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Galactic Guide: Gurzil System

How did our solar system form? How is a planet born? Questions like this used to plague thinkers and scientists. Even when Humanity took its first fledgling steps out to the stars in the late twenty-first century, the study of our system’s early days was mostly theoretical or separated by thousands of light years. We had to wait until the 26th century and dozens of explored systems before we were able to find one in the earliest stages of development, a system where we could study the phenomenon up close and better understand the answers to those questions asked since antiquity.

Sadly, the fear and paranoia of the era restricted scientific access to the system and kept it shrouded in a fog of war for almost three hundred years.

THE DARK SEA

The mid-26th century was a complicated period in Humanity’s evolution into the stars. Technological advances made jump point scanners considerably more affordable to the public, allowing more and more civilians to compete with ‘professional’ pathfinders. That period of rapid expansion came to a screeching halt when Gaia Planet Services began terraforming a planet in what would be known as the Pallas system without realizing that the planet was already inhabited by another species. The following fifty-seven days gave Humanity a sobering introduction to the Xi’an Empire as they negotiated the release of the terraformers.

For the first few years after the Pallas incident, there were only two known systems connected to Xi’an space. In 2531, Teesa Morrison discovered the Baker-Hadur jump point. While denied the lasting legacy inherent in discovering a new system, she enjoyed a brief period of celebrity after her flight footage found its way to the NewsOrgs. In it, her very vocal bouts of exultation upon successfully completing the jump turned to...
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Screenshot by Fenrilh
Hello everyone,

Recently, we introduced our latest concept ship, the RSI Apollo, the Guardian Angel for rapid response and medivac operations. To celebrate the reveal, we’d like to give another Apollo away before the promotion ends! Find all the details on how you can win here, and as a reminder, the Apollo is still available here.

With that, let’s see what’s going on this week:

Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about crime stats, physics grids, and more! Watch the full episode here.

Tuesday, or now better known as “Lore Day”, will bring us a Galactic Guide on the Gurzil system, as seen previously in Jump Point Magazine.

Thursday will welcome another episode of Around the Verse where we’ll look at the latest Star Citizen news with a project update.

Lastly, make sure to tune in on Friday for Reverse the Verse: Gamedev, broadcast live on our Star Citizen Twitch channel. This week, we’ll sit down with Lead Vehicle Artist Elwin Bachiller Jr. as we jump into the game engine LIVE to explore the Mustang variants rework, currently in progress and scheduled to be released in the upcoming Alpha 3.3 patch

We’ll see you in the ‘Verse.

Tyler Witkin
Lead Community Manager...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...
Senior Character Concept Artist Jeremiah Lee has been trolling Jared for weeks with amusing concepts and shark costumes, but today will be a reckoning…

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
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Gamescom 2948 is right around the corner, and we’re looking forward to meeting all the Star Citizen fans making the trip to Cologne. Team members will be on hand at Bar Citizen events in the evenings, with Friday’s meetup including a special town hall Q&A with guests John Crewe, Dan Trufin, Sarah McCulloch, and Brian Chambers. You can get all the Bar Citizen details below.

Plus, our community warriors Ulf, Tyler, and Jared have loads of exclusive goodies to give away, so if you see them, don’t hesitate to say hello!


Meetups in Cologne during Gamescom Week

We’re taking every opportunity we can to meet with the community throughout the whole Gamescom week. We had so much fun last year that we’re planning a similar schedule!

Join your fellow Star Citizens and members of the CIG development staff at the following locations:

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Wednesday, August 22nd
Join us at the Deutzer Brauhaus from 6pm to 9pm for drinks and a chance to chat with CIG staff.
Get Details
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Thursday, August 23rd
Meet us and fellow Citizens from around the world at the Brauhaus Ohne Namen from 7pm to 9pm.
Get Details
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Friday, August 24th
We’re back at the Brauhaus Ohne Namen from 6pm to 9pm, including a special Townhall Q&A for all attendees of the event.
Get Details ...
Filthy Rovers on Daymar, improving Group system UI, and turret fever drives us crazy in this week’s update.

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Q&A: RSI Apollo

Following the launch of the Apollo from Roberts Space Industries, we took your community-voted questions to our designers to give you more information on the recently unveiled medical ship.

If you haven’t watched our recent Ship Shape on the Apollo, you can do so here. Then, on Reverse the Verse, Corentin Billemont, John Crewe, and Paul Jones answered questions about the Apollo live on Twitch.

Special thanks to John Crewe for providing the latest interior plan as linked below.

Will there be any interactive ‘doctor’ gameplay to healing in med bays and first aid, or will it be automatic based on the tier of healing?

The design for doctor/medical gameplay is not fully signed off, but it currently has interactive elements to it. One of the things that we always want to do with Star Citizen is to make player interactions physical rather than just pressing a button and walking away, an example being the current mining loop that requires a level of constant control instead of automatic extraction.

What happens to the player while they’re waiting to be picked up, transported, and healed – are they just sitting there doing nothing the whole time?

Currently, the plan is for the player to be physically immobilized during pickup, transportation, and healing. However, during the implementation process, we will review whether this is too much and if we need to provide some level of interaction.
During these ‘down’ times, we’ll make sure the player has access to feedback notifying them of their current state and an indicator showing the rough time...
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August 2948 Subscriber Flair

Subscribers

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Comfort, mobility, and protection are the tenets embodied by RSI’s classic Venture Explorer Suit. This exclusive Centurion edition provides the perfect foundation for fashion and function, making a statement underneath it all. Comfort, style, and confidence start with your undersuit. RSI has you covered.

Imperator Subscribers
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Imperator-level subscribers will receive this limited edition purple Venture variant, along with the red Centurion design.

If you’re an active subscriber, these items will be added to your account on August 13th.

If you aren’t a subscriber yet but want to cop these jackets, make sure you subscribe no later than August 12th.

More information about subscriptions can be found here

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Narrative Director Dave Haddock takes us on a whirlwind tour of the Banu world of Bacchus in an all new Loremaker’s Guide to the Galaxy.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

Continue reading...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...