock as he explores the Orion system on another informative episode of Loremaker’s Guide to the Galaxy.

On Thursday, we’ll touch base with the Austin studio. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on this all new episode of Around the Verse.

Join us on Friday where we’ll broadcast LIVE at https://www.twitch.tv/starcitizen for another episode of Star Citizen Happy Hour, this time alongside Lead Writer Dave Haddock!

And that’s all for this week!

Wait.. no.. there’s more!? drumroll The January Monthly Report will be released on Friday! These reports provide an in-depth look at the on-going development of Star Citizen, with teams from around the globe sharing updates on their progress in the previous month.

And with that, we’ll see you in the...
Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game.

This week on the hot seat, we’ve got Character Concept Artist Jeremiah Lee answering questions, many of which are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

And don’t forget to explore the individual contributions from Star Citizens featured in this week’s episode in further detail at the links below:

Sabre Comet Subscriber Sale!

Greetings Subscribers!

This weekend only, the Sabre Comet is on sale for Subscribers. The ship was flyable for Subscribers in January, as part of our special Ship of the Month program. Now is your chance to own the ship built under the supervision of famed dogfighter Captain Kamur Dalion.

Interested in learning more about becoming a subscriber? More information can be found here!

Visit the Comet

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Around the Verse explores the art and tech behind the score for Squadron 42. Composer Geoff Zanelli walks us through his process, while Ross Tregenza and Lee Banyard discuss the technical challenges for the CIG Audio team. Sandi Gardiner and Josh Herman host this week’s episode, which also includes an update with Brian Chambers from Foundry 42 in Germany.

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Mark Abent takes on a problem where Star Marine stalls when a player respawns. Is it the skeletons or skins to blame for this bug? Watch this episode of Bugsmashers to discover the ultimate fix to make Star Marine run more smoothly.

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