1. Hi everyone. This forum is for many people from many places and countries. Please keep it polite and respect each other :)
    Also, we don't want any discussions regarding religion or politics on this forum. Keep it clean.
M_heavy_marine_keyshot_front1-002.jpg
Monthly Studio Report: November 2017
Greetings Citizens!


Welcome to the Monthly Studio Report, where we collect updates from our various studios around the world to show you what they’ve been working on this past month. As many of you know, there’s been a concerted push among our various studios to get the Alpha 3.0 to the community. Since our last report, we’ve gone to Evocati and begun a staggered release to the PTU, so the team’s busy fixing bugs discovered by the testers and working on overall stability and performance. With that, let’s get to it.
CIG Los Angeles

CLOUD IMPERIUM: LOS ANGELES

ENGINEERING

LA Engineering has been racing towards 3.0 at a breakneck pace, with the primary focus being on resolving bugs from Evocati and PTU and adding final polish to features like cargo, item components, atmosphere systems and more. Part of this work has been integrating all the item systems in ships with UI in order to bring a real sense of control to the cockpits. Lastly, updating Quantum Travel has been an area of focus for several weeks, pushing to deliver a more immersive experience.

TECH DESIGN

This month, LA Tech Design spent the bulk of their time closing down tasks and knocking out the remaining bugs for the Item 2.0 Ship Setup. They’ve solved several issues with the 300 series, Mustang, Nox, Starfarer, and Scythe while identifying some more dependencies on the final lighting setup as well. The updated animations for the Gladiator were delivered this month so a total setup refactor has been completed.

In addition, the team also finished setup on all the ship headlights as well as the “SaveGameLogOut” functionality that allows for logging out anywhere there’s a bed.

ART...
Chris Roberts and Sandi Gardiner host today’s episode focused on MISC and featuring an update on the Prospector and Hull C.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...
Chris Roberts and Sandi Gardiner host today’s episode focused on RSI and featuring an update on the Constellation Phoenix and Orion Mining Platform.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...
Animals.png
The winners of the Xi’an Animal Naming Contest have been chosen! The Lore team was overwhelmed with creative, interesting, and well-constructed suggestions. Thank you to everyone for your participation. We were extremely impressed.

Wool-Bearing Animal: ma’xy.un

[​IMG]
Named by: Benjamin Hopp

The ma’xy.un, known as a Shoone in UEE parlance, is a tall, herbivorous beast bred for its fine wool. We picked ma’xy.un due to Benjamin Hopp’s clever combination of ma’a, which is the elemental compound for an animal, and a tai of his own making, xyun, which means chew; chewing (typically in a ‘crunching’ manner that makes noise); masticate; grind. His suggestion also showed understanding of the order in which Xi’an words need to be combined to create complete thoughts (though we modified it a little in the end). Excellent work!

Britton’s Comments

It is completely plausible from Benjamin’s line of thinking that the early Xi’an who first shepherded these beasts would name them after the pervasive (and perhaps annoying) crunch sounds they make all day. It’s also plausible that the deep etymological meaning of their name isn’t obvious even to most Xi’an. So, although the animal is technically called a “cruncher,” Xi’an wouldn’t think of it in that context.

Honorable Mention

  • maTuēl – “Animal of the house of Tuēl,” suggested by Kiv0. We liked it because the idea that an animal would have a brand name seems to fit well with the importance of Houses in Xi’an culture.
  • ken le” ››› le’ken, suggested by...
Land_Claim_Beacon_Lot_01_Situ_dh.jpg
Q&A: UEE Land Claim Licenses

Hello Everyone,

Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant designers, and provide you the best answers we have available at that time. We still plan on doing that for Claim Licenses and you can start asking your questions and voting for your favorites here.

In the meantime though, we’d like to kick off the discussion with the early FAQ listed below, highlighting topics we think you might ask about.

Special thanks to Tony Zurovec for taking the time to answer these questions.

Let’s get to it.

Please Note: These claim licenses are being made available for pledging to help fund Star Citizen’s development. The ability to obtain these claim licenses will ultimately be available for in-game credits and/or otherwise earnable through play in the game. Pledging for these claim licenses now allows us to include deeper features in the Star Citizen game, and is not required for starting the game.

What is a claim license?

A claim license entitles the holder to claim ownership of a small section of land on a planet, moon, or asteroid controlled by the UEE.

What is a claim beacon?

A claim beacon is a staff-shaped piece of hardware used in conjunction with a claim license to procure a section of land. Upon insertion into the ground the beacon will activate and a small memory module near the tip will be encoded with the precise coordinates of the area. The module can then be detached and taken to a UEE Planetary Development office in order to execute a claim license on the designated property, assuming the...
Chris Roberts and Sandi Gardiner host today’s episode focused on Consolidated Outland. It features updates on the Pioneer and Mustang as well as information about how UEE Land Claim Licenses will work.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...