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Run like hell, FOIP n’ VOIP, the thrilling return of mining improvements, contractual obligation, and 88 keys in this week’s update.

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Duane stepped out from the washroom wiping his hands on his trousers. The sanitizer was supposed to dry them completely, but either he was doing something wrong or maybe the stupid thing just — his musing was abruptly halted when he spotted the Banu standing in the middle of the hallway. What the hell is a Banu doing here?

He reached a hand slowly to the stun baton on his belt and firmly asked, “Can I help you?”

A wide smile broke across the Banu’s elongated face, deepening the network of crags there. “Hello!”

Duane quickly checked to see if the Banu’s chest had a ‘visitor’ tag. Sometimes one of the techs would bring in a guest if they had to work on the weekend, and it wouldn’t be too surprising if Eiko had forgotten to comm him from the security desk.

No. No tag. And the Banu was carrying a datapod. Duane felt his pulse quicken. After working as a security guard for eight years at the Behring Applied Technology labs he might actually be in the middle of his first real break-in. Don’t screw this up, Duane.

Calmly, Duane informed the Banu, “If you don’t have security tag, I have to ask you to accompany me to the lobby.”

“Your tag,” said the Banu nodding to the small purple badge on Duane’s chest. “Does it open the doors for all the laboratories?”

Duane slipped the baton from its loop and pressed the primer. “Last warning. This area is for authorized personnel only and I will remove you by force if necessary.”

The Banu simply tilted his head to the side and smiled wider. “Please look at me for the next five seconds. Thank you.”

Duane realized too late that he had forgotten to see if the Banu was alone.

“Damn it, Mas. I told you to wait,” Alex said as she peeled the still smoldering stun-glove off her hand and tucked it into her belt. She had to admit, Klanger had done a hell of a job designing the thing. Too bad the glove was destroyed after one...
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Wallpaper by Corsair62
Hello everyone,

The Community Team is at Gamescom this week, representing Star Citizen in Cologne, Germany. We don’t have a booth this time around, but if some of you are making the trip to Cologne, you can join us at one of four Bar Citizen events in the evenings or at the meetup on Friday that’ll include a special town hall Q&A for those in attendance. Find all the details about where we’ll be here.

But apart from one of the biggest gaming expos, we’ve still got more exciting events this week.

Our latest concept ship, the RSI Apollo, is still available until August 22nd, so make sure to check out our guardian angel before it’s gone. Celebrating the reveal of our latest medical ship, we held a contest where we wanted to see quotes that you might hear on board an RSI Apollo. The contest is now over and you can find out who’s the new owner of a shiny RSI Apollo Triage or click here, to see all of the contest entries on Twitter. Didn’t win anything this time around? No worries, the next contest is right around the corner!

And with that, let’s see what else is going on this week:

Every week on Calling All Devs, designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about atmospheric planes and aquatic vehicles, “weapon rest” character positions, and the Aaron Halo asteroid field....
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Join Lead Vehicle Artist Elwin Bachiller Jr as we explore the current progress of all five variants LIVE in engine and have your questions answered LIVE.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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Hostages on Daymar, extra deadly Scramble Races, and more progress on Hurston’s moons and wilderness in this week’s update.

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Galactic Guide: Gurzil System

How did our solar system form? How is a planet born? Questions like this used to plague thinkers and scientists. Even when Humanity took its first fledgling steps out to the stars in the late twenty-first century, the study of our system’s early days was mostly theoretical or separated by thousands of light years. We had to wait until the 26th century and dozens of explored systems before we were able to find one in the earliest stages of development, a system where we could study the phenomenon up close and better understand the answers to those questions asked since antiquity.

Sadly, the fear and paranoia of the era restricted scientific access to the system and kept it shrouded in a fog of war for almost three hundred years.

THE DARK SEA

The mid-26th century was a complicated period in Humanity’s evolution into the stars. Technological advances made jump point scanners considerably more affordable to the public, allowing more and more civilians to compete with ‘professional’ pathfinders. That period of rapid expansion came to a screeching halt when Gaia Planet Services began terraforming a planet in what would be known as the Pallas system without realizing that the planet was already inhabited by another species. The following fifty-seven days gave Humanity a sobering introduction to the Xi’an Empire as they negotiated the release of the terraformers.

For the first few years after the Pallas incident, there were only two known systems connected to Xi’an space. In 2531, Teesa Morrison discovered the Baker-Hadur jump point. While denied the lasting legacy inherent in discovering a new system, she enjoyed a brief period of celebrity after her flight footage found its way to the NewsOrgs. In it, her very vocal bouts of exultation upon successfully completing the jump turned to...
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Screenshot by Fenrilh
Hello everyone,

Recently, we introduced our latest concept ship, the RSI Apollo, the Guardian Angel for rapid response and medivac operations. To celebrate the reveal, we’d like to give another Apollo away before the promotion ends! Find all the details on how you can win here, and as a reminder, the Apollo is still available here.

With that, let’s see what’s going on this week:

Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about crime stats, physics grids, and more! Watch the full episode here.

Tuesday, or now better known as “Lore Day”, will bring us a Galactic Guide on the Gurzil system, as seen previously in Jump Point Magazine.

Thursday will welcome another episode of Around the Verse where we’ll look at the latest Star Citizen news with a project update.

Lastly, make sure to tune in on Friday for Reverse the Verse: Gamedev, broadcast live on our Star Citizen Twitch channel. This week, we’ll sit down with Lead Vehicle Artist Elwin Bachiller Jr. as we jump into the game engine LIVE to explore the Mustang variants rework, currently in progress and scheduled to be released in the upcoming Alpha 3.3 patch

We’ll see you in the ‘Verse.

Tyler Witkin
Lead Community Manager...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...