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Crisis Fatigue

Start Transmission

Howdy, haulers! Thanks for settling in for another installment of Clean Shot. My name’s Craig Burton and today’s show is almost over capacity — a Hull-D sized load of information coming your way! Ready to do this, Kari Ann?

That’s what I like to see, a big thumbs up! Our illustrious associate producer Kari Ann is calling the shots today while Skinny’s off getting some much needed R&R. Honestly, Skinny didn’t even want to take a vacation. New components make him weak in the knees, so I told him someone needed to run a new top-of-the-line power plant from Lightning Power Ltd. through the wringer and give me a review. Don’t let Skinny know, but after years of working with him, I think I finally discovered a way to get him to take some vacation — convince him it’s work.

Enough about Skinny. Let’s get this show going with a special TroubleZone.

We’ll start in Indra. This Xi’An system sees more than its fair share of Human haulers looking to trade with the Xi’An and Banu there. Well, over the past few months, an organized operation has been targeting Humans traveling through the system. Since the offenses occurred in Xi’An space, it’s hard to confirm the specific details, but from what I’ve heard, it sounds like a pretty straightforward grab job.

Pilots are lured to a location by a distress beacon and then swarmed by ships telling them to dump their cargo or come under attack. Those who listen and give up their goods without much of a fuss are free to go, their ships a bit lighter but their lives still intact.

There are no exact numbers on how often this has happened, but a UEE envoy to Indra has begun negotiating with the Xi’An council there to bring Human ships under the protection of authorized, independent Xi’An forces operating in the system. But take that for what it...
RSI Two-Step Authentication

What is Two-Step Authentication?


With the introduction of Two-Step Authentication Security for Star Citizen, you can now protect your account with an additional level of security.

As a standard security measure, your accounts are protected by a username and password. However, against a determined security breach attempt, this might not always be enough to keep your account safe. This is where two-step authentication comes in.

When you have two-step authentication enabled, you will sign in with your username and password, then you will be required to enter a uniquely generated code, which is sent to your email address or through our new authenticator app (available on Android and iPhone). So even if your username/password is compromised, a unique access code will also be required to enter your account.

On top being able to get your randomly generated access codes from the Star Citizen Authenticator, users are also able to use, Google Authenticator, Authy, Microsoft Authenticator and any other TOTP/HOTP-based applications.



All The Security, None of the Hassle

You might think the extra layer of security is just an annoyance, having to enter a unique code every time. Not true! When your extra layer of...
Jump Point Now Available!

Attention development subscribers: the July 2016 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Drake Dragonfly! That, plus a visit to the Caliban System, a portfolio of the Lost Squad, behind the scenes with Star Citizen’s Community Managers and the next chapter in an exclusive Star Citizen short story! Grab your copy today.

Interested in becoming a development subscriber? You can learn more here.

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Big Bennys T-Shirts Now Available!
Greetings Citizens,


Big Bennys started from humble beginnings as a vending machine floating around Crusader, but you guys took him to places we never dreamed possible. To celebrate your efforts, the long-awaited Big Benny’s t-shirt is now available for pre-order! Show your allegiance to Star Citizen’s most popular noodle vending machine with this dark grey tee featuring the Big Benny’s Logo! Fabric is 100% pre-shrunk cotton. Follow the care instructions on the shirt tag to keep your t-shirt looking its best!

Subscribers: If you purchase the Subscriber version of the shirt, your order will also include an exclusive Big Benny’s patch!

Price includes worldwide shipping. This is a pre-order; estimated ship date is October 2016.

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July Subscriber Flair!

Greetings Subscribers!

This month’s Subscriber Flair is the Ophelia Vine! The Space Plant Collection features exotic plants found throughout the galaxy, from strange and unusual specimen to alien specifies or commonly found greeneries. This glowing vine is the fourth item in our Space Plant series. Similar to how the plant’s fictional namesake drowned in the ancient Earth play Hamlet, the bioluminescent Ophelia vine is submerged regularly by the tide that rises over the brackish sands it grows upon. The plants bright radiance is owing to the high quantity of luciferin it naturally absorbs from the heavy bacteria content found in its homemoon’s oceans.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the plant will be attributed to your account on Tuesday July 19th! The space plant will appear in the game when Alpha 2.5 goes live. More information about subscriptions can be found here!

