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Hello everyone,

Last week, the 2948 Anniversary special featured our most epic Free Fly event to date with all flyable ships and vehicles available to try. We saw players reenacting Top Gun, staging a Vanduul Attack and creating stunning Arrow formations. We’re still catching up with all the fantastic videos, screenshots, and stories and hope that you had a blast exploring the ‘verse, whether you’re a veteran pilot or a rookie behind the stick. The Intergalactic Aerospace Expo with its Hurston-based satellite branch has now closed its doors, but who knows – it might make a return to the game some day. Let us know in the comments if you enjoyed the Expo.

If you haven’t yet, check out the Q&A’s on both new ships revealed during the Anniversary – Anvils “light fighter of the future,” the Arrow, and the next evolution of Xi’an tech and design innovation, the Aopoa San’tok.yāi. Also: fledgling pilots still have until December 4th to grab everything they need to start their adventure in Star Citizen with Starter Pack specials still on offer.

And with that, let’s see what’s going on this week:

Every week on Calling All Devs , designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about how long it should take to earn a ship in game, physicalized...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Jump Point Now Available!

Attention development subscribers: the November 2018 issue of Jump Point is now available in your subscription area. You’ll learn about the development of the Apoa San’tok.yāi, go in-depth with the team working on the in-game economy, experience the UEE’s first encounters with the San’tok.yāi in a new Whitley’s Guide excerpt and more!

Interested in becoming a development subscriber? You can learn more here.

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Q&A: Anvil Arrow

Following the launch of the Arrow from Anvil, we took your community-voted questions to our designers to give you more information on the recently unveiled light fighter.

Special thanks to John Crewe and Stephen Hosmer for answering our questions.

What gives it the designation “Stealth” on the ship page?

This is an error on the webstore due to a mix up on the internal design page and it should say Light Fighter and has been corrected. However the Stealth part is still valid, in reference to the class of components with which the Arrow can be fitted. Utilizing stealth components could allow the Arrow to be used as a patrol craft without being seen, or in an ambush to surprise one’s enemies.

The commercial states that this ship is one of the fastest and most agile in its class. However, once you try it in game, it handles like a turtle. Is this a bug?

It is intended to have agile handling as described. The current handling is a result of a bug in the current IFCS system that affects all ships randomly. The Arrow seems particularly prone to this bug, but cycling the landing gear often fixes it. We’re working towards making the Arrow true to its intent.

How does the Arrow compare to Aegis’ Gladius and Anvil’s own Hawk in the light fighter role?

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The Arrow is more maneuverable than the Gladius, but isn’t as fast. The Hawk is slightly harder to compare, as it is intended to have above-average maneuverability and speed but not in an extreme capacity. Therefore, the Hawk will also be faster than the Arrow (to chase down its bounties), but not as maneuverable.

Given Anvil’s boast that the Arrow is the “most agile fighter in...