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Greetings Citizens

First off, thank you to everyone who took the time to ask some great questions and provide feedback after we delivered the answers. We’ve been taking the time to read all of the feedback over the GravLev tech from last week’s ATV, as well as your responses to the Concept Sale Q&As of the Hawk, Hammerhead, and Part 2 of the Land Claim Licenses.

As a reminder, today is your last chance to get the Anvil Hawk, Aegis Hammerhead, and UEE land claim licenses. The concept sales will conclude at 11:59 PM Pacific Time, so don’t miss out as they may not be available for a while.

Today also introduces a new episode of Citizens of the Stars. I interview StarMedic about his stylish and unique wallpapers, and Benoit Beausejour is in the hotseat this week in pursuit to become Quantum Questions Champion.

On Tuesday, the Lore Team will publish their weekly lore post, offering an additional look at the background and history that will help bring the Star Citizen universe to life. You can find all previously released posts here.

Then on Wednesday, a new episode of Bugsmashers where we take you behind the scenes of game...
Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game.

In the hotseat this week is Benoit Beausejour as he answers questions related to all things Turbulent, while Starmedic talks to us about the creation of his fan-favorite custom desktop wallpapers.

Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

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December 2947 Subscriber Flair

Greetings Subscribers!

This month’s subscriber flair is part of our newest “Masters of Design” series of ship schematics. Before Esperia produced working recreations of historic and alien ships, its founders Jovi and Theo Ingstrom obsessively collected ship blueprints. Thanks to Esperia’s digital archives the original schematics for the Hoplite and Argo are now available for you to examine in detail.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the flair will be attributed to your account on Monday December 11th. More information about subscriptions can be found here!

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Q&A: UEE Land Claim Licenses Part 2

Greetings Citizens,

Below are answers to the most voted questions in our Land Claim Licenses Q&A thread posted last week on Spectrum. Thank you for taking the time to submit and vote. In case you missed our initial Land Claim Licenses Q&A, you can find it here.

Also, special thanks to Tony Zurovec and Erin Roberts for their help in answering your questions.

Are there any passive expenses to owning property? (land tax, maintenance, insurance) If so, how costly will they be?

The passive expenses associated with the ownership of property are controlled by the goods and services you purchase to protect, operate, and maintain your land and also the equipment and structures you place upon it. If your land is rich in precious metals and you’re concerned about theft, for example, you might procure your own fleet of security drones to keep close watch over your real estate, which will in turn require routine maintenance that you may elect to outsource. Alternatively, you might elect to hire mercenaries or contract with an organization to safeguard your burgeoning empire, either of which will cost you a recurring fee. Automated mining equipment, refineries, power plants, and other modules that you may construct will require ongoing capital investments for new parts and supplies to remain in working order. So passive costs will ultimately be dictated by player choices.

Can you move a land claim, e.g. “unclaim” a piece of land you have and claim another piece instead?

You can’t unclaim a property and switch it for another, but you can sell your property back to the UEE, a property broker or another player at an agreed or present market value. If you bought a dry patch of desert and struck gold but...
The Star Citizen team explores recent advances in Gravlev technology that will be used extensively by players when exploring terrestrial surfaces in Alpha 3.0.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Q&A: Aegis Hammerhead

Greetings Citizens,

Below are answers to the most voted for questions in our Hammerhead Q&A thread that we posted last week on Spectrum. Thank you for taking the time to submit your questions and voting for the ones you care about most.

Also, special thanks to John Crewe, Adam Parker, and Steven Kam for their help in answering your questions.

Are the ship computers powerful enough to run all turrets by AI Blades?

It depends what other Computer Blades you want to equip and whether you upgrade the Computer items, but as it stands, the plan is that you won’t be able to completely convert all turrets to be controlled via AI using the default loadout. We presently estimate that 4 of the 6 can be converted to AI as standard without any extra item tweaks but this system is still to be implemented.

Are the large Power Plants sufficient to run 24x S4 Laser Cannons or is the Hammerhead designed to use ballistic cannons?

Yes, the default power plants are able to handle the energy requirements of the default weapons. It comes equipped with very efficient military grade power plants for this purpose, however, running ballistic weapons does provide another avenue of pursuit in terms of maintaining fire output.

What’s with the big hole in the middle? Could it not have been filled with something like cargo or living quarters or was it just a design choice?

