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Senior Character Concept Artist Jeremiah Lee has been trolling Jared for weeks with amusing concepts and shark costumes, but today will be a reckoning…

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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Gamescom 2948 is right around the corner, and we’re looking forward to meeting all the Star Citizen fans making the trip to Cologne. Team members will be on hand at Bar Citizen events in the evenings, with Friday’s meetup including a special town hall Q&A with guests John Crewe, Dan Trufin, Sarah McCulloch, and Brian Chambers. You can get all the Bar Citizen details below.

Plus, our community warriors Ulf, Tyler, and Jared have loads of exclusive goodies to give away, so if you see them, don’t hesitate to say hello!

Meetups in Cologne during Gamescom Week

We’re taking every opportunity we can to meet with the community throughout the whole Gamescom week. We had so much fun last year that we’re planning a similar schedule!

Join your fellow Star Citizens and members of the CIG development staff at the following locations:

Wednesday, August 22nd
Join us at the Deutzer Brauhaus from 6pm to 9pm for drinks and a chance to chat with CIG staff.
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Thursday, August 23rd
Meet us and fellow Citizens from around the world at the Brauhaus Ohne Namen from 7pm to 9pm.
Get Details

Friday, August 24th
We’re back at the Brauhaus Ohne Namen from 6pm to 9pm, including a special Townhall Q&A for all attendees of the event.
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Filthy Rovers on Daymar, improving Group system UI, and turret fever drives us crazy in this week’s update.

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Q&A: RSI Apollo

Following the launch of the Apollo from Roberts Space Industries, we took your community-voted questions to our designers to give you more information on the recently unveiled medical ship.

If you haven’t watched our recent Ship Shape on the Apollo, you can do so here. Then, on Reverse the Verse, Corentin Billemont, John Crewe, and Paul Jones answered questions about the Apollo live on Twitch.

Special thanks to John Crewe for providing the latest interior plan as linked below.

Will there be any interactive ‘doctor’ gameplay to healing in med bays and first aid, or will it be automatic based on the tier of healing?

The design for doctor/medical gameplay is not fully signed off, but it currently has interactive elements to it. One of the things that we always want to do with Star Citizen is to make player interactions physical rather than just pressing a button and walking away, an example being the current mining loop that requires a level of constant control instead of automatic extraction.

What happens to the player while they’re waiting to be picked up, transported, and healed – are they just sitting there doing nothing the whole time?

Currently, the plan is for the player to be physically immobilized during pickup, transportation, and healing. However, during the implementation process, we will review whether this is too much and if we need to provide some level of interaction.
During these ‘down’ times, we’ll make sure the player has access to feedback notifying them of their current state and an indicator showing the rough time...
August 2948 Subscriber Flair


Comfort, mobility, and protection are the tenets embodied by RSI’s classic Venture Explorer Suit. This exclusive Centurion edition provides the perfect foundation for fashion and function, making a statement underneath it all. Comfort, style, and confidence start with your undersuit. RSI has you covered.

Imperator Subscribers

Imperator-level subscribers will receive this limited edition purple Venture variant, along with the red Centurion design.

If you’re an active subscriber, these items will be added to your account on August 13th.

If you aren’t a subscriber yet but want to cop these jackets, make sure you subscribe no later than August 12th.

More information about subscriptions can be found here

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Narrative Director Dave Haddock takes us on a whirlwind tour of the Banu world of Bacchus in an all new Loremaker’s Guide to the Galaxy.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

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Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Screenshot by MrKoddy
Hello everyone,

Recently, we introduced our latest concept ship, the RSI Apollo, the Guardian Angel for rapid response and medivac operations. Since then, we’ve been gathering questions about the Apollo on Spectrum and are excited to bring you the answers you’ve been looking for. Make sure to keep an eye out on August 8th!

Also, if you were mining under a rock last Friday, make sure to catch up on the Letter From The Chairman and Reverse the Verse with Chris Roberts for the latest on Alpha 3.3, our video content, and UEC.

Lastly, read up on what our global studios accomplished over the last few weeks in our Monthly Studio Report.

With that, let’s see what’s going on this week:

Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about cruise speed decouple bugs, atmospheric flight on Hurston, and pursuing ships through Quantum Travel.

Tuesday will be bringing you an all-new episode of Loremaker’s Guide to the Galaxy, this time exploring the Banu System.

Fast forward to Wednesday for a landslide of information in our RSI Apollo Q&A, fresh and hot off the press.

Game Director for Star Citizen and Squadron 42 Chris Roberts stops by to hang out and answer questions LIVE from backers.

I’ll get you next time, Jeremiah.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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Letter from the Chairman

Hello Citizens

I hope you are all enjoying Star Citizen Alpha 3.2.1. We’re having a great time checking out the community streams, videos, and screenshots that you’re creating. Events like the Spanish Community getting together for a 50-person Quantum Jump to Daymar and a huge coordinated mixed-arms battle give us all an exciting glimpse at the possibilities of the universe that we’re building.

CitizenCon and Star Citizen Alpha 3.3

We were very happy with the format of last year’s CitizenCon and felt it was the most successful CitizenCon yet – the community could spend a solid amount of time with the developers and had the opportunity to learn about the game in a way impossible from a single presentation. This year we are doubling down on this approach to make it even more like a convention, and we have some pretty cool things in store for you that we’ll be sharing in the coming month.

As part of our planning for CitizenCon, we need to make sure that it works with our new quarterly release schedule so that we don’t overload our development teams. In terms of focus and split deadlines, it doesn’t make much sense to deliver Star Citizen Alpha 3.3 at the end of September and then a few days later have CitizenCon, as it creates two big deadlines back to back and leaves us with less opportunity to surprise the community at the event.

Because of this, we’ve made the decision to align the Alpha 3.3 release (and subsequent 3rd quarter releases in the future) with CitizenCon, which this year will be on Oct 10th in Austin, Texas.

Going forward the release will be: Q1 end of March, Q2 the end of June, Q3 in October with CitizenCon, and the...