1. Hi everyone. This forum is for many people from many places and countries. Please keep it polite and respect each other :)
    Also, we don't want any discussions regarding religion or politics on this forum. Keep it clean.
Get to know mission giver Twitch Pacheco, take a closer look at weapons coming in Alpha 3.5, and go spelunking through R&D in this week’s update.

Continue reading...
Tsb.png
This Galactic Guide originally appeared in Jump Point 5.1.

After centuries of cold war and tense diplomacy with the Xi’an empire, there are few places where interspecies relations have thawed more than in the Yā’mon system. This former no man’s land has, in recent times, transformed into a symbol of cooperation and new hope for all who desire lasting peace between our species.

Humanity’s first view of the system came from Teesa Morrison’s flight footage as she traversed the Baker-Yā’mon jump point in 2531. What started as an exuberant accounting of her initial findings of a main sequence class F star, anchoring four planets, turned into sheer panic when she ran into a Xi’an military unit escorting a mining team to the belt. Familiar with the Xi’an from the press coverage of the Pallas incident the year prior, Morrison and her crew fled immediately. The Xi’an military ships followed closely behind, but did not open fire. Morrison later remarked that she believed the Xi’an were tracking them to try to learn where the Human ship had come from. While her crew debated the risk of giving away the location of a Human jump to potential enemies, in the end they decided to return to Baker to report their encounter as soon as possible.

Within a day of receiving the report, a Naval fleet moved into position to guard the jump point, but it was another fifteen days before the first Xi’an scout emerged into Human space. It is likely that war would have broken out then and there if not for the presence of numerous members of the press who had come to cover the situation after Morrison’s footage leaked to the news orgs. With the entire UPE watching, the Navy favored caution, and the Xi’an ship was allowed to leave.

Over the next several years, there were several cautious expeditions into the system from Baker. While there were still occasional run-ins with the Xi’an, it was clear that they had no permanent settlements in the system and it was surmised that...
Cover_Shot.jpg
Hello everyone,

Last week, we published the Q&A for the ARGO SRV, answering the top questions voted on by the community. Can the SRV tow asteroids? Can a person in a space suit be towed? Find the answers to those questions and more detailed info on Argo Astronautics’ latest addition to their roster right here.

Our recent Around The Verse revealed a glimpse of the soon to come city planet ArcCorp, the versatile Reliant variants, but also featured a first look at the planned improvements for gimbaled weapons. What is your flavor? Do you trust the gimbals or do you prefer a fixed setup? Let us know in the comments!

Now, let’s see what’s going on this week:

Tuesday is lore day and we’ll take a look at the Hadur System with a Galactic Guide post. You can check out previously published lore posts here, or refresh your memory about the Hadur System.

On Thursday, another episode of Around the Verse takes a look at the latest Star Citizen news.

Friday sees a Roadmap update and the RSI Newsletter delivered right to your inbox. We also welcome a new episode of Reverse the Verse, which broadcasts LIVE on our Star Citizen Channel. We’ll update this post with more info about guests, talking points, and a link to the Spectrum question-gathering thread later this week.

See you in the ‘verse!

Ulf Kuerschner
Senior Community Manager...
We sit down with Gameplay Programmer David Colson to answer your questions about the upcoming new flight model.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
In this week’s update we drop in on Area 18’s spaceport, take a look at improvements to gimballed weapons, and get the scoop on the MISC Reliant variants coming in Alpha 3.5.

Continue reading...
ARGO-SRV_PROMO_Cargo_Sm01_CC.jpg
Q&A: ARGO SRV

Following the launch of the SRV from Argo Astronautics, we took your community-voted questions to our designers to give you more information on the recently unveiled single-pilot standard recovery vehicle.

The ARGO SRV depicted in the image is carrying an unknown-sized cargo container. Please elaborate more on this cargo-carrying function. Is the SRV envisioned as one of the tools used to load/unload the larger HULL series ships?

One of the key design goals for this ship was to enable it to carry cargo around. Unloading larger cargo ships, such as the Hull series, is a perfect use of the SRV.

This is not explicitly stated in the documentation, but the ARGO SRV has a Quantum Drive and a Jump Drive. Can the SRV tow a ship in Quantum Travel? Can the SRV use a Jump Point when towing another ship?

The ARGO SRV can Quantum Travel while towing.

Whilst the details of Jump Travel are being ironed out, the original design never accounted for this scenario and requires revisiting. However, our current stance is that it will not be able to tow ships through a Jump Point. If such travel is needed, we recommend towing the vehicle to a nearby repair station first or putting it inside another jump-capable vehicle.

Can the SRV move ground vehicles like a Nova Tank?

There is nothing to stop you moving damaged or stuck ground vehicles, such as the Nova Tank. It will work the same way as moving and transporting damaged spaceships.

