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Drake Buccaneer Q&A - Part 1

[​IMG]Drake Buccaneer - Concept Art
“The ‘verse keeps getting bigger, but some things never change. Whatever you got, no matter how much or how little, there’s always someone waiting to take it from you. You either let it happen or you fight. Don’t know about you, but I’m damn well gonna fight.”
- Dosh Mallory, famed frontiersman, 2656

Greetings Citizens,

Another Concept Sale, another Question & Answer session. Since Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 10 questions for the community. Tune back in this Friday to see the answers to 10 more questions.

Drake Interplanetary builds starships for the way you live, and we are pleased to add the Buccaneer to our expanding lineup of craft offered to legitimate businesses in human space. Intended to complement the Cutlass/Caterpillar system, the Buccaneer was developed based on careful examination of actual after-action reports and extensive pilot feedback. What did all of our research tell us? You want a ship that can maneuver and pack a punch without breaking the bank.

Special thanks to Matt Sherman for taking the time to answer these questions for us.

The original blueprint that was released has been updated to the image above due to having some inaccurate information in the chart. Blame Lando for not updating the temp version to the final version. <3

Question & Answer

How is the Buccaneer expected to perform in combat, compared to other ships?

Built to hit above its weight-class, the Buccaneer brings a...
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BTS: The PCap Team

Greetings Citizens,

The attached article was originally printed in the April, 2016 issue of Jump Point. Learn more about the work our Performance Capture team is doing to make Squadron 42 and Star Citizen a reality!

Continue reading...
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The Last Song of Gal Dougan

Throughout Human existence, the arrogant and ignorant believe that they’ve discovered all that can be discovered. That the edges of the universe have been explored. That we are beyond the era of wonder. But every day, there are things that cannot be explained. These are the universe’s Untold Tales.

On today’s program, we look at one of the most famous and mystifying disappearances in UEE history, in a segment entitled “The Last Song of Gal Dougan.”

Gallina Leigh Dougan was born in 2868, the youngest of seven, on a small compound in the hills of Borea in Magnus system. Her parents, Ava and Scafly, ran an independent prospecting and mining business that had been passed down from Ava’s grandparents who founded the venture in 2731.

WARNER DOUGAN: The house always felt like a transfer zone. Mom or Dad were either landing, taking off or organizing some other family member doing the same. We had family coming in from around the ‘verse to pull shifts, so there was a real life to the place. The door was always moving, we used to say. Anyway, I was the third youngest, so Gal became my responsibility. Only trouble was keeping her penned up; she always preferred to be under the kitchen table. The kitchen’s where everybody would hang out, you see. So yeah, when she’d slip out of her room, odds were you’d find her sound asleep in the kitchen.

It was this fusing of work and family that many attributed to sowing the foundation of what would be known as ‘that Gal Dougan sound.’ When Gal was twelve, it was her aunt, Fran Dougan, who would play a key role in her niece’s life, albeit inadvertently.

FRAN DOUGAN: People keep talking like it was some divine calling or something. Here’s what happened. I’d been given a guitar by an ex earlier in the year. Now, I’d plunk around with it on downtime during a...
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“The ‘verse keeps getting bigger, but some things never change. Whatever you got, no matter how much or how little, there’s always someone waiting to take it from you. You either let it happen or you fight. Don’t know about you, but I’m damn well gonna fight.”
- Dosh Mallory, famed frontiersman, 2656

The Drake Buccaneer


The problem: you’re conducting the mineral survey that’s going to make or break your org, holding in your Caterpillar just off an asteroid belt. Everybody’s counting on this: your crew, your org mates, your families back home. But you aren’t worried: a few more deep scans and you’re going to strike it rich. Suddenly, the screens go red: bogeys all around! Looks like Vanduul want a piece of the action: you.

The solution? The Buccaneer, the latest and greatest utility fighter from Drake Interplanetary. The Buccaneer has been designed from the ground up to fly and fight the way you live. No leather interiors or hyperpillows here: the ‘Bucc is a scrapper designed to maneuver and fight above its weight class. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive.

Drake Interplanetary builds starships for the way you live, and we are pleased to add the Buccaneer to our expanding lineup of craft offered to legitimate businesses in human space. Intended to complement the Cutlass/Caterpillar system, the Buccaneer was developed based on careful examination of actual after-action reports and extensive pilot feedback. What did all of our research tell us? You want a ship that can maneuver and pack a punch without breaking the bank.

The Buccaneer is all of that… and more: it’s a ship with a bite that’s every bit as mean as it’s silhouette implies! Featuring five gun mounts, two missile pylons and countermeasures, this is one fighter that...
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WIP: Starfarer Development

Greetings Citizens,

The attached article was originally printed in the April, 2016 issue of Jump Point. It offers a comprehensive overview of how Cloud Imperium Games’ artists and designers developed the Starfarer tanker!

Continue reading...
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Info and Tips for the Independent Operator

< TRANSMISSION BEGINS >

If you’re looking for merc news from an independent perspective, then you my friend, have come to the right place. My name is Conva Maynard and this is OP.NET, the best non-guild show on the spectrum as officially declared by Hot Swap in their 2946 reader poll that was released this month. It is a great honor, so thanks to all of you who supported us and who have continued to support the work we’ve done over the years. All of us on the show really believe in what we’re doing, so it’s nice to see that you all appreciate it too. By keeping OP.NET one hundred percent unaffiliated with the Mercenary Guild, we have always been able to bring you one hundred percent unbiased insights into what I consider to be one of the most difficult professions out there.

Don’t let me saying that scare you too much. I know there are some of you right now who aren’t on the chit yet, but might be checking this show out to help you decide whether this career is for you or not. That was one of the surprising things I learned when I took over – geez, must be close to two years going by now – that our audience isn’t only grizzled vets looking for the dig on the latest splatter or how this tac-display performs against that one, it’s people who are trying to get a glimpse at what it means to be a professional soldier for hire.

So to all you hopefuls, I say, yeah it’s a hard job, but I wouldn’t even think for a second about doing anything else. Mercenaries make a difference, plain and simple. Our guest today, Karri Piñero, is a great example of that.

Now, I was supposed to dive into some gear reviews first, but that transition is too good to pass up. What do you say, Skiv? Can we save your scatterguns till the end of the show and bring out Karri instead? Skiv’s giving me...
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Jump Point Now Available!

Attention development subscribers: the May 2016 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the MISC Prospector! That, plus a visit to the Banshee system, the history of Shubin Insterstellar, behind the scenes with DevOps and the first chapter in an exclusive Star Citizen short story! Grab your copy today.

Interested in becoming a development subscriber? You can learn more here.

Continue reading...