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Xenolinguist Britton Watkins goes over how your verb and pronoun choices can change how polite or impolite you come across to speaker of uo’aXy’an.

Anyone interested in learning Xi’an is welcome to join us in Spectrum!

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Sandi Gardiner and Steve Bender host this week’s episode, taking a look at the physics and control systems being implemented for atmospheric flight. Plus, another installment of “Burndown” keeps you up to date on the development process.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Mark Abent tackles an issue involving conflicting UI on multicrewed vessels. Watch this episode to see how he smashes this particular bug.

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DAY 627: THE JOURNEY ENDS

DAY 627: THE JOURNEY ENDS

2947.12.12 SET

by Sean Nazawa

The final part in a series following a class of recruits moving through the Navy’s training system.

A business executive has been abducted while in transit from a trade conference in the Xi’an Empire. Advocacy investigators were able to identify and track the kidnappers back to an abandoned comm relay. Intel suggested that they had hollowed out the interior, pressurized sections and transformed it into a small hideout. From a strategic perspective, the hideout was a nightmare: complete visibility against any approach, homemade proximity mines, and multiple bulkheads inside that could quickly be triggered to lock down and trap agents. The Advocacy has turned to the Navy for assistance in rescuing the hostage. A flight of Avengers were deployed to resolve the situation. They were currently keeping a wide berth of the relay, their trajectory insinuating that they were simply passing by.

A harrowing circumstance, for certain, as this type of scenario could easily prove deadly for everyone involved.

Thankfully, it’s not real.

This staged event is the final test that this group of Naval recruits will face before graduation. Although they don’t know this, their performance in this exercise will be reviewed by the Navy and even the Marines to determine where these recruits will be assigned. Intended to be as close to a real world operation as possible, the military have spared no expense in orchestrating the illusion.

The ‘outlaws’ are members of the Navy’s 208th Squadron, recently redeployed from active service on the Vanduul front, and many of them are enjoying...
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Greetings Citizens


First off, thank you to everyone who took the time to ask some great questions and provide feedback after we delivered the answers. We’ve been taking the time to read all of the feedback over the GravLev tech from last week’s ATV, as well as your responses to the Concept Sale Q&As of the Hawk, Hammerhead, and Part 2 of the Land Claim Licenses.

As a reminder, today is your last chance to get the Anvil Hawk, Aegis Hammerhead, and UEE land claim licenses. The concept sales will conclude at 11:59 PM Pacific Time, so don’t miss out as they may not be available for a while.

Today also introduces a new episode of Citizens of the Stars. I interview StarMedic about his stylish and unique wallpapers, and Benoit Beausejour is in the hotseat this week in pursuit to become Quantum Questions Champion.

On Tuesday, the Lore Team will publish their weekly lore post, offering an additional look at the background and history that will help bring the Star Citizen universe to life. You can find all previously released posts here.

Then on Wednesday, a new episode of Bugsmashers where we take you behind the scenes of game...
Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game.

In the hotseat this week is Benoit Beausejour as he answers questions related to all things Turbulent, while Starmedic talks to us about the creation of his fan-favorite custom desktop wallpapers.

Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

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December 2947 Subscriber Flair

Greetings Subscribers!

This month’s subscriber flair is part of our newest “Masters of Design” series of ship schematics. Before Esperia produced working recreations of historic and alien ships, its founders Jovi and Theo Ingstrom obsessively collected ship blueprints. Thanks to Esperia’s digital archives the original schematics for the Hoplite and Argo are now available for you to examine in detail.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the flair will be attributed to your account on Monday December 11th. More information about subscriptions can be found here!

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Q&A: UEE Land Claim Licenses Part 2

Greetings Citizens,

Below are answers to the most voted questions in our Land Claim Licenses Q&A thread posted last week on Spectrum. Thank you for taking the time to submit and vote. In case you missed our initial Land Claim Licenses Q&A, you can find it here.

Also, special thanks to Tony Zurovec and Erin Roberts for their help in answering your questions.

Are there any passive expenses to owning property? (land tax, maintenance, insurance) If so, how costly will they be?

The passive expenses associated with the ownership of property are controlled by the goods and services you purchase to protect, operate, and maintain your land and also the equipment and structures you place upon it. If your land is rich in precious metals and you’re concerned about theft, for example, you might procure your own fleet of security drones to keep close watch over your real estate, which will in turn require routine maintenance that you may elect to outsource. Alternatively, you might elect to hire mercenaries or contract with an organization to safeguard your burgeoning empire, either of which will cost you a recurring fee. Automated mining equipment, refineries, power plants, and other modules that you may construct will require ongoing capital investments for new parts and supplies to remain in working order. So passive costs will ultimately be dictated by player choices.

Can you move a land claim, e.g. “unclaim” a piece of land you have and claim another piece instead?

You can’t unclaim a property and switch it for another, but you can sell your property back to the UEE, a property broker or another player at an agreed or present market value. If you bought a dry patch of desert and struck gold but...
The Star Citizen team explores recent advances in Gravlev technology that will be used extensively by players when exploring terrestrial surfaces in Alpha 3.0.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Q&A: Aegis Hammerhead

Greetings Citizens,

Below are answers to the most voted for questions in our Hammerhead Q&A thread that we posted last week on Spectrum. Thank you for taking the time to submit your questions and voting for the ones you care about most.

Also, special thanks to John Crewe, Adam Parker, and Steven Kam for their help in answering your questions.

Are the ship computers powerful enough to run all turrets by AI Blades?

It depends what other Computer Blades you want to equip and whether you upgrade the Computer items, but as it stands, the plan is that you won’t be able to completely convert all turrets to be controlled via AI using the default loadout. We presently estimate that 4 of the 6 can be converted to AI as standard without any extra item tweaks but this system is still to be implemented.

Are the large Power Plants sufficient to run 24x S4 Laser Cannons or is the Hammerhead designed to use ballistic cannons?

Yes, the default power plants are able to handle the energy requirements of the default weapons. It comes equipped with very efficient military grade power plants for this purpose, however, running ballistic weapons does provide another avenue of pursuit in terms of maintaining fire output.

What’s with the big hole in the middle? Could it not have been filled with something like cargo or living quarters or was it just a design choice?

It’s a design choice and there are practical reasons for it as well. In our Shipyard post on Ship Mass, we indicate how we derive ship masses from their geometry. The Hammerhead is pretty fast for its size, since one of its duties is to help screen and protect larger ships from fighter attack. An increased internal volume – even from “filling...