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Monthly Studio Report: August 2018
Welcome to August’s monthly report. It’s been an exciting few weeks throughout the CIG studios with Gamescom coming and going, CitizenCon 2948 planning in full swing, and Alpha 3.3 content is getting closer to completion.

Everyone’s been working hard to make our upcoming release the biggest and most exciting one yet. A big part of this is taming the beast that is Object Container Streaming. This is one of our biggest tech hurdles to date, and the team is heads down and focused on burning down remaining tasks and issues.


Los Angeles

LOS ANGELES

CHARACTER ART

This month, the Character Art Team improved upon Hair and Head tech, which will increase the visual quality of the current characters while revising the core tools used in the character wearables tech setup. The team has started testing vertex cloth simulation to allow more realistic clothing movement on all characters. They also continued the reworks of the Odyssey Flightsuit, Virgil TruDef Pro Armor, and Hurston Collection. This content comes with material variants to give Hurston a lively and realistic setting. Additionally, the team carried on with S42 costumes.

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VoiP/FoiP

With several teams working together, the team made good progress on the VoiP/FoiP feature. Turbulent, Faceware, and Audio were able to transmit voice and face via WebRTC. In addition, voice can now be sent and received from any WebRTC enabled device, such as a PC web browser, phone, and tablet. A major risk in the project has been eliminated as getting audio and face synchronized was a major hurdle.

The team is now moving onto server work to add player entities to...
Lighting habs, a first look at ArcCorp’s moons, lockers, ships, and Con42 in this week’s update.

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Lead writer Will Weissbaum whisks us away to Taranis, the rocky heart of the frontier, in this edition of Loremaker’s Guide to the Galaxy.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

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Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Screenshot by 6Muffin6Man6
Hello everyone,

CitizenCon 2948 is right around the corner! Only last week, the 3rd Wave of tickets hit our store, so make sure to secure yours to celebrate Star Citizen live, in Austin, Texas on October 10th. Find out more on our CitizenCon website, and while you’re there, enjoy the event schedule and retrospective video with memories from past events.

We also recently revealed Crusader Industries latest ship, the Mercury Star Runner. Built with the same engineering and design principals that have made Crusader the go-to manufacturer for galactic transport on any scale, the star runner chassis sets new standards for data and cargo conveyance. Find out more here.

The MISC Prospector Commercial Contest is still ongoing! We’ve seen a number of incredible entries come through so far, and eagerly await more. Find out all of the details here.

Lastly, we’re currently running one of our most exciting contests to date. Head over to Spectrum to find out how you can win the opportunity to direct a Motion Capture shoot LIVE at CitizenCon in our recently announced Emote Contest.

And with that, let’s see what else is going on this week:

Every week on Calling All Devs, designers, engineers, and other developers from our five offices around the world answer...
LIVE from Frankfurt, Germany! Director of Star Citizen Live Todd Papy answers questions from backers with host Jared Huckaby.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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Jump Point Now Available!

Attention development subscribers: the August 2018 issue of Jump Point is now available in your subscription area. You’ll learn about the development of the RSI Apollo, meet the team working on the all-new racing mechanic, learn about the Tumbril Cyclone and more!

Interested in becoming a development subscriber? You can learn more here.

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Salty Starfarers, CIG goes to Gamescom, off to the Scramble Races, and color one’s wheels in this week’s update.

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Writer’s Note: The Knowledge of Good and Evil: Part Four was published originally in Jump Point 2.12. Catch up on the story by reading Part One, Part Two, Part Three.

“Forgive me.” I feel cold though I know it’s not the library’s air. My finger just about to press the button on Dirk’s small, black, featureless cube. My muttered prayer ringing in my own ears. Someone else responds as I feel a hand close around my wrist.

“Forgive you for what?”

I wheel around and come to face the speaker as I pull hard to wrench my wrist free, falling to the ground. Mom Super is standing over me like a dark tower.

“For what are you asking forgiveness, young one? What is that device?” Her words are soft but with an edge of steel.

No. Anyone but her. Let me be delayed or shamed or caught, but not by her. Not Mom Super. I can’t . . .

I break down at the realization that I will either have to lie to Mom Super just so I can betray her more, or admit I’ve already lied and am about to try and destroy the Holy Vault for Dirk.

“Young one, what’s wrong?” Mom Super starts to come to my aid.

“No!” I shout. I can barely speak through my sobs. “No, don’t help me. You can’t. Because of what Dirk . . .”

“Dirk? The man you used to work for in the Bazaar? Is that who’s been attacking you? What did he do?”

I don’t know what else to do. “He didn’t . . . he hasn’t yet. But . . . if I don’t wipe out the Vault he’s going to kill the children.” I’m panting for breath.

I point at the dormant cube. “If I don’t use that thing to fry the Vault, Dirk’s going to kill them all.”

She looks at me with a rage I’ve never...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...