1. Hi everyone. This forum is for many people from many places and countries. Please keep it polite and respect each other :)
    Also, we don't want any discussions regarding religion or politics on this forum. Keep it clean.
KaizenLogoFL3.jpg
Pushing Metal

START TRANSMISSION:

Welcome to Kaizen. I’m Aaron Schere, and I’m here to help you set a course to financial solvency.

Today’s show focuses exclusively on the aerospace sector, beginning with Drake Interplanetary. For years, the popular spaceship manufacturer courted controversy without their stock price suffering. Investors remained bullish on the brand thanks to strong sales and positive consumer sentiment. That changed last year following a damning exposé by the Terra Gazette that featured audio of Drake’s longtime CEO, Jan Dredge, claiming that the company had no responsibility to ensure their ships didn’t end up in outlaw hands.

Dredge’s comments were quickly condemned. In the scandal’s wake, Jan Dredge stepped down, citing a desire to spend more time with her family, but a flurry of negative press and the company’s sinking stock price were believed to be the real factors in this decision. Drake’s board of directors elected her son, Jon Dredge, to be interim CEO. As his temporary appointment stretched from weeks into months, some investors wondered whether the ‘interim’ title still applied.

At a contentious shareholders meeting late last year, Jon Dredge assured investors that he had no intentions of remaining in the position. He claimed the board of directors had compiled a shortlist of potential CEOs and that the interview process would begin shortly. Early this year, Drake called a press conference in Odyssa to reveal Anden Arden as their new CEO. A veteran aerospace industry executive, Arden has a reputation as a ‘fixer’. Although he led several companies through difficult transitions, he didn’t stick with them long term. His hiring sparked a debate among investors as to whether Arden was hired to usher in a new era at Drake Interplanetary, or to merely mend the current...
DRAK_Vulture_Promo_InAction_Starfarer_AA01_PJ01_Graded.jpg
Hello everyone,

Last week we showed a new PU Trailer at the PC Gaming show at E3, celebrated First Contact Day, and revealed the Drake Vulture. If you’re looking for more information on the Vulture, head over to spectrum, ask your questions, and upvote your favorites for our upcoming Q&A.

With that, let’s see what’s going on this week:

Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted on by YOU. On today’s episode, we address questions regarding renting ships in-game and how insurance timers will work. You can watch the full episode here.

Every third Tuesday, we post a News Update feature, providing new fictional insight on the Star Citizen universe, and this week is no different. Look out for this, and check out previously released lore posts here.

Thursday will see an all-new episode of Around the Verse, with a Star Citizen PU update, a look at player grouping systems, and an all new episode of Loremaker’s Guide to the Galaxy, this time focusing on the Caliban system.

Lastly, on Friday, Content Manager Jared Huckaby will sit down with our developers to recap Around the...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions regarding renting ships in-game and how insurance timers will work.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...
Vehicle Pipeline Director John Crewe and Art Director Paul Jones discuss the recently revealed Drake Vulture, the entry-level salvage ship for use in the persistent universe.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
This week we take a look at two more weapons hitting the Persistent Universe in 3.2, get a Star Citizen project update, and finally find out what Drake Interplanetary has been plotting.

Continue reading...
ObservistNewLofo_Dark.jpg
Grim HEX

Greetings, traveler! There are many exciting and different places to explore in the universe, and we here at THE OBSERVIST are honored to act as your guides. However, this is no ordinary guide. This is a guide for the traveler who is looking to visit locales that are a little more off the beaten path, a little more wild and unpredictable. This is OBSERVIST DARK, your trusted chronicler of the systems, planets and stations where safety is not guaranteed.

Yela

Today we travel deep into the heart of the Stanton system, where near a moon of Crusader (Stanton II) drifts a station formerly known as Green Imperial. A Housing Exchange (HEX) built by Everline Structures Incorporated soon after the system’s discovery, it was intended to house the influx of miners coming to work the asteroid belt surrounding Yela (Stanton 2c). Like other HEXs, it was economically built into a hollowed asteroid using the signature honeycombed, prefabricated housing pods, providing a clean and affordable, if not exactly comfortable, living option to the scores of workers arriving everyday. Unfortunately, when the mining opportunities in the belt began to dry up a few decades later, the station began to take a turn for the worse.

As the jobs in the area went away, the station began declining, and so did the clientele, slowly transforming Green Imperial from a temporary housing unit into a market for contraband, drugs and petty crime. With no real economic Grim HEX incentive to maintain it, it was too much of an insurance nightmare to try and clean out the unsavory element that had taken root. Stating that it had become a liability, the Housing Exchange officially closed the station in 2938, and the few remaining legitimate residents and stores hastily cleared out. Abandoned, the station quickly fell into decay....
IMG_0672.jpg
Hello everyone,

Last week the team published the Monthly Studio Report for May, bringing you insight into what all of our studios have been working on. Check it out if you haven’t yet to get yourself up to speed on new systems, ships and features for 3.2 and beyond.

Friday saw the Roadmap updated, where Network Bind Culling and FPS Combat AI moved from the 3.2 column to 3.3, meaning they’ll be added to the game with our Q3 Update. Check our latest Reverse the Verse show, available on YouTube, where Jared and Tyler explain why the decision was made to defer those aspects of 3.2 to 3.3.

This week marks the end of the Hercules promotion. There’s almost nothing this family of ships hasn’t faced, and no situation they can’t handle. The Crusader Industries Hercules Starlifter will be available in the pledge store until Wednesday, June 13 at 11:59pm PDT.

Also, if you’ve got 3 minutes spare, make sure to head over to Spectrum and fill out the Pledge Store Interest Survey, hosted by Turbulent. It only takes 180 seconds and is your chance to have your voice heard, and help make the store a better, and more comprehensive experience. Thank you in advance!

With that, let’s see what’s going on this week:

Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions regarding the use of escape pods and get the final answer about “Agent Smithing” in the persistent universe.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...
LightOutlaw.jpg
Monthly Studio Report: May 2018
Welcome to Cloud Imperium Games’ Monthly Studio Report for May, bringing you insight into what all of our studios have been working on. This month, the team made updates to Alpha 3.1, and pushed forward on new systems, ships, and features for Alpha 3.2 and beyond. Work also progressed on various aspects of Squadron 42. With that said, let’s dig into the details.
Los Angeles

LOS ANGELES

VEHICLE FEATURES

The Vehicle Features Team’s primary focus this month was working on scanning for the mining feature and making improvements to turrets, both of which will appear in the Alpha 3.2 release. Regarding scanning, the team worked closely with VFX, UI, and other teams to develop the pinging, scanning, and blob work needed for the launch of this feature.

The team also completed the implementation of cameras on remote turrets that can be controlled by players, allowing them to focus their turret target on a ship to see its relevant status.

VEHICLE PIPELINE

[​IMG]
The team, consisting of Vehicle Art, Systems Design, and Tech Art, developed vehicles for both Alpha 3.2 and subsequent releases. On the art side, the Anvil Hurricane completed its flight prep pass and has been handed off to the other vehicle disciplines for the 3.2 release. The Art Team has also wrapped up their pass on the Consolidated Outland Mustang Alpha and has begun working on its variants.

Work was also done on the greybox set-up for the Consolidated Outland Mustang Alpha, the RSI Constellation Phoenix, and the Anvil F8 Lightning.

Meanwhile, the Tech Art Team worked on their final flight prep passes, which included damage and...