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Around the Verse: Episode 100.3

ATV turns 100! This week eminates from the Austin tour as we check in with Tony Z and crew to see what’s going on this month. Also: the world-premiere of the Ballad of Big Bennys.

00:48 – Intro
10:11 – Studio Report
28:38 – WWoSC: The Ballad of Big Bennys
34:08 – MVP with Tyler Witkin

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Bugsmashers! Episode 28
A through look at what goes into fixing the bugs that crop up in video game development with host, Programmer Mark Abent.

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A big hello and welcome to this week’s Spectrum Spectator. I’m Lars Gonall and with me as always is the indomitable force that can only be described as Daisy Wences.

Daisy: I’m basically the Human equivalent of the Retribution.

That explains all the blown up Vanduul ships I keep finding outside.

Daisy: It’s important to have a hobby.

But who’s got time for a hobby when there’s so many vids to watch.

Daisy: Good segue. You’ve been practicing.

Everyday. I take this hosting stuff seriously. Speaking of practicing —

Daisy: Two for two!

— GSN premiered Make It Count last night, a brand new show that goes behind the scenes with the Croshaw Jumpers and offers a glimpse into the week-to-week drama of an SBPL team. Rather than match highlights or anything like that, the show focuses on the struggles and triumphs of practices, the locker room and homelife of the coaches and players. I’m curious what you thought about this one, Daisy, since I know you hate sataball.

Daisy: You are 100% correct. I am not a fan of the sport, to put it mildly, so I was a little reticent going in, but when Duncan Mellen complained about someone parking in his landing pad for ten minutes or Thudder Gaterson hurt his knee during the practice skirmish, I found myself genuinely wrapped up in the Jumpers’ lives. I think because the focus was on the people rather than the game, this was definitely the most I’ve ever enjoyed watching something sataball-related.

Wait. Even more than Rough and Tumble?

Daisy: Even more than Rough and Tumble.

Okay, let’s slow up right there, Rough and Tumble is one of the greatest movies ever made, underdog sport genre or any genre. “Get to the hole, Tommy!” Hits my heart every time.

Daisy: Please. Bantuk the Banu’s accent? Lata Gravely’s supposed ‘uniform.’

I’m not saying it’s...
BTS: The DevOps Team
Greetings Citizens,

The attached article was originally printed in the May, 2016 issue of Jump Point. Learn more about the work our DevOps team does every day to keep Star Citizen moving forward!

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Monthly Studio Report: June 2016

Greetings Citizens!

Welcome to the June 2016 monthly report! June was a most excellent month for Star Citizen, with the release of Star Citizen Alpha 2.4.0 and the 2.4.1 followup patch. 2.4 added a number of forward-facing elements to the game, including shopping and our first large flyable ship (the Starfarer)… but it was even more important ‘under the hood’ as it introduced persistence to Star Citizen! Persistence is essential to making a constantly-evolving multiplayer world, and there’s a lot for us to build on in future patches.

We also launched the Drake Dragonfly this month, our so-called ‘space motorcycle’ and the community responded with excitement! These cool, little ships are going to be so much fun to play, we’re eager to see them running around Port Olisar (and then across the surface of our planets!)

We hope you’re enjoying your time in Crusader, and we appreciate the incredible effort the community has put into helping test these game builds. With a game as complex as Star Citizen, intended to be played by pilots around the world, there’s so much in the way of architecture and systems that needs thorough testing in the real world… so the thousands upon thousands of players who’ve submitted bug reports are truly appreciated. Here’s the monthly report:

CIG Los Angeles

Go West, Young Citizen

Summer is finally come and the heat is on; not just in Los Angeles but in the ‘Verse as well. We are already half way through 2016 and just like the changing of the seasons, there has been quite a bit of change in Star Citizen. So let us take a gander at what the Los Angeles office has been up to for the month of June....