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Hello everyone,

Hopefully you all had as great of a weekend as those who attended BritizenCon in Manchester. The team members fortunate enough to visit the Museum of Science and Industry, where the event took place, are still talking about the fun they had, and the amazing members of the community they met. A big thank you to the organizers for putting on such a great community-organized convention.

Last week, we announced the winners of our Easter Screenshot Contest on Spectrum. Make sure to check out the fantastic screen shots taken at Benny Henge, the Javelin Wreck, and Jump Town. Big thanks to everyone who submitted an entry and congratulations to the winners!

Also last week, we introduced our new Thursday show Inside Star Citizen, taking you inside Star Citizen’s development first hand with a new name and a revamped format. Let us know in the comments if you enjoyed this makeover and what we can do to make the show even better.

Now, let’s see what’s going on this week:

Tuesday, the Lore Team takes a look at a controversial vote that kept the UEE capital on Earth instead of moving it to Terra following the fall of the Messers.

Thursday welcomes a new episode of Inside Star Citizen, our weekly look inside the world of Star Citizen development.

Friday sees a Roadmap update and the RSI Newsletter delivered right to your inbox. We also welcome a new episode of Star Citizen Live, which broadcasts LIVE on our Star Citizen Channel. Stay tuned and keep an eye on Spectrum for more information about who this week’s guest will be!

See you in the ‘verse!...
This week we played though the Pacheco mission with Lead Designer Luke Pressley and Senior Live Designer Gareth Bourn along with a few guests.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
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Jump Point Now Available!

Attention development subscribers: the April 2019 issue of Jump Point is now available in your subscription area. You’ll learn all about developing the updated flight model which premiered in Alpha 3.5, track the history of flight controls in the RSI Museum and find out everything you ever wanted to know about Leyland’s Tortoise in an all-new Galactapedia. Plus a lore featuring MaxOx!

Interested in becoming a development subscriber? You can learn more here.

Continue reading...
Welcome to Inside Star Citizen, the triumphant return of our weekly development update show. In this episode we learn about a new particle lighting system, public telemetry, Crusader’s city in the clouds, and upcoming improvements to a classic ship.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
Writer’s Note: Brothers In Arms: Part Four was published originally in Jump Point 3.8. Read Part One here, Part Two here, and Part Three here.

A recorded hymn played as they sent Arun “Boomer” Ainsley into whatever great adventure awaits in the everafter. Gavin set the service in the Rhedd Alert hangar, and the recording sounded terrible. The last somber note rebounded off the room’s hard surfaces and harsh angles.

He wished they could have had a live band. He would have paid for an orchestra, if one were to be had on the orbital station. Even a bugle would have been a better tribute for the man who had brought Dell into his life. For the man who taught him and Walt so much about living a free life.

Dell’s arm felt small around his waist and Gavin pulled her in close to him, unsure if that was the right thing to do. He turned to kiss her hair and saw Walt’s lean form looming beside them. Walt’s face was fixed in a grim mask.

Gavin knew his brother well enough to know that Walt was berating himself inside. He didn’t deal well with guilt or responsibility, and Gavin suspected that was a big part of why Walt always ran.

The gathering started to break up. Pilots and the hangar crew busied themselves with tasks around Rhedd Alert’s battered fleet of fighters. Dell didn’t move, so he stayed there with her. Walt rested a hand on his shoulder.

“Gavin. Oh gods, Dell. I can’t tell you how sorry I am.”

Jazza leaned in and spoke in a low tone, almost a whisper. “Landing gear up in ten, boss. Your rig is on the buggy.” She motioned with her chin to where his ship waited.

Dell turned into him and squeezed. “Be careful.”

“I will,...
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Hello everyone,

Last week, Star Citizen Alpha 3.5 hit the live servers! As always, thank you to everyone who helped test on the PTU in preparation for this release. You can find out more about what’s in 3.5 here.

Also last week, we kicked off a screenshot contest to celebrate Easter. We’re currently sifting through a mountain of epic submissions so look for an announcement coming to Spectrum Wednesday!

Finally, if you haven’t already, make sure to check your email inbox for the latest and greatest Squadron 42 information in our Monthly Report for March.

Now, let’s see what’s going on this week:

Tuesday, the Lore Team brings us the thrilling conclusion to Brothers in Arms.

Wednesday we’ll discover who will fly away in a new Reliant, when the winners of our Easter Screenshot Contest are announced.

On Thursday we welcome the return of our weekly look inside the world of Star Citizen development.

Friday sees a Roadmap update and the RSI Newsletter delivered right to your inbox. We also welcome a new episode of Reverse the Verse, which broadcasts LIVE at noon Pacific on our Star Citizen Channel. This Friday, we’re going to play through the Pacheco mission with live commentary and Q&A with Lead Designer, Luke Pressley.

