1. Hi everyone. This forum is for many people from many places and countries. Please keep it polite and respect each other :)
    Also, we don't want any discussions regarding religion or politics on this forum. Keep it clean.
Drake_Dragonfly_Exploration_Combat.jpg
Drake Dragonfly Q&A - Part 2

[​IMG]Drake Dragonfly - Concept Art
Greetings Citizens,

Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 13 more questions! We are very excited to discuss this ship in more detail, so let’s jump right into part 2!

Special thanks to Matt Sherman for taking the time to answer these questions for us.

Question & Answer

Loaded on a capital ship, can the Dragonfly be stored in the cargo bay or does it need to be placed on a port like any other ship?

For the Compact Mode to be actively deployable, the Dragonfly will need a clear access port inside the ship, though we’re not fully locked in if this will be a full ship-port, or possibly a vehicle-port like the Greycat currently uses in hangars. We’re also still exploring crate-storage for ship transport, which would be more flexible in cargo placement, but any ship stored in this manner would not be immediately accessible for flight.

What does the maneuverability feel like while riding a Dragonfly?

We’re still working out the exact handling and feel of the Dragonfly as it’s being built out. At low speeds, it should feel nimble for its size, but will lose agility at its top speeds. As the trade-off though, expect extremely potent acceleration to its top speed.

Can the Dragonfly still maneuver/fly while in compact mode?

They are still operable in compact mode, but would be restricted to...
Around the Verse: Episode 2.37
The Shirts on Their Backs


This week, we take a look at Star Citizen’s character pipeline with Forrest Stephan and Cheyne Hessler, plus a visit to the Rhetor System with William Weissbaum.

01:09 – Intro
05:43 – NFATV
14:12 – ATV BTS: Character Pipeline
21:18 – Loremaker’s: Rhetor System
26:15 – MVP with Tyler Witkin

GAMEPLAY BUMPER: https://www.youtube.com/watch?v=_X40x_quqZk

Continue reading...
Jump_point_White_Dwarf_01.jpg
Galactic Guide: Banshee System
Galactic Guide: Banshee System


BANSHEE SYSTEM

Human history is a story of exploration and expansion, written by brave individuals willing to set sail across an uncharted sea or enter an unknown jump point, each driven by the curiosity of what exists just over the horizon. Not asking if they should go there, but only if they could. The Banshee System exemplifies Humanity’s ability to overcome nature’s obstacles. At its center sits a pulsar, spewing enough radiation to make the system’s green zone planetary surfaces inhospitable. Many commonplace activities, like EVAing outside of a ship to perform repairs, can be deadly. Yet Humanity has found a way to call the system home. Maybe not because it should, but because it could.

Banshee’s pulsar is a rapidly rotating blue-white neutron star. Though there are many pulsars in the universe, Banshee’s is the only one discovered so far with jump points connected to it. This fact has led some scientists to hypothesize that the jump points’ proximity to a pulsar could eventually lead to their collapse and cut off the system from the wider universe. This fear permeates popular culture, despite the fact that the 2943 discovery of the Banshee-Tamsa jump has made the system one of the most connected in the UEE; only Terra and Hadrian are currently linked to more systems.

Still, danger and the Banshee System have been synonymous since its discovery in 2317. At the time, the Fora System was crawling with contractors brought in to terraform Hyperion. Spearheaded by Adaliz Dayan, a number of adventurous individuals decided to spend their free time exploring the system. The group dubbed themselves the Immram Association and exploration became a popular way for workers to enjoy their free time between shifts. One day, Dayan’s scans...
Drake_Dragonfly_Exploration_Wreckage_01B.jpg
Drake Dragonfly Q&A - Part 1

“The most important thing is to have a connection to your ride. Your ship needs to be your friend, your family. Why would you ever trust your life to something you didn’t love?”
- Kyle Valentino, founder of the Lonely Hearts Dragonfly Club

[​IMG]Drake Dragonfly - Concept Art
Greetings Citizens,

Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 10 questions for the community. Tune back in this Friday to see the answers to 10 more questions.

Drake Interplanetary is fond of claiming that they build starships for the way you live; with the Dragonfly, they’ve gone an extra step and built a new way of life around the ship itself. Highly compact for easy storage anywhere and capable of traversing both space and ground, the 2947 Dragonfly changes the way we think about ships.

Special thanks to Matt Sherman for taking the time to answer these questions for us.

Question & Answer

How does the Dragonfly compare in speed to other ships?

Right now, we’re currently working off an SCM speed of 180 with a max cruise speed of 300. We want the acceleration to these speeds to be a bigger hallmark for the Dragonfly, so while it should overtake most freighters, it won’t be outrunning the fastest of the fast.

