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Humanity’s first maps were of the stars. Created millennia ago, they were dots charting the night sky painted upon cavern walls on Earth. One wonders if those original mapmakers ever imagined that one day their descendants would get to visit those stars?

Though the methods have drastically changed, the Imperial Cartography Center (ICC) carries on that proud tradition of charting celestial objects. This UEE government agency is best known for their Deep Space Scanning & AstroGraphical Stations that search for jump points and for the elite Stellar Surveyors unit that assesses newly discovered systems. Yet, the responsibilities and reach of the ICC extend far beyond those two departments. From working with the Ark to keeping the Starmap current, to tracking the Baer comet as it crosses the Stanton System, the Imperial Cartography Center is essential to modern space travel.

Expanding Space

Once Nick Croshaw successfully piloted his ship through the first jump point, aspiring explorers flooded the stars, obsessed with helping Humanity expand its reach ever farther. However, the nascent days of space exploration were fraught with danger. Experimental and unreliable equipment paired with a vast, uncharted expanse led to the tragic disappearance of many.

Humanity grappled with how to govern their growing domain. The various national institutions had not yet unified, so there were few protocols in place to deal with the discovery of new systems. That led to Nemo’s 2364 discovery date coming into question during a famous legal case where two companies argued over who owned the coordinates for the jump into the system from Fora. Meanwhile, the government hid the discovery of Banshee, in 2317, from the public for years out of fear that its powerful pulsar was a safety concern.

After the United Nations of Earth finally formed in 2380, they incentivized explorers to report their discoveries to the government, but left the private sector to chart...
July 2948 Subscriber Flair


Stegman’s Cordimon worker’s jacket has been a staple of both functionality and utilitarian fashion all around the universe for well over seventy years. This exclusive edition makes a big, bold statement in red, black and gold, and is sure to turn heads in smokey dives as well as upscale establishments. Exude the tough tenacity of street smarts and moxie, wherever you go.

Imperator Subscribers

Imperator-level subscribers will receive a Stegman’s limited edition IndVest, along with the Cordimon jacket.

If you’re an active subscriber, these items will be added to your account on July 11th. If you wish to get these, please Subscribe no later than July 15th. For more information about subscriptions can be found here!

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Hello everyone,

Last week the team published the Monthly Studio Report for June, bringing you insight into what all of our studios have been working on. Check it out if you haven’t yet to see what was accomplished throughout June, including the live release of Star Citizen Alpha 3.2.

With our latest contest, we’re celebrating one of the recent additions to the flyable fleet in Star Citizen: the Origin Jumpworks 600i. Take a shot at crafting the next great 600i commercial for a chance to win superb prizes, including a standalone Aegis Eclipse with complimentary Lifetime Insurance.

And while the Drake Vulture concept promotion is still in full effect until July 18th, we recently released the Q&A on Drake’s dirty bird. