1. Hi everyone. This forum is for many people from many places and countries. Please keep it polite and respect each other :)
    Also, we don't want any discussions regarding religion or politics on this forum. Keep it clean.
In this week’s update we look at armor for female characters and take a tour of the developing Stanton System.

Continue reading...
Torso-Armor-Centurion-Version.png
December 2948 Subscriber Flair

Subscribers

[​IMG]
The final piece of your exclusive Venture Explorer Suit from RSI falls into place with this stylish and functional torso section. Now you can stay safely insulated from the ravages of space and complete this soon-to-be-legendary look.

Imperator Subscribers
[​IMG]


Imperator-level subscribers can complete their limited purple suit with the matching torso piece as well, and finally gain access to establishments that deny service to the shirtless.

If you’re an active subscriber, these items will be added to your account on December 17th.

If you aren’t a subscriber yet but want to sport this Chest Plate, make sure you subscribe no later than December 16th.

More information about subscriptions can be found here

Continue reading...
Tsb.png
This Galactic Guide originally appeared in Jump Point 4.11.

The Kiel system was a major hub of military activity during the cold war, but since relations with the Xi’an have improved, the system has worked hard to redefine itself. The Senate’s recent official recognition of the system’s third planet, Severus, is considered proof to many that some of that hard work has started to pay off.

The system was discovered by a Merchant Marine fuel collection vessel operating in the Hadrian system. The ship’s captain, Adhama Schnauss, made it a point to take a different route on each collection trip to keep the crew on their toes. One day in 2514, Schnauss noticed a strange anomaly on their scans and redirected their course to investigate it. What they found was a large jump point connected to a new system with a white, F-type main sequence star surrounded by six planets and an asteroid belt. Schnauss named the system Kiel after a longtime friend who adamantly refused to leave his home planet of Mars. Schnauss hoped the gesture would motivate his friend to finally venture into the stars to see the system that bore his name.

Military pathfinders scanned the system to discover that none of the planets were naturally habitable and only the third one, Severus, was deemed suitable for terraforming. As the terraforming process was underway, jumps to two new systems (Baker and Horus) were discovered, igniting massive public and private interest in the system. Even though it hadn’t been officially inhabited, it was already well connected to the expanding eastern-edge of the empire. It had a mineral-rich asteroid belt, gas giants to be used for refueling and soon, a terraformed world to serve as the system’s nerve center.

Yet, all that changed when in 2542 when Marie Sante discovered a jump into Xi’an space from the Horus system. Being connected to the Perry Line, Kiel was now only one system away from Xi’an territory, so the UPE quickly re-designated the...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...
Explosion.jpg
Hello everyone,

Last week, we took a look at what our teams around the globe have been up to in the Monthly Report for November. We also took a deep dive into a variety of ships(including the Carrack!) on Reverse the Verse. If you missed either of these, pour a glass of Radegast, kick back, and enjoy.

We’d also like to give a shoutout to all of those making the trek to Jumptown on Yela. Whether you’re a good civilian defending controversial trade routes, or a pirate looking for trouble, we’ve loved seeing all of the action and emergent gameplay going down.

And with that, let’s see what’s going on this week:

Every week on Calling All Devs , designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about NPCs moving around on ships, ship configuration persistence, ship seat heights, and more.

On Tuesday, the lore team will publish another piece previously only seen in Jump Point Magazine. You can check out previously published lore posts here.

Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news. If you didn’t get enough from Around the Verse, sit back and relax, as Thursday will also bring the latest Squadron 42 newsletter, hot off the press!

As a reminder, Reverse the Verse is now on hiatus for the remainder of the year as we work towards...
From 890 Jump to Anvil Carrack, from the Vanguard variants to the Hull C and more, John Crewe and Jared Huckaby update on the ships making their way through the ship pipeline in 2019 and beyond. Last show of 2018!

