1. Hi everyone. This forum is for many people from many places and countries. Please keep it polite and respect each other :)
    Also, we don't want any discussions regarding religion or politics on this forum. Keep it clean.
This week, we go out to our Frankfurt Studio, where Brian Chambers updates us on the studio’s progress and we get a complete look at the Vision Stabilization system from Ivo Herzeg himself.

Continue reading...
Chris Roberts sits down with Josh Herman to discuss Character Heads and Character Customization with never before seen footage in an all-new 10 for the Chairman: Special Edition.

Continue reading...
Portfolio: Argo Astronautics
Portfolio: Argo Astronautics

Time to Go

While it may not be a well known company among the general population, since their products are traditionally manufactured for industrial purposes, it is almost a guarantee that Argo Astronautics’ hard work and effort has impacted your life. From the fresh shipment of beans in your morning coffee to the connector ferry you take to the office, Argo has become an institution in its seven centuries of existence, thanks to its varied line of rolling stock, shuttles and utility vehicles. Yet as widespread as the company is now, it all started with a single train.

In 2243, after close to one hundred years of moving people and cargo across the expanses of North and South America, the aging and complex Trans-America maglev rail line was in desperate need of an overhaul. Spanning from Barrow, USA, to Punta Arenas, Chile, it was the third longest stretch of continuous mono-track on planet Earth and transported tons of freightage daily. However, with sub-orbital transfers gaining a larger share of the overall cargo shuttling market, and the train crossing through so many different territorial governments, few companies wanted to take on the herculean task of upgrading the complex line.

While various governmental bodies tried to gain traction for investment into the infrastructure, the plans never gained the critical mass needed to achieve funding. All eyes had turned to the new growing community on Mars, Meanwhile, the new, faster quantum drives from RSI drove more interest, and with it money, toward establishing our place in the solar system, and focusing further and further away from Earth. As delays and breakdowns on the rail line became more and more frequent, it seemed...
Hello and welcome to Spectrum Spectator. Thanks for joining us! That fine gentleman is Lars Gonall, and I, as always, am the indomitable Daisy Wences. If you were looking for a show with all the latest spectrum news, reviews, and a bunch of opinionated arguing, then you’ve found the right place.

Lars: If, however, you were hoping for a show about cooking aboard your starship, then you are in the completely wrong place. What you probably want is Dinner Adrift with Chef Carmilla.

Good point, Lars. We are not Dinner Adrift.

Lars: Now that I think about it, have we ever reviewed Dinner Adrift?

I don’t believe we have. We don’t really talk too often about cooking shows.

Lars: Well, at least ones that aren’t competition cooking shows.

True, we both got a little too invested in Hot Out the Oven last season. Still think Beatrice should have won Best Baker. Her scones were objectively a million times better.

Lars: Did you hear that neither host will be returning for the premiere of Celebrity Hot Out the Oven this season?

Yeah, my guess is that neither one of them were willing to risk trying a cake that Ellroy Cass baked.

Lars: What would that even taste like?

Glitter and sadness.

Lars: For those of you keeping track of the score, that’s Daisy one hundred and fifteen and Ellroy Cass zero.

It’s pretty easy to win an insult contest when the other person doesn’t even know you’re alive.

Lars: Sure, you say that now, but for all we know Cass is out there right now crying in a bathroom.

Safe money is always on Cass being in a bathroom doing something.

Lars: One hundred and sixteen.

All right, playful banter achieved! Shall we move on to today’s actual reviews? I’ll even let you pick where we start.

Lars: Oh boy!

What do you say? Rory or Star Marine?...
This week, join Tyler Witkin in Austin, Mike Jones and Josh Coons as they discuss DevOps and the Herald as seen in this week’s Around the Verse. With some Exclusive Bonus Footage!

Continue reading...
Jump Point Now Available!

Attention development subscribers: the September 2016 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Terrapin explorer! That, plus a look at the Imperial Cartography Center, a visit to the Gurzil System, behind the scenes of Gamescom and the first chapter in a new kind of Star Citizen short story! Grab your copy today.

Interested in becoming a development subscriber? You can learn more here.

Continue reading...
A word from our host

Astro Armada Presents


That was a tight one. Both ships came out guns blazing, but only one had what it took to come out on top – The Sabre.

Just kidding! Don’t worry Sabre lovers, you’ll have your chance to vote soon enough. In the meanwhile though, the deadly Vanguard goes home with the top prize of “Combat Ship of the Year.” It seems a lot of you appreciated that extra bit of havoc that Aegis was able to pack into the sleek lines of this favorite fighter. I don’t quite see it myself since the Super Hornet is clearly the better choice, but hey, that’s what I get for letting you decide. However, Anvil doesn’t go away completely empty handed. We will be sending them a Galactic Tour drink coozy as a consolation prize. Make sure to look for that package, Anvil.

But enough about all that history. That was last week. This is a brand new week, which calls for a brand new vote for a Fan Favourite Flyer. Well, not completely brand new. Aegis and Anvil are duking it out one more time, but this round the punches hit a bit harder. I’m talking “Bomber of the Year.”

Aegis Retaliator

With almost as many landing skids as torpedoes, the Aegis Retaliator, AKA the Black Death, AKA the Kiss Your Butt Goodbye, has been blowing crap up for the Navy for almost as long as there has been crap to blow up. If your great-great-great-grandfather had been bombed to death, there’s a fair chance that this was the ship that would have done it. Designed for the long haul, the Tali’s twin bays hold enough ordinance to level a city, while the bounty of manned turrets means you’ll have plenty of company when you stop to picnic on your way home....
Sneak Peek: Vision Stabilization

There’s no better way to showcase our improved Vision Stabilization system than to head into Port Olisar and cause some chaos. With plenty of aiming, shooting, and handling of weapons, this 60 frames per second video highlights just one of the many great features we’re currently working on.

Continue reading...
This week, we go out to our Austin Studio where John Erskine gives us an update on what the studio is working on. We go into the code with DevOps, take a look at the Herald as it nears completion and take a first look at our Music Logic system.

Continue reading...
Note from the Chairman: Dual Universe

Greetings Citizens,

There’s a new universe in the works! Last week, a project called Dual Universe kicked off a crowd funding campaign and the team behind it, Novaquark, is aiming to do something massive: create a single-shard, persistent universe that won’t just be played… it will be inhabited. To make this possible, they’re aiming to give the player as much freedom as possible to have a real impact on their surroundings. Players will have control over everything from the world’s economy to the designs of their bases and spacecraft. The preliminary work they’ve done looks fantastic, and I think it has the potential to be truly outstanding.

The customization systems in Dual Universe look to be very impressive, an example of the old ‘minutes to play, lifetime to master’ aspect that rules game design. Creating a simple ship or station in their system is quick… but you also have full control over everything from the 3D appearance to the under-the-hood LUA scripts that control how the actual parts function and work together. Think Minecraft in a science fiction world you help to define.

Dual Universe is a perfect example of why crowdfunding is important. It’s something big and bold that I am pretty sure a traditional publisher wouldn’t feel comfortable greenlighting. If you are interested in massive space games (and I have reason to believe that many reading this are!) then I encourage you to check out Dual Universe’s trailer below and their Kickstarter site here. There is certainly quite a few similarities between what Dual Universe and Star Citizen are both aiming to...