Will the Dragonfly be able to “fly” in a planetary atmosphere to some degree even though it can’t transition to space, or will it be landlocked to its ground mode while on a...
ThiefTaker_FI_3_Crop.jpg
Sponsored by Klaus & Werner

< BEGIN TRANSMISSION >


I’m Garret Coliga and welcome to another episode of TRACKER with all the latest news, tech and tips from around the bounty hunting ’verse. So settle in, we’ve got a good one for you.

Today’s show is brought to you by Klaus & Werner, makers of reliable energy weapons like the Model II Arclight. Trust me, I’ve used one of those bad boys for years and it’s never done me wrong. So, if you’re in the market for a new energy weapon for your ship or personal loadout, do what I do and start your search with Klaus & Werner.

Let’s dig into some official Bounty Hunter Guild news by checking the HotSheet. Remember these bounties are considered current as of the recording of this show, but might not stay that way. As always, check with your local Bounty Hunter Guild branch or the nearest law enforcement agency to confirm which bounties are active in your area.

Here’s one I haven’t seen before. Tre Wiebo is wanted for what’s being described as eco-terrorism in Gurzil. Apparently, this guy has been targeting miners in the system as a form of protest. He’s also been leaving copies of his manifesto after each attack. In it he goes into great detail saying how we must protect Gurzil so it can “naturally form.” Seems Mr. Wiebo has become very attached to this swirling mass of protoplanets to the point of violence.

Now, although to date, Wiebo has not killed anyone, his MO is to disable mining vessels with EMP strikes before delivering damage that’s devastating to the ship, but not life-threatening to its crew. Basically, this guy’s goal is to keep mining ships from leaving the system with the resources they’ve collected. Even though Wiebo isn’t dangerous in the traditional sense, he’s a gifted pilot who is extremely skilled at non-lethal combat. My recommendation would...
JumpPoint_04-06_Jun-Persistent-Progress.jpg
Jump Point Now Available!

Attention development subscribers: the June 2016 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Drake Buccaneer! That, plus a visit to the Oberon system, the history of Casaba Outlets, behind the scenes with the launch of persistence and the next chapter in an exclusive Star Citizen short story! Grab your copy today.

Interested in becoming a development subscriber? You can learn more here.

Continue reading...
Dragonfly_Top_Angle_Yellow_01.jpg
“The most important thing is to have a connection to your ride. Your ship needs to be your friend, your family. Why would you ever trust your life to something you didn’t love?”
- Kyle Valentino, founder of the Lonely Hearts Dragonfly Club

The Drake Dragonfly


Where can you go with the Drake Dragonfly? You’re on Terra. Take a look at the horizon and pick out any point. A looming mountain, a faraway alien ocean teaming with life, a distant megapolis. You’ll be there in no time. Now you’re on Port Olisar. Crane your neck up and pick anything in the heavens. A blazing star, a desolate moon, a looming asteroid. The Dragonfly, Drake’s first ultralight ship, will take you there… and beyond!

Drake Interplanetary is fond of claiming that they build starships for the way you live; with the Dragonfly, they’ve gone an extra step and built a new way of life around the ship itself. Highly compact for easy storage anywhere and capable of traversing both space and ground, the 2947 Dragonfly changes the way we think about ships.

[​IMG]
Durable and inexpensive, the Dragonfly can be operated by a lone rider, a team of two or serve as part of an intergalactic ‘motorcycle gang.’ Like other Drake ships, it is designed to operate alongside other ship platforms: imagine loading up a Caterpillar with a trio of Dragonflies, flying close support and retrieval for a Cutlass Red ambulance or strafing a massive cargo ship. It’s all possible with the 2947 Drake lineup.

The new Dragonfly is available now for preorder in an exclusive yellow early adopters’ variant. A selection of other packs are also available below, including a “Ride Together” two-pack that includes both the limited edition yellow Dragonfly and the standard production black model....
Around the Verse: Episode 2.36
EASY RIDER


This week, Part II of our interview with Concept Artist and Illustrator Jim Martin, and we discuss Dragonfly design with Tech Designer Matt Sherman.

00:54 – Intro
05:09 – NFATV
13:15 – ATV Interview with Jim Martin
24:33 – Ship Shape: Dragonfly
31:05 – MVP with Tyler Witkin

GAMEPLAY INTRO: https://www.youtube.com/watch?v=HaOGzMPm4rE

Continue reading...
Bugsmashers! Episode 26
Mark’s Back! But the bugs never left. Only one can survive…


Continue reading...