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Writer’s Note: Brothers In Arms: Part Two was published originally in Jump Point 3.6. Read Part One here.

Gavin left Walt on Cassel. There was a time, back in his single days, when an extended stay on a resort world was the perfect sequel to a crappy job. Now he had a better offer waiting at home and two bottles of chilled Kōen Shōchū riding shotgun in the cockpit beside him. The better offer, of course, was Dell. The shōchū was his best hope to reboot his homecoming from Oberon.

It wasn’t exactly the grand entrance he’d planned on making. He felt his cheeks warm and was glad to be alone. With a sigh, he squeezed his eyes shut and let his head fall back into his seat. His helmet bumped against the cockpit frame. When he opened his eyes again, the HUD had died. He rolled his head to eye the waiting bottles of shōchū. Perhaps he needed the alcohol more than she did.

Rhedd Alert’s hangar was still. The lights were dialed down to a dull, sapphire glow. But while the hangar was quiet, Vista Landing never slowed down. The sounds of the complex were a pressure all around him; a constant hum of life that seemed intrusive after a long stint flying solo.

Gavin shed his flight suit and then grabbed the helmet and bottles of shōchū. The helmet got dumped unceremoniously onto a workbench. The shōchū went with him to their apartment. It was dark inside — he was too late. Dell was already asleep.

He leaned against the door while his eyes adjusted to the courtesy lighting in the bedroom. Dell lay on her side with her back to him. Her hair was a dark fan against pale pillows and sheets. There was no trace of the playful blue-dyed tips in the low light. He looked instead to the curve of her hip and the long line of her covered legs.

He left the bottles on a table, not wanting to risk waking her with light from the fridge. He stripped off his shirt on...
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Hello everyone,

We hope you all had a great weekend! As we head into another week, the team has been heads down, focusing on the imminent release of Alpha 3.5 to the Evocati. We’re excited to unleash our cadre of community testers on the new Flight Model (among other new additions) and to begin gathering feedback.

Now, let’s see what’s going on this week:

Tuesday is lore day as Brothers In Arms continues. Pass the time by catching up with previously published lore posts, including part one of this tale.

If you’re looking for more information about the recently revealed ARGO SRV, this Wednesday we’ll be releasing a Q&A comprised of questions submitted by the Star Citizen community.

On Thursday, another episode of Around the Verse takes a look at the latest Star Citizen news.

Friday sees a Roadmap update and the RSI Newsletter delivered right to your inbox. We also welcome a new episode of Reverse the Verse, which broadcasts LIVE on our Star Citizen Channel. We’ll update this post with more info about guests, talking points, and a link to the Spectrum question-gathering thread later this week.

See you in the ‘verse!

Tyler Witkin
Lead Community Manager

The Weekly Community Content Schedule

MONDAY, FEBRUARY 25TH, 2019
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TUESDAY, FEBRUARY 26TH, 2019
Lore Post – Serialized Fiction: Brothers in Arms (Part 2) (https://robertsspaceindustries.com/comm-link/spectrum-dispatch)


WEDNESDAY, FEBRUARY 27TH, 2019
ARGO SRV Q&A


THURSDAY, FEBRUARY 28TH, 2019
Around the Verse...
We sit down with Vehicle Pipeline Director John Crewe to answer your questions about the newly revealed Argo SRV.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...
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Squadron 42 Monthly Report: January 2019
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to, and plan on following this process for future Squadron 42 Monthly Reports.
Attention Recruits,

What you are about to read is the latest information on the continuing development of Squadron 42 (SCI des: SQ42).

Read on for classified details from every corner of the planet, collected over the course of the last month, concerning Squadron 42-related work. The information contained in this communication is extremely sensitive and it is of paramount importance that it does not fall into the wrong hands. Purge all records after reading.

Over and out,

UEE Naval High Command


AI

The AI Team worked on the perception system, which was expanded to handle damage stimuli. AI characters now have proper perception of damage, so they can figure out the location of the source and will behave accordingly by tracking enemies and updating the knowledge they have about them.