It’s a design choice and there are practical reasons for it as well. In our Shipyard post on Ship Mass, we indicate how we derive ship masses from their geometry. The Hammerhead is pretty fast for its size, since one of its duties is to help screen and protect larger ships from fighter attack. An increased internal volume – even from “filling...
Q&A: Anvil Hawk

Greetings Citizens,

Below are answers to the most voted for questions in our Spectrum Q&A Thread we posted last week. Thank you for taking the time to submit your questions and voting for the ones you care about most.

Also, special thanks to Calix Reneau, Kirk Tome, and Steven Kam for their help in answering your questions.

Can we swap the holding cell for other equipment?

No, the holding cell in the Hawk is integrated specifically into its design. The Hawk is a small, focused ship. In general, modularity in engineering implies a bunch of things, including piping and plumbing, structural loadbearing, and bunch of other considerations designed to handle different equipment of varied capabilities. That stuff doesn’t come free in terms of weight, cost, or complexity, hence why not every internal space is just automatically modular by nature.

How many total weapons, types and sizes, is the Hawk supposed to have?

The Hawk has 4 S2 and 2 S1 Weapon hardpoints with 1 small EMP device.

Is the EMP from the Hawk as strong as the EMP from the Raven?

At present, we expect the EMP on the Hawk to be in the same neighborhood of effectiveness as one of the Raven’s. A balance pass is scheduled for 2018 and this information may change.

When will the variants become available that are mentioned in the brochure?

The variants described in the brochure are ships that exist in the fiction of Star Citizen’s universe. Currently, there are no plans to implement these variants. Let’s see how much you all like the original Hawk, for starters :).

Will the Hawk fit inside a Carrack?

Considering that both ships are in whitebox at the moment, we do not have the final dimensions of each ship and can’t...
On this week’s show, writer Adam Wieser explores the science, lore and behind-the-scenes decisions involved in the design of the Tohil System.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

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Deceptive Cargo

Start Transmission

Welcome to Clean Shot, the show dedicated to delivering all the latest hauler news and product reviews. I’m your host, Craig Burton.

I’ve gotta say, it’s good to be back and settled into the captain’s chair, which is not just a figure of speech by the way. I am actually sitting in the pilot’s seat from my old, long-retired Hull. Don’t know what it is about this chair that makes it so darn comfy, but I made sure to have it taken out of the ship and brought into the studio. Maybe I’ve simply worn in the grooves real good. Regardless, the thing just feels like home.

Anyways, we’re back among the familiar confines of our studio after attending this year’s Intergalactic Aerospace Expo and, can I say, it was a real treat talking to MISC designer Grigory Astier about collaborating with the Xi’an on the Reliant. And sitting down with three-time Cargolympic champ Kitt Devera was something I had been wanting to do since her first win. Skinny picked up so many components to review that we had to book him a separate transport just to haul everything back. Really good stuff.

Doing a show at the IAE was a lotta fun, but also a ton of work. A big thanks to the entire production team for running around to make everything go as smoothly as it did. Producing Clean Shot while on the road is a lot like taking a new route for a routine long haul — nerve-racking and strangely familiar at the same time.

Oh, and a big thanks to the folks in Eri City for their hospitality. How they handle such a big event invading their hometown every year and still remain so pleasant is beyond me, but I’m grateful for it. If you’re a ship fanatic and have never attended, seriously, do yourself a favor and start planning for next year’s event now. I know that sounds ridiculous, but trust me, with as...
Greetings Citizens

After eight bustling days of ATV Anniversary Specials, we’re back to our regular schedule this week. If you missed any of the episodes highlighting our ship manufacturers from Anvil to Drake, you can check them all out here.

The accompanying Anniversary sale ends today, but if you want to treat yourself to an early Christmas present: the Anvil Hawk, Aegis Hammerhead, and UEE land claim licenses are still available until December 11th. Closing up the Anniversary Specials, was Jared Huckaby, hosting an extraordinary episode of Happy Hour where YOU helped determine what will be the next ship from Drake Interplanetary. Watch the entire episode if you haven’t already and then vote for your vessel of choice to add to Drake’s (Interplanetary, not that Canadian) lineup.

As we’re into a new month, it’s also time to catch up with what our teams in Austin, LA, UK, and Frankfurt have been working on in November’s monthly report. There’s been a concerted push among our various studios to get the Alpha 3.0 to the community, and we’re currently focusing on stability and performance.

With that, let’s see what’s going on this week:

We’re kicking off the week...