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Monthly Studio Report March
Greetings Citizens,

Your monthly report is here. But first, a small patch! We’ve just issued Star Citizen Alpha 2.3.1 to the live servers, which includes a variety of bug fixes and balance changes. You can access it via the launcher and you can read the complete patch notes here().

If you’ve played Star Citizen Alpha 2.3, you already know that March was a month for REALLY BIG SHIPS! We launched the hangar-ready Starfarer this month, along with the long-awaited Xi’An scout… and there’s plenty more to follow! Today we will be checking in with all of our studios and outsource partners to see what the team was working on in March… but first, we’d like to share some of the fruits of that labor: some of the work we’ve been doing on seamless EVA transitions that you’ll be seeing in an upcoming patch. Check it out and then read on to find out the work that went into making this a reality!

CIG Los Angeles

Hello everyone!

Can you believe that a quarter of 2016 has already come and gone? But what a quarter it has been, has it not? Just look at what we have accomplished over the past month; the Xi’an Aopoa Khartu-al, the Starfarer, and let us not overlook the biggest of them all – Intergalactic Food Delivery. With 2.3 also being released, we introduced a plethora of features and fixes, all of which can be found in our patch notes.

This is a global effort for every branch of Star Citizen but each branch contributes to the whole picture. So let us take a look at what CIG...
April Subscriber Flair!

This month’s Subscriber Flair is the Hornet F7C-R ship model! This realistic ship model from Takuetsu Starships, the most trusted name in ship models, is the twelfth in a collection of Star Citizen’s ships. Display your Hornet with pride, and then collect other models to complete the display.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the Hornet F7C-R model will be attributed to your account on Tuesday April 12th! More information about subscriptions can be found here.

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Around the Verse: Episode 2.26 - THE PROCEDURAL WORLD OF TODD PAPY

This week, we chat with Design Director Todd Papy, explore the streaming community with Captain Richard, and get an update on the continuing development of procedural planets.

01:38 – Intro
05:44 – News from Around the Verse
20:11 – ATV Interview: Todd Papy
28:11 – ATV Rewind: Drake Cutlass Commercial
30:58 – Wonderful World: Captain Richard
40:39 – MVP w/ Tyler Witkin
41:27 – ATV Fast Forward: Procedural Planets
42:23 – Outro

Gameplay Bumper: https://www.youtube.com/watch?v=CwngiLaQfaM

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Bugsmashers! Episode 22
Mark vs. Bugs. Round 22.

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Galactic Guide: Kayfa System

Galactic Guide: Kayfa System

“The greater the thought, the greater the action.”

So states one of the main tenets of the Li’Tova, a moral and spiritual belief system popular among the Xi’An which guides its adherents’ view of the universe. In no place is that more apparent than the Kayfa System, which is wholly dedicated to the Li’Tova thanks to the existence of one astronomically special planet, Tovaroh.

Kayfa’s role as the focus of Xi’An spirituality was unknown by Humans during the cold war. After Humanity learned of the system’s existence in 2617, rumors swirled that Kayfa was the main staging ground for invasion or even the location of the Xi’An homeworld. The true nature of the system was so guarded that for two hundred years, all Humanity knew about Kayfa was that any UEE ship found in the system would be immediately attacked — a message made abundantly clear to the UEE by way of the two Navy pilots who found the system.

In 2617, UEEN Lieutenants Ahmad Harar and Carl Dyson discovered a gravitational anomaly while patrolling the Horus System. Harar and Dyson should have contacted their commander and reported the coordinates so a military pathfinder could be deployed, but, they later explained, doing so would have thwarted their chance at history. Without a word to anyone, they entered the jump point and became the first Humans to visit the Kayfa System. The decision to keep their excursion a secret was foolish but, in retrospect, might have averted an all-out interspecies war.

Unbeknownst to Harar and Dyson, their arrival in Kayfa triggered long range sensors that mobilized a nearby Xi’An squadron. Meanwhile, Harar and Dyson’s return trip was delayed because Dyson’s ship sustained damage from navigating the uncharted jump. While Dyson was running a diagnostic check to see if his ship was...
Aremis Post


2946.04.05 SET

By Sean Nazawa

FORGE ECHO, KILIAN – A thin layer of frost covers the vast landing strip just before dawn. By the time the sun has risen, it will have burned away, but for now, it gives the desolate stretch of tarmac an ethereal, crystalline feel.

I’m standing beside Divisional Officers Arley Finn and Yen Hardigan, instructors with over seventy years of naval experience, now tasked with molding fresh recruits into starmen. They are currently engaged in an ongoing debate about the latest off-season pick-ups for Jata ZGCC’s sataball team while they brace themselves against the chill.

Both of these behaviors will vanish as soon as the incoming transport lands, but in the meantime, DO Hardigan is unconvinced that another striker is really what the team needs.

A comm interrupts their debate. The transport just entered atmo.

Finn looks over at me.

“Sorry, would you mind standing over by the outbound crates?” Finn spent the bulk of his career aboard small capital ships, running patrols and security details around the Xi’An border before accepting a transfer to train the next generation of Naval recruits. While he’s generally regarded as one of the nicest instructors on the base, I’ve also been told that he will break you in half if he feels you aren’t performing at the level that he thinks you should be.

“Yeah, writer,” Hardigan says as he smooths the creases in his coat, “last thing we want the recruits to see is some civ in their sightline as soon as they step off. We need to project strong. You ain’t it.”

Hardigan came up fighting. Even before his enlistment, he was fighting in the streets of Angeli and even competed in an amateur Iyo Ti league. In the Navy, he served in over two dozen squadrons and has run all...
Greetings Citizens,

We’ve got a brand new mousepad design available for pre-order! A unique “wide” style measuring 35 inches x 11.5 inches, this versatile mousepad has an ultra-smooth surface and rubber base ideal for power gamers! This design features a fleet of Anvil Aerospace ships including the Crucible, Carrack, Gladiator and Hornet. Estimated delivery is June 2016.

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We're Looking for a Few Good Menus...

Big Benny's has already established themselves as a foundation of the Star Citizen universe.. and now it's up to you to distribute their menus, make their food and deliver it to the far reaches of the galaxy! Take some time to noodle it over!

Take a look!

“With the gentle tap of a missile, the Vanduul fighter blocking my path shattered into a trillion pieces. I took a brief moment of satisfaction as the once-proud Blade’s atmosphere lit up with a distinctive, instantaneous flash. A bold attacker as any I’d encountered, for sure, and a sentient life cut short. But it was him or me, and I couldn’t stop to grieve over a monster set on pillaging my precious cargo. I punched my throttle, sending my Retaliator bomber ahead full and then glanced at my mission computer: blast damage to all my armor, a rear hull fracture preparing to become a breach, a loose missile on pylon three that needs to be ejected. Damn, they hit me harder than I realized. Then I saw the timer: five minutes, fifteen seconds. This was going to be a rough one: if I couldn’t make the drop on time, the pizza would be free.”

-Captain Ronald “Dagger” Gourami, SS Pepperoni Princess

Greetings, Citizens!

One thing we’ve learned in the past three years is that Star Citizen backers have unstoppable hungers. We’re talking about an enduring hunger for space combat, for exploration, for trading, for building their own stories in the universe we’re creating. It’s that hunger that has made the game possible… and now we’re going one step further. Because when you really...