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
Cloudimperiumgames_StarCitizen_Carrack3.png
Welcome to November’s monthly Star Citizen report from Cloud Imperium Games. Last month saw the Intergalactic Aerospace Exposition land on Hurston just in time for our annual Anniversary Special. Devs had fun bringing the expo to life, while continuing to forge ahead, sights set on the upcoming release of Alpha 3.4. Read on for Persistent Universe development updates from all of our global studios.
Star Citizen Monthly Report: November 2018

AI

Ship AI’s major focus throughout November was optimizing the Tactical Point System. They now have multiple queries bundled together in a batch from different threads, which allow more control over the cost of the overall system. Several optimizations for the character movement system were submitted, which now update all the components in a multithreaded batch approach and utilize the maximum the CPU resources during the game update. A pass for thread safety of several subsystems was performed, including the attention target component and communication system. This is required to eventually move the Subsumption component update to the multithreaded batch update step.

In FPS Combat, the ‘Defend Area’ assignment was introduced; correctly achieving this behavior requires monitoring the mastergraph transitions to evaluate if the recipients of the Subsumption event can actually process it. In the Defend Area example, they might be executing any regular behavior when receiving the assignment. If the behavior can handle the request in a specific way, great. If not, then the mastergraph takes care of selecting one that can. Alongside this, they’re adding new behaviors to improve combat and patrol to respect this assignment.

Support for stealth gameplay was implemented, with new audio and visual stimuli being added to allow players...
Meet Constantine Hurston, take a trip to Lyria, and get a look at Lorville’s Central Business District in this week’s update.

Continue reading...
OpNetFI_2.jpg
Independent Mercenary News

Welcome to OP.NET. Your single source for all the news, tips, and insights that any independent mercenary could ever want. I’m your host Conva Maynard. And although we’re not Guild affiliated in any way, I’d like to give a special welcome to Local Guild 806 out in Ferron who comm’d in to tell me about their weekly OP.NET gatherings. While it may surprise some of you to learn that Guild members would be fans of the program, in fact, more and more of our audience are people like the 806 who are eager to get their hands on any solid information no matter the source. Basically, what I’m saying is that Skiv’s reviews are useful no matter who you are.

I know a lot of time it can feel like it’s an ‘us versus them’ thing. Independents and Guild members out there scrapping for the same work, arguing about what’s the best way to handle our business, but if you want to know the truth, we all have a lot more in common than not. We’re all trying to do the job the best we can. I’ve always felt an important part of being independent is respecting and learning from the way other people like to operate. Yeah, the Guild may not be for everyone, and it sure as heck ain’t for me, but for a lot of folks it makes sense and that’s okay. OP.NET is all in favor of making the choice that’s right for you, as long as you do the proper research and diligence first.

Speaking of, with this week’s Job Board, research all of these opportunities on your own to make sure they check out square before signing up for anything. We say it every episode, but any merc worth their body armor always vets their leads before making a move.

First up, we got an offer coming all the way out of Oberon. A growing refinery concern, Miguello Extraction, has expanded recently and it seems that a local outfit of marauders has taken notice of Miguello’s success....
SC-33_20181130_105900_IA-Expo-Spotlight_f.jpg
Hello everyone,

Last week, the 2948 Anniversary special featured our most epic Free Fly event to date with all flyable ships and vehicles available to try. We saw players reenacting Top Gun, staging a Vanduul Attack and creating stunning Arrow formations. We’re still catching up with all the fantastic videos, screenshots, and stories and hope that you had a blast exploring the ‘verse, whether you’re a veteran pilot or a rookie behind the stick. The Intergalactic Aerospace Expo with its Hurston-based satellite branch has now closed its doors, but who knows – it might make a return to the game some day. Let us know in the comments if you enjoyed the Expo.

If you haven’t yet, check out the Q&A’s on both new ships revealed during the Anniversary – Anvils “light fighter of the future,” the Arrow, and the next evolution of Xi’an tech and design innovation, the Aopoa San’tok.yāi. Also: fledgling pilots still have until December 4th to grab everything they need to start their adventure in Star Citizen with Starter Pack specials still on offer.

And with that, let’s see what’s going on this week:

Every week on Calling All Devs , designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about how long it should take to earn a ship in game, physicalized...