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Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Star Citizen Alpha 3.2 Available!

Alpha 3.2

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Today, we release our quarterly update to the Star Citizen Alpha Persistent universe, Alpha 3.2. In the new patch, Star Citizen players can use the Prospector ship’s mining arm to gather and sell resources harvested from the three moons, adding new gameplay and a huge resource to the game’s burgeoning economy. This economy comes into play in an entirely new way: 3.2 dramatically expands the number of items players can purchase at in-game kiosks with their hard earned in-game currency.

On the technical side, Alpha 3.2 dramatically improves upon the grouping system, delivering on the Star Citizen community’s most requested feature stemming from a vote in March of 2018. This new feature enables up to fifty players to travel the universe together as they enjoy the game’s more than thirty varying, procedurally-generated, mission types. NPC ship AI has also been improved with new behaviors that give in-game enemies a lot more teeth.

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Star Citizen Alpha 3.2 also adds several new flyable ships and playable weapons and armor, adding to its impressive stable of more than 60 ships and 300 in-game weapons, armor and character items. New playable items include:
  • One new ship weapon and three new personal weapons for players to unleash mayhem upon their enemies
  • Six updated “Legacy” armor...
Founder and CEO Chris Roberts stops by to discuss topics ranging from Alpha 3.2, the upcoming Alpha 3.3, and the nature of today’s Star Citizen game development.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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Jump Point Now Available!

Attention development subscribers: the June 2018 issue of Jump Point is now available in your subscription area. You’ll learn about the development of the Aegis Reclaimer, meet the team behind the new mining mechanic, learn about the MISC Prospector and more!

Interested in becoming a development subscriber? You can learn more here.

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Get a look at some of the core tech and assets being worked on for Squadron 42, and how they’re factoring into development as well as the game itself.

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Writer’s Note: The Knowledge of Good and Evil: Part Two was published originally in Jump Point 2.10. You can read Part One here.

“I know right. Debt ‘s debt.” Eve’ rat know that.

She stop cold. “You think that you are incurring a debt by staying here?”

“Ain’ I? Wha’ I’m suppose think? An I see one an’ ‘m null gon’ jus’ be here an’ . . . null tha’ . . . I won’ be your slave!” Start lookin for way out tha hall ta secure.

I stop cause Mom Super raise her hand. Slow like. Like she do ta quiet tha meal hall ‘fore meal. Hadn’ expected her ta be calm like tha’.

“If I gave a way to repay your debt, would you stay?”

Mom Super got wha’ she talk. Work got, ‘nough ta pay debt. Off some, an’ diff from Bazaar, lock tha’. Bes’ deal ‘m got ta stay with tha Sisters. Rules some, bu’ null like Blues or Bazaar Bosses got. ‘bout now ‘m start figure tha Sisters weren’ part tha Gov. If they’s Gov them give H-kit, like tha Gov.

Problem that. Big got problem when rat got no Hygiene. H-kit got thing like razor. Razor ta shave my head with. Razor I need an don’ have. Head gone ta fuzz a’ready. Tha’ mean ‘lot on streets. Mean rat got i’ in ‘em to go ‘gainst rhyme an’ honor. Mean might give up on tryin’. Creepers and slavers watch ta pounce on fuzz heads.

Walk out tha room an’ rage some ta Mom Super ta get razor. Mom Super ‘most yelled back. ‘fore ran off back ta my room.

‘magined her comin’ through tha door an chokin’ me. I seen creeper do tha’ once.

Mom Super got ask me straight later, “What would you do with a razor young one? Why do you need it so?”

Sisters an’ Mom Super don’ have null clue. I’m hoarse from yelling an wound tight. A’most missed tha ask.

“Wha’ ’m do?! Shave my damn head! Wha’ tha hell else Craz Oldie? Wha’ else i’ good for do with? You know how tha creepers like ‘em?”

“Your hair is a...
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Hello everyone,

Last week the Public Test Universe opened to welcome First Wave testers as well as Concierge backers and Subscribers. New ships, grouping mechanics and the first iteration of mining could be tested, and according to some explosive clips out there, it seems you guys had a blast!

Now with the PTU being open for all testers since last night, this is the final phase before we can welcome Alpha 3.2 to live. So keep hitting our test servers, let us know in the Issue Council when you encounter bugs, and leave a reply in the feedback forum if you want to share your thoughts on a specific item or feature.

Check out last week’s Reverse the Verse for the latest about grouping mechanics, and remember to #MineResponsibly. Read the 3.2 PTU patch notes to see how mining works and watch the excellent mining tutorials that are out there, before jeopardizing your Prospector.

Lastly, let me direct your attention to this week’s Community MVP, NarayanN7, who created an incredible 600i cinematic. If you’re in awe, inspired and want to put your own Origin Jumpworks 600i into the spotlight, your turn will come soon! With the upcoming launch of Alpha 3.2, the community team prepared a ’600i commercial video contest’, which we’ll be launching in the coming days. Keep an eye out for the Comm-Link!

With...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions regarding weapon components, firing ranges and the differences between piracy and griefing.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Designers and Engineers working on the updated Party and Group Systems stop by to discuss their work and answer questions LIVE from the community.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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