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Star Citizen Patch 3.1.0

We are excited to announce the release of Alpha Patch 3.1.0 to all Star Citizen backers. This update marks the first of four quarterly patches planned to be released this year, and the inaugural success of the new delivery schedule. At the start of the year, our internal teams underwent a restructuring to allow for easier coordination and focus on a particular aspect or feature. Thanks to this new approach, the development team was able to more efficiently tackle the goals outlined for 3.1 on our Production Roadmap and introduce several new gameplay features and optimizations to Star Citizen.

Starting with Alpha 3.1, players will find new ways to interact with each other. The Character Customizer is now accessible from the main menu and allows players to distinguish their avatars with various combinations of hair style, skin tone, and more. This is just our first iteration of the system and we have a lot more planned for future releases, but even at this early stage it is exciting to see all the new and varied faces exploring the halls of Port Olisar and Grim HEX. Starting with this patch, players will also be able create Service Beacons from the Contract Manager in their mobiGlas and hire other players to provide Combat Assistance or Personal Transport. This new system will be a huge boon to players who may need a ride back to a station from the wilds of Crusader’s three explorable moons, and represents a whole new revenue stream for players willing to lend their combat skills to aid others. This feature is also an initial iteration that will be improved and expanded in future releases, but it’s an important step in further developing the kind of emergent gameplay that is intended for the Persistent Universe.

Not only that, the bevy of new flyable ships and open-canopy vehicles introduced in this patch will...
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Hello Citizens!

This Sunday, in the spirit of holiday fun, we invite you to take part in an old fashioned (but also thoroughly futuristic, in this case) Scavenger Hunt. Starting at 12am PDT on Sunday April 1st we’ll be tweeting out obscured images of a locations within the ‘Verse.

You, the players, must then track down the location, capture an image of your character standing in front of the hinted location, and reply to the twitter thread with your screenshot for that specific hinted image. The first person to successfully post an image of their character at the correct location wins that round.

We will tweet 8 images throughout the day, with the first at midnight (as we mentioned) and a new one going out every three hours, culminating in the final tweet at 9pm (all times PDT.)

That means 8 chances to win your very own Aegis Vulcan with LTI. Huzzah!

Make sure to carefully review the contest rules here.

Most importantly, have fun!

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Jump Point Now Available!

Attention development subscribers: the March 2018 issue of Jump Point is now available in your subscription area. You’ll learn about the development of the Aegis Vulcan, meet the audio team responsible for Star Citizen’s music, learn about the Emperor Bloom and more!

Interested in becoming a development subscriber? You can learn more here.

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Character Art Director Josh Herman, Concept Artist Jeremiah Lee and Technical Artist Gaige Hallman discuss their work on the characters of Star Citizen and Squadron 42.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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This week, Sean Tracy and Eric Kieron Davis host our latest Squadron 42 special, where we get a detailed project update and a look into the intricacies of Ship AI.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Mark Abent doesn’t expect these bugs to talk, he expects them to die. And die they will, as this week, our resident Smash Master tackles a server/client issue that’s causing take-off problems.

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Writer’s Note: Part two of The Cup was published originally in Jump Point 1.9. You can read Part one here.

At the end of the first stage in the Murray Cup race through the Ellis system, Ykonde Remisk edged out Hypatia Darring with a boost flare that, while technically legal, was definitely dangerous. Both of these two Human racers finished ahead of their main competition, the veteran Tevarin Zogat Guul and the wily Xi’an Nyanāl Mo‘tak Xu.oa. Darring reacts to Remisk’s maneuver …

Darring jumped out of her racer, sped across the carrier bay floor, found Remisk in the middle of a media gang, and drove her fist toward his cheery face.

He ducked just in time.

One of Remisk’s crew grabbed Darring and held her back as she hurled accusations. “You son of a bitch! You could have killed me!”

Remisk recovered from the attempted assault and played it cool in front of the crowd, adjusting his collar and giving a weak smile. “I don’t know what you’re talking about, Darring. I ran a clean race.”

“You tried to burn me alive!”

Shock and dismay spread among the faces of those gathered.

Out of the corner of her eye, Darring could see an MCR official coming their way with a concerned look on his face, but she didn’t care. She fought her way out of the crewman’s grasp and took another swing. Remisk caught her arm and held it tightly.

“Back off, Darring,” he said, “or I’ll file a complaint.”

“I’ll file one requesting your dismissal, you cheap —”

“Humans, come now, let’s remain civil.”

Mo‘tak pushed his way through the crowd and stood beside Remisk. He waited until the MCR rules official arrived, then continued. “Attend these words — I can assure you that from my perspective, Mr. Remisk violated no MCR rules. In fact, not only was his move brilliant in its simplicity, but it showed a deep dedication to the integrity of the sport. Remisk never once...
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Hello Citizens!

Last week, a few members of the Star Citizen team were in San Franciscio for GDC 2018 showing off the latest Alpha 3.1 build, and with it, the newly flyable Aegis Reclaimer, Anvil Terrapin, MISC Razor, and Tumbril Cyclone. It was rewarding to meet both new and long-standing community members alike, so thank you to those who had a chance to stop by and meet the team. Also, a big thanks to our volunteers from the Community who worked side-by-side with us all week, we could not have done it without you o7.
Also, as we shuffle features and mechanics looking toward Alpha 3.2, we wanted to know which features you are most excited about seeing implemented, improved and refined. We have created a Alpha 3.2 Survey to help us prioritize over the next quarter. Be sure to check it out and vote if you haven’t already!
Lastly, with Alpha 3.1 on the horizon, and the Persistent Universe continuing to develop, we’re introducing newly flyable ships to the PU, as well as bringing back some older favorites. We are offering a War Bond option to give you all one final chance to pledge for this selection of flyable ships at their original concept prices here.
Let’s see what’s going on this week:

On Monday, in an all new episode of Calling All Devs, we answer your questions on tractor beams, ship modules, space stations, and more. Watch the latest episode here

Tuesday is Lore Day with another release of seralized fiction from the Star Citizen universe. This week we are releasing an article that was previously published...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we get answers on Tractor Beams, Ship Modules, Space Stations and more.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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