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For spacecraft enthusiast Audrey Timmerman, Lo was the ideal place to grow up. Every day, a wide array of ships would make the trip into atmosphere from the bustling spacelanes above. Family members recalled Audrey spending her nights staring out the window of their flat in the Walden Towers housing development and identifying ships as they flew past solely on the configuration of their running lights. In an interview with the Terra Gazette, Timmerman couldn’t recall what first got her interested in aviation: “I don’t remember one specific ‘ah-ha’ moment. That love was just always there.”

Timmerman came from a family of modest means who couldn’t afford to own a ship, but her parents indulged her passion by taking her to New Junction’s bustling trade port to watch the ships take off and land. In 2656, Timmerman eagerly joined the Navy with dreams of becoming a pilot. Unfortunately, her piloting skill lagged behind those who already had years of flight experience.

Still, her vast knowledge of ships and eye for detail did not go unnoticed. She became a mechanic and rose through the ranks to became a pit chief aboard the frigate UEEN Solis. Assigned to patrol the Perry Line, the Solis spent its time as a mobile support ship for UEE strike fighters that monitored the Xi’an jump points. She described it as ‘long stretches of boredom punctuated by moments of terror,’ but that changed one day when a flight of fighters brought back something from their patrol: wreckage of a Xi’an ship. While Timmerman was intimately familiar with Banu ships from her childhood in Corel, seeing the Xi’an’s unique design approach was both fascinating and inspiring for her.

After ending her Naval service, Timmerman returned to New Junction and opened Intergalactic Aerospace Repairs in 2667. The shop quickly garnered a reputation for being able to fix just about anything. In her off hours, Timmerman devoted herself to her true passion, trying to reverse engineer the Xi’an tech she had seen...
November 2948 Subscriber Flair


In the classic RSI Venture Explorer Suit, one can march into the unknown with fortitude and panache. But to achieve this, one is going to need their legs. That’s where the bottom half of the suit comes in. Made from the same hardened alloy as the rest of the suit, these stylish red breeches will make sure you are comfortable and well-covered below the belt.

Imperator Subscribers

Imperator-level subscriber will also have the option of these slick purple leggings, along with the red version. At the end of the day, it’s never a bad idea to bring a spare change of pants along, especially when plunging headlong into the potentially terrifying realm of the unexplored.

If you’re an active subscriber, these items will be added to your account on November 19th.

If you aren’t a subscriber yet but want to sport these Arms, make sure you subscribe no later than November 18th.

More information about subscriptions can be found here

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Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Hello everyone,

Last week, we released Star Citizen Alpha 3.3 to the live servers! If you haven’t had a chance yet, make sure to check out the patch notes, download the latest patch, and jump into the game. We’re also happy to announce that Alpha 3.3.5 has been published to the PTU for our Evocati testers. So far, things are looking really good, and we’re excited to open up the PTU to more backers in the very near future.

Thanksgiving is next week so prepare your fleet and keep a weather eye out for more information regarding some fun celebratory contests.

And with that, let’s see what’s going on this week:

Every week on Calling All Devs , designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about unwanted guests, voice commands, death of a spaceman w/ Scramble Races, and more!

On Tuesday, the Lore Team will publish another Portfolio piece, taking a look at some of the history behind the Intergalactic Aerospace Expo. As a reminder, you can check out previously published lore posts here.

Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news.

Lastly, make sure to tune in this Friday for another episode of Reverse the Verse, broadcast live on our Star Citizen Twitch channel. Stay tuned for...
Art Director Ian Leyland and Environment Artist Luan Vetoreti discuss the process and elements of building Lorville.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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Breaking news about upcoming releases and an inside look at cloud tech development in this week’s update.

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Best Laid Plans

Hey there, folks. It’s me, Old Jegger, calling out across the void. Glad this installment of Far From Home has found you. Here’s to hoping I can provide you some companionship on your journey. Heck, maybe even a smile or two. Those looking for wisdom might be disappointed. Sure, my life has been a crazy trip with more twists and turns than the Defford raceway, and a lot of it I only weathered by white-knuckling life’s flight stick and not letting go. Still haven’t figured out if that makes me ‘wise’ or not. But you know, with everything I’ve been through, it definitely makes me lucky to have survived.

Shana and I are currently in the outer edges of the Charon system, waiting for an old friend. We’re gonna keep them company on a run and reminisce a bit. It sure is a sight out here. Most folks just consider Charon IV a regular ol’ ice giant, but she’s got a special place in my heart. Starlight reflects off her in a way that’s always stayed with me. Glad I made it back here to see her again.

Normally, this is where I answer some questions commed to me, but I was reading through a few and got a bit overwhelmed. If I’m being honest, many of y’all are asking for advice that I can’t provide. Either ‘cause the subject is outta my league or something I don’t feel right weighing in on, and I’m too old to start pretending otherwise.

Guess this is the long way of explaining why I picked the question I did for this show. Among the various inquiries about how to mentally prepare yourself for life on the drift, or pointers on how to avoid grief from unruly types, there seemed to be one simple question at the heart of those being sent my way… why?

As in, why in the hell did I decide to live my life like this. Drifting all alone amidst the vast expanse without anyone but myself, minimal supplies, and Shana. It...
Squadron 42 Monthly Report: September 2018
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to, and plan on following this process for future Squadron 42 Monthly Reports.
As the development of Squadron 42 thunders on, the brain trust at UEE Naval High Command has retooled their dispatches.

We aim to bring you the most significant and comprehensive project updates available. However, particularly sensitive details will remain under wraps to avoid unnecessary leaks to the civilian community.

Read on for a look into the work done on Squadron 42 during September and keep a weather eye open on this channel for future briefings.

CitizenCon 2948 saw the first look at the latest Squadron 42 trailer. If you missed it, or want to check it out again, you’ll find the full 4K version on the official Star Citizen YouTube channel.


The Cinematics Team split their time this month between creating content and advancing tech and tools. They had several meetings about where to fit PCAP to reworked props and where to change geometry to fit the specific shot performances; in particular, where to place the Idris and Bengal’s captain’s chairs.

They modified and completed several Trackview master sequences featuring newly-edited PCAP, including camera and lighting. The completed sequences essentially show a conversation or first-person cinematic and all of its branches in a linear fashion. The animators then use these to iterate on pose-matching, while the level designers use them as the blueprint for how the scene will play out once it’s scripted via AI logic....
Hello everyone,

Last week, we celebrated All Hallows’ Eve across our studios and crowned the winners of our two Halloween themed community contests. Check out the winners of the Pumpkin Carving Contest, and the FOIP Contest, highlighting the most terrifying or terrified expressions.

We welcomed more filmmakers to the annals of Star Citizen cinematic history with our Mustang Commercial Contest. Check out the work of the bold community filmmakers who embraced the maverick spirit of Consolidated Outland to create commercials that Silas Koerner himself would be proud of.

If you haven’t yet, you can also read up on Anvil’s latest bruiser, the Valkyrie. The Q&A on the recently revealed troop/personnel transport ship answers the top-voted community questions.

And with that, let’s see what’s going on this week:

Today we’re re-releasing September’s Squadron 42 Monthly Report as a Comm-Link. It’s important to note that this is a cross-post of the report you already received recently in your email’s inbox, but we wanted to publish it as a Comm-Link as well for convvenience. This is a cross-posting process we plan to continue for future Squadron 42 reports. Check that out here.

On Calling All Devs every week, designers,...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...