Lastly, folks from our team in the UK will be on-site at BritizenCon on Saturday. We can’t wait to see you all there!

See you in the ‘verse!

Tyler Witkin
Lead Community Manager

*Screenshot by MrKoddy

The Weekly...
Narrative Director Dave Haddock and Lead Writer Will Weissbaum take us inside their process as they develop story elements and lore aspects essential for the future of Stanton’s Rest Stops.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
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Send Your Tips to StarWatch!

Time to set your sights on the stars and let me, Callie C, shine a light on everything you need to know about today’s hottest socialites and celebrities. Turns out they’re just like the rest of us, only attired in more fetching threads. Welcome to StarWatch!

Let’s begin with the hot topic currently setting spectrum aflame. Boyce Baudin is back! But don’t you dare call him “Babyface” anymore. The beloved comedic actor with the cherubic visage disappeared from the public eye for months, canceling several spectrum appearances without warning. Rumors swirled that the notoriously hard partying prankster might’ve finally allowed his cravings to control him. Now we know, thankfully, that wasn’t the case. But many of Boyce’s longtime fans are less than pleased with the real reason for his self-imposed sabbatical…

Turns out that Baudin couldn’t deny the call of the Calliope. The actor felt his signature look was keeping him from landing the leading roles he truly desired, so he became the latest celeb to get the BiotiCorp reboot. Bye bye rosy red cheeks and round chin; hello chiseled cheekbones and devastating jawline. I believe the desired outcome was “ruggedly handsome,” but to my eyes it’s more “rough around the edges.”

Initial reactions to Baudin’s new appearance on spectrum were savage. Some of Baudin’s most dedicated devotees spun wild theories to explain the change, including one group convinced he’s going to yell “Triggerfish!” at any moment. From what I’m hearing, the star may be wishing that the new look had been a prank. Sources close to the bygone babyface claim he’s despondent about the public’s reaction and has been debating restoring his classic countenance. Let this be a lesson to all those stars considering similar procedures; sometimes perfection has a price.

Now, let’s go to a “say...
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Hello everyone,

Last week, we published the Monthly Report for March, helping you stay up-to-date with what our teams around the globe have been working on over the past month.

Also last week, we had developers from our Frankfurt Studio attend the Asus ROG Convention in Germany. They had loads of fun on the live stream, talking to players and showing Star Citizen to the crowd.

Finally, Gamescom 2949 is right around the corner, and we’re looking forward to meeting all the Star Citizen fans making the trip to Cologne. Members of the community team will be on hand at Bar Citizen events in the evenings, with Friday’s meetup including special guests Erin Roberts and Brian Chambers. Find out more!

Now, let’s see what’s going on this week:

Keep a weather eye on your email inbox later today, as we’ll be sending out the latest covert Squadron 42 development intel, reporting details from the trenches in our latest Monthly Report Newsletter.

On Tuesday, the Lore Team brings up the latest from ‘StarWatch’ and Callie C’s commentary on everything from fashion trends to the downfall of a former celebrity.

Thursday will see an update to our Public Telemetry overview, taking our reporting to a whole new level. Keep an eye on this page and see how your hardware compares to others’!

Friday sees a Roadmap update and the RSI Newsletter delivered right to your inbox. We also welcome a new episode of Reverse the Verse, which broadcasts LIVE at noon Pacific on our...
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It’s all go across our studios at the moment, as devs from the UK, US, and Germany put the hours into getting Alpha 3.5 into the Persistent Universe. Naturally, the latest patch features heavily this month, but look a little closer and there are plenty of tasks for Alpha 3.6 and beyond being worked on to wet your whistles.

Star Citizen Monthly Report: March 2019

Last week, we updated the public roadmap with content all the way up to Alpha 3.9, where we’ll be flying Vultures to Crusader and beyond. If you missed the latest update, take a look, as progress for these new features will start appearing in your monthly reports soon enough.

AI – Character

We start with Character AI, who spent the month making general improvements, firstly to combat behaviors to make it easier for the team to assign different tactics to different characters. This work happily fixed a few bugs with vision perception and cover selection too. Secondly, NPC locomotion saw the integration of the collision avoidance system into smooth locomotion, which now takes into consideration the edge of walkable navigation areas.

Naturally, bug fixing, stability fixes, and optimizations were also done for Alpha 3.5.

AI – Ships

Ship AI implemented new pilot skill levels to vary the agility of enemy ships and determine how they balance self-preservation and aggression. Improvements were also made to how non-player traffic behaves around landing zones.

AI – Social

The Social AI Team finished the first pass of ‘scooching’, which made its monthly report debut last month. If you missed it, scooching enables a character to fluidly move from one action to another within a group of useables.

Design supported the set up of the bartender/vendor character by providing...