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This week, join Eric Kieron Davis, Josh Herman and Sean Tracy as they discuss Characters and Tech Content with exclusive new video clips and a deeper look into this week’s Around the Verse.

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Monthly Studio Report: August 2016

Greetings Citizens!

It should come as no surprise that August was a very busy month. Teams all around the world were hard at work on the Gamescom demo, which showcased staggeringly new tech from a variety of disciplines. Meanwhile, we also pushed 2.5 Live, releasing the Grim HEX outlaw station, Argo and Reliant Kore out to all of our backers.

There’s no time to rest as we have big plans for Citizen Con, which is right around the corner, and 2.6 development and testing is well underway as well.

CIG Los Angeles

Cloud Imperium Los Angeles


This month the Engineering team was focused on several priorities, which included crushing bugs for Alpha 2.5.0 and ensuring target Gamescom features functioned properly. All while also getting Item System 2.0 ready for prime time.


LA Design split time between long and short term goals. Immediate needs had us knocking out fixes for SC Alpha 2.5.0 and Gamescom. Meanwhile, we updated ship mass and health calculations for a number of flyable ships, made improvements to the Hornet, and did tech setup to the Constellation Aquila. We also worked with Engineering on features for Item System 2.0.



Besides the normal bug fixes, Art focused on generating new content in August. Major advancements were made on the Drake Caterpillar, which entered the final art stage. Marine suits updated, fun new costumes created, heads polished to push them to that next level, and much more.

September Subscriber Flair

Greetings Subscribers!

This month’s subscriber flair is the next piece in the space plant series, Conner’s Beard moss! The Space Plant Collection features exotic plants found throughout the galaxy: from strange and unusual specimens, to alien species, to varietals commonly found in greeneries. This Conner’s Beard moss growing on a rock is the fifth item in our Space Plant series! Though simple looking, Conner’s Beard moss holds the notable distinction of being considered the first plant subspecies to have naturally evolved on a spacestation. Tied intrinsically with its unique place of birth, the bryophyte can only survive in the specific conditions that the aging station’s life support systems created. The sculpture featured in the Ecosphere is a replica of the gift shop souvenir the moss was originally discovered on by a waylaid botanist.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the plant will be attributed to your account on Tuesday September 13th! More information about subscriptions can be found here!

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A word from our host

Astro Armada Presents


Welcome back. First off, as expected, the M50 easily won the title of “Racer of the Year.” No big surprise really to anybody who had watched my stunningly insightful review of the new M50.

If you are upset that you missed your chance to vote, I can only assume you flew a 350R and arrived too late to do so. Fortunately for you, there’s another vote happening right now!

Last week, we took a hard look at two of the fastest ships out there, but this week our Fan Favourite Flyer features the two ships that are most likely giving them a reason to run. That’s right, time for you to tell us which is the “Combat Ship of the Year.”

Aegis Vanguard Warden

Like something out of the pages of ancient mythology, the Vanguard Warden is best described as a winged beast. Often seen leading the charge, don’t be too shocked if the Warden has single-handedly finished the fight before the rest of the squad shows up. This long-range fighter can cover more ground and mess more stuff up in a single day than the Imperial Senate. An impressive feat for sure.

Anvil Super Hornet F7C-M

Delivering a taste of the military direct to your private hangar, including the experience of being able to give orders to someone else, the two-seater Super Hornet lives up to its name and then some. Massive guns, big thrusters, thick armor – the specs on this top-of-class fighter are nearly X-rated, but the ass-kicking it routinely delivers is fun the whole family can enjoy.

And that’s the breakdown for this...
This week, join our LA Studio where we find out what’s new in Star Citizen! Get a complete update of what the studio is working on from Eric Kieron Davis. A look at what makes the Caterpillar so exciting as well as a peek behind the curtain of the Cloud Imperium Tech Content Team.

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Bugsmashers! Episode 32
A thorough look at what goes into fixing the bugs that creep up in video game development with host, Programmer Mark Abent.

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New United NewsOrg

Is the Recent Rise in Crime Here to Stay?

By. Terrence Morrow

Crime Reporter

It still pains Khalil Carr to speak about the incident. The Lead Engineer of Androtti Racing turns to his office window overlooking a massive hangar filled with custom built racing rigs in various states of repair. Located in a non-descript warehouse deep inside a New Austin industrial park, there are no signs, billboards or indications broadcasting the famous racing team working within. The anonymity is intentional, as both Carr and Chief Mechanic Jan Saperstein know their operation is under constant scrutiny.

“Sometimes it’s diehard fans just hoping to catch a glimpse of the action,” said Saperstein. “Most of the time it’s our competition trying to get an advantage in the next Cup. We learned a long time ago that security could only protect you so much; it’s also about deception.”

For the previous six months, Carr devoted time to a project even most members of his team didn’t know about — modifying a competition-grade Hammer Propulsion HM 4.2 engine to make it both lighter and more powerful. Preliminary controlled tests in the Androtti hangar were promising, but it needed real world testing, so Carr hatched an elaborate plan.

“Saperstein took most of our crew to Goss to test some ships and components,” said Carr. “It’s a team bonding thing we do every year, but I played sick. Two nights after they left, I boarded a commercial Starliner bound for Ellis with our test engine. It took a lot of planning and misdirection on our part to set it up.”

With the modified HM 4.2 in the cargo hold and Carr in a sleeping quarter, Starliner Flight 1289, operated by Meridian Transport, broke atmosphere above Terra at 22:03 SET and left the system not long after. It passed through the Stanton and Magnus systems...
A word from our host

Astro Armada Presents


Every year we turn to the seething and often unwashed masses of Humanity, the hoi polloi if you will, that is you, our loyal fans, and ask the ultimate gearhead question: “What is the best spaceship flying today?” Being an arbiter of judicious and impeccable taste, I could, of course, simply go ahead and tell you what the best ship is, but that’s hardly likely to inspire the same level of drunken debate that employing democracy will. So come on! Tell us which craft is most deserving of praise. The dependable workhorse? The cutting edge speedster? The ugly abomination that no one appreciates except for you? Place your vote and be heard. And better yet, fight about it!

Going on the chopping block today are two of our favorite racers, which, as luck would have it, are both manufactured by Origin.

Origin M50

The M50 continues to delight speed freaks with its agility and raw power provided by its twin ACOM powerplants. Yes, some other ships can beat it on a straightaway, but take it out onto a racecourse with full twists and turns and you’ll begin to see why this little beaut draws so many loyal pilots into its slim cockpit.

Origin 350R

The 350R on the other hand, packs a different sort of punch. Larger and heavier than the M50, the 350R holds its own by delivering speed on demand with the 4.3 twin Hammers versus the M50’s 4.2s. While some might feel that the 350R’s roomy interior is unnecessary, it sure doesn’t hurt when you’re showing off for a date.

So, there you have it. What say you? Which racer is the...
This week, join our UK Studio where we find out what’s new in Star Citizen! Get a complete update of what the studio is working on from Nick Elms. A deep dive into the making of the Dragonfly as well as a special look at the future of ships from Nathan Dearsley.

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On Wednesday, members of the Foundry 42 audio team spent an hour taking live questions from our subscribers. Here’s the whole chat with our masters of sound.

Watch our Community streams live at Twitch

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