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April 2948 Subscriber Flair

Subscribers

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When you’re bravely charting the way ahead, you must always be prepared for whatever unfathomable weirdness or improbable danger awaits you around the proverbial bend. With this special edition Gemini LH86 you won’t have to take any unnecessary chances. The official Voyager finish was originally released to commemorate the quatercentenary of the Imperial Cartography Center, and though it may look flashy, the trusty LH86 remains a rugged, dependable sidearm. More than a match for whatever unknowable terrors lay in wait.

Imperator Subscribers
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Imperator-level subscribers will receive the exclusive Pathfinder variant, along with the Voyager finish.

If you’re an active subscriber, these items will be added to your account on April 11th. More information about subscriptions can be found here!

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To the youth of today, Caliban has always been a Vanduul system. They don’t remember it as home to millions of Humans, but only as a place where Vanduul harvesters chew through worlds we were forced to abandon. Still, everyone has heard the stories of the Fall of Caliban in 2884. The frantic planet-wide evacuation. The panic-stricken public making matters only worse. Events that so shocked the Empire, many will always remember where they were when they first heard the news of the system’s loss.

Almost overnight, 500 years of Human history was gone. Now, the lives of those who occupied Crion exist only in historical records and the memories of those few who survived. For many today, this one tragic moment defines the system, yet Caliban is so much more. Its vibrant and tumultuous history dates all the way back to . . . well, we don’t precisely know.

Uncertain Beginnings

In 2341, hauler Ashley Ghan sold the location of the Caliban System to the UNE. Ghan was on a supply run in Nul when an outlaw pack sprang a trap. Overmatched and under fire, Ghan quickly spooled her quantum drive and jumped. While running scans to make sure she wasn’t being pursued, she discovered an anomaly that ultimately turned out to be the jump point that took her to a new system.

In an instant, Ghan became an Empire-wide hero. Caliban, named after Ghan’s father, was only the sixth system discovered by Humanity. Yet despite offers to discuss her discovery with luminaries from the scientific community and capitalize on endorsement deals, Ghan quietly collected her reward and then disappeared.

When UNE pathfinders charted the system a shocking discovery was made. A Human structure already existed on Caliban 4f, a moon of Caliban IV. Even though the building was poorly constructed, its location was expertly selected. Inside were crates of...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we get answers on player apartments, explosive decompression and the future of ship reworks.

You can submit your questions for consideration in future episodes of Calling All Devs here

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Hello,

I’d like to start this week’s blog post by thanking everyone, who shared their feedback in regards to our Alpha 3.1 release. With your help, we released a new client patch by the end of last week, implementing sought-after changes to insurance timers and the expedite fees. More info and the complete patch notes can be found here. Keep sharing your experience from the ‘Verse and let us know what you think in our feedback forum on Spectrum!

In the wake of last month’s backer survey, we also reworked our Roadmap. We condensed all mining-related tasks for 3.2 into one card, moved Salvaging, Refuel & Repair to 3.3, and added the top survey results for the upcoming release. While focusing on quality of life improvements and performance, we will continue to rework our roadmap as a living and breathing representation of the development process. So expect to see even more changes in the coming weeks. And if you haven’t yet, make sure to check out our Monthly Studio Report to see what our studios across the globe have been working on!

With that, let’s see what’s going on this week:

We’re kicking off the week with another episode of Calling All Devs today. This time, we discuss explosive decompression, count engines on the Freelancer MAX and talk about having your own apartment in ArcCorp. You can watch the episode here.

On Tuesday, the Lore Team will publish their weekly lore...
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Monthly Studio Report: March 2018
Welcome to March’s Monthly Studio Report with updates from all our studios to provide insight into what they’ve been working on. This month, the team delivered Alpha 3.1, the first quarterly release of 2018, continued development of Squadron 42, and much more. With that said, let’s get to it.
CIG Los Angeles

CLOUD IMPERIUM: LOS ANGELES

VEHICLE FEATURES

The US Vehicle Feature Team, which includes team members from Tech Design, Engineering and QA, accomplished a lot this past month. They made some vehicle-related performance improvements, such as with the Vehicle Item Thruster and Landing/Spawning Components. From there, they looked into the previous progress made on the Scanning feature. This included some further investigations, planning, and initial tasks to get this large feature moving towards delivery, and the team is eager to press forward on the feature. Finally, a large percentage of the team’s time was spent fixing over 50 bugs, including several game crash issues, in our SC Alpha 3.1 branch.

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VEHICLE PIPELINE

The Los Angeles portion of the US Vehicle Pipeline, which includes team members from Art, Tech Design and Tech Art, had a busy March. Working together with other teams outside of LA, such as Animation, VFX, SFX and UI, they launched two new vehicles: the Anvil Terrapin and the Tumbril Cyclone. The Art Team completed their pass prior to March, but continued to provide needed adjustments as other teams wrapped up these two vehicles for the SC Alpha 3.1...
Ben Curtis and Cory Bamford to talk all things props in Star Citizen, including usables, destructible items and procedural food generation.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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This week, Around the Verse takes us to our studios in the UK for a full report highlighting their recent work on everything from Squadron 42 to the PU, and even Arena Commander. We also get a look at recent improvements to mobiGlas apps and UI.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Join Adam Wieser for a thrilling journey through Nul. Discovered in 2290 by that old sly fox, Antoine Lebec, the Nul system is famous for being home to Olympus – a city built in the wreck of a Bengal carrier, among other strangeness.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

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Hi everyone,

First and foremost, Star Citizen Alpha 3.1 is now live and available to play for all backers. Thank you to everyone who helped test on the PTU in the lead-up to release; we could not have done it without you!

This update marks the first of four quarterly patches planned to be released this year, and the inaugural success of the new delivery schedule. We can’t wait to explore the ‘Verse with you throughout 2018 as we continue to develop the Star Citizen universe with you.

Sunday brought a slew of festivities including a Star Citizen Scavenger Hunt and the first episode episode of From Digital to Delicious: Procedural Cuisine – a brief introduction of our upcoming procedurally generated food system… in 10 hours.

Were you entranced by the endless possibilities of 3D rendering an egg? Us too! (#AprilFools)

With that, let’s see what’s going on this week:

On Monday, in an all new episode of Calling All Devs, we answer your questions on docking, scanning, blind quantum travel, and more. Watch the latest episode here.

This Tuesday we’ll embark on a journey alongside our lore team to explore the Nul system. Enjoy this series? Check out previously released episodes here.

Thursday will bring us an all new episode of Around the Verse where we’ll check in with the UK Office, and take a deeper look at the Personal Manager Application in your mobiGlas. No summoning threads required! (I shouldn’t have said that)

Lastly, make sure to tune in on Friday for another...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we get answers on Ship Docking, Scanning, Blind Quantum Travel and more.

You can submit your questions for consideration in future episodes of Calling All Devs here

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...