Progress was made on the Usable Builder, a tool that’s used to create and debug all usables. It allows the team to easily visualize usables, edit their properties, and test the different use channels. For the mission system, they exposed several new functionalities to the designers, such as a variety of task nodes, new variable types, and new core functionalities. A ‘group’ variable was introduced that can automatically be filled, for example, when spawning AI characters so that designers can easily track the dynamic elements they’re interested in. They’re currently implementing global callbacks to help designers track environmental events specific to the data they’re...
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Jump Point Now Available!

Attention development subscribers: the February 2019 issue of Jump Point is now available in your subscription area. You’ll take a visit to Hurston, learn about the making of the Argo SRV and celebrate Stella Fortuna in an all-new Galactapedia. Plus an all-new lore feature covering the history of the Rust Society!

Interested in becoming a development subscriber? You can learn more here.

Continue reading...
In this week’s update, NPCs learn how not to run into things, 3.5 Network upgrades are discussed, and VFX shows us the latest in ice geysers and busted thrusters.

Continue reading...
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//##trace.blocked##//

2949.02.14_04:46SET
To: scire_facias
From: Guvnoir
Subject: Sec Sweep

Scire,

I’m in desperate need of your expertise.

Since we last crossed paths, I’ve been laying low. Was even earning an honest day’s wage until an old connect tracked me down in Stanton. They offered me a security gig at a secluded “trading” outpost on Yela and the pay was too sweet to pass up. Since the outpost was remotely operated, they wanted me on site to make sure everyone behaved themselves. I knew from rep that they’d become serious players from the days when we’d been running together, but the straight life wasn’t exactly the most comfortable, so against my better judgement I took the gig.

Everything went smoothly until an uptick in activity brought extra scrutiny to the place. Soon bounty hunters and other damn do-gooders started sitting on the place, looking to earn a few creds or make a name for themselves. All the action made it clear that the spot wasn’t much of a secret anymore. Of course, right around this time, I noticed the trading console they used for all their transactions was acting a bit strange. Sometimes it didn’t display the correct available inventory and other times it didn’t work at all. I tried a deep dive into the code to see what was wrong and discovered a backdoor. A skillfully placed one too. Even I missed it on my first sweep.

I haven’t slept since I discovered it. My employer is demanding a full report soon, but considering their reputation for very imaginative punishments, I’m not telling them a damn thing except that their system is locked up tight. I’ve closed the breach but am still frantically pouring over the code convinced I’ve missed more. No hacker this knowledgeable leaves themselves only one way in.

I need fresh eyes on this. Strange as this may sound, you’re the only one with the right skillset...
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Hello everyone,

Valentine’s Day is but a sweet memory, yet after celebrating all weekend long with community-made Valentines and limited-time ship offers, you still have until 11:59pm PST today to pick up Anvil’s limited-edition Hornet F7C-M Heartseeker. The ‘Be my Valentines’ greeting card contest is over and we’d like to thank everyone who shared their love (and cards) across the ‘verse. It was tough as always to select the winning entries and we can only recommend checking out all the fantastic cards the community created over the past few days.

Last week we sent out the latest information on the continuing development of Squadron 42, collected from each of our studios around the globe. Check your inbox if you haven’t read the report yet and make sure you’re subscribed to the SQ42 newsletter to ensure you don’t miss any future news.

Also last week, a new ship from Argo Astronautics was unveiled. From tugging massive cargo containers to team-towing titans through the stars, the tenacity and rugged reliability of ARGO engineering are on full display in the SRV. If you’re looking for more information about the latest addition to the Argo Astronautics portfolio, head to the Spectrum Q&A thread and post your questions or vote for the ones you want to see answered. We’ll then send them over to the developers and publish the answers in a Comm-Link early next week.

Now, let’s see what’s going on this...
We sit down with guests from the audio team working on Star Citizen and Squadron 42, discussing various aspects from music to SFX to mixing and more.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

Continue reading...