[​IMG]
Can the SRV move outpost modules?

No, outpost modules are physically drilled into the ground surface. The moving of player-made outposts is restricted to the Pioneer and other...
Writer’s Note: Brothers In Arms: Part Two was published originally in Jump Point 3.6. Read Part One here.

Gavin left Walt on Cassel. There was a time, back in his single days, when an extended stay on a resort world was the perfect sequel to a crappy job. Now he had a better offer waiting at home and two bottles of chilled Kōen Shōchū riding shotgun in the cockpit beside him. The better offer, of course, was Dell. The shōchū was his best hope to reboot his homecoming from Oberon.

It wasn’t exactly the grand entrance he’d planned on making. He felt his cheeks warm and was glad to be alone. With a sigh, he squeezed his eyes shut and let his head fall back into his seat. His helmet bumped against the cockpit frame. When he opened his eyes again, the HUD had died. He rolled his head to eye the waiting bottles of shōchū. Perhaps he needed the alcohol more than she did.

Rhedd Alert’s hangar was still. The lights were dialed down to a dull, sapphire glow. But while the hangar was quiet, Vista Landing never slowed down. The sounds of the complex were a pressure all around him; a constant hum of life that seemed intrusive after a long stint flying solo.

Gavin shed his flight suit and then grabbed the helmet and bottles of shōchū. The helmet got dumped unceremoniously onto a workbench. The shōchū went with him to their apartment. It was dark inside — he was too late. Dell was already asleep.

He leaned against the door while his eyes adjusted to the courtesy lighting in the bedroom. Dell lay on her side with her back to him. Her hair was a dark fan against pale pillows and sheets. There was no trace of the playful blue-dyed tips in the low light. He looked instead to the curve of her hip and the long line of her covered legs.

He left the bottles on a table, not wanting to risk waking her with light from the fridge. He stripped off his shirt on...
Sunset.jpg
Hello everyone,

We hope you all had a great weekend! As we head into another week, the team has been heads down, focusing on the imminent release of Alpha 3.5 to the Evocati. We’re excited to unleash our cadre of community testers on the new Flight Model (among other new additions) and to begin gathering feedback.

Now, let’s see what’s going on this week:

Tuesday is lore day as Brothers In Arms continues. Pass the time by catching up with previously published lore posts, including part one of this tale.

If you’re looking for more information about the recently revealed ARGO SRV, this Wednesday we’ll be releasing a Q&A comprised of questions submitted by the Star Citizen community.

On Thursday, another episode of Around the Verse takes a look at the latest Star Citizen news.

Friday sees a Roadmap update and the RSI Newsletter delivered right to your inbox. We also welcome a new episode of Reverse the Verse, which broadcasts LIVE on our Star Citizen Channel. We’ll update this post with more info about guests, talking points, and a link to the Spectrum question-gathering thread later this week.

See you in the ‘verse!

Tyler Witkin
Lead Community Manager

The Weekly Community Content Schedule

MONDAY, FEBRUARY 25TH, 2019
-


TUESDAY, FEBRUARY 26TH, 2019
Lore Post – Serialized Fiction: Brothers in Arms (Part 2) (https://robertsspaceindustries.com/comm-link/spectrum-dispatch)


WEDNESDAY, FEBRUARY 27TH, 2019
ARGO SRV Q&A


THURSDAY, FEBRUARY 28TH, 2019
Around the Verse...
We sit down with Vehicle Pipeline Director John Crewe to answer your questions about the newly revealed Argo SRV.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
1_Sq42_Roadmap_Image_1.jpg
Squadron 42 Monthly Report: January 2019
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to, and plan on following this process for future Squadron 42 Monthly Reports.
Attention Recruits,

What you are about to read is the latest information on the continuing development of Squadron 42 (SCI des: SQ42).

Read on for classified details from every corner of the planet, collected over the course of the last month, concerning Squadron 42-related work. The information contained in this communication is extremely sensitive and it is of paramount importance that it does not fall into the wrong hands. Purge all records after reading.

Over and out,

UEE Naval High Command


AI

The AI Team worked on the perception system, which was expanded to handle damage stimuli. AI characters now have proper perception of damage, so they can figure out the location of the source and will behave accordingly by tracking enemies and updating the knowledge they have about them.

Progress was made on the Usable Builder, a tool that’s used to create and debug all usables. It allows the team to easily visualize usables, edit their properties, and test the different use channels. For the mission system, they exposed several new functionalities to the designers, such as a variety of task nodes, new variable types, and new core functionalities. A ‘group’ variable was introduced that can automatically be filled, for example, when spawning AI characters so that designers can easily track the dynamic elements they’re interested in. They’re currently implementing global callbacks to help designers track environmental events specific to the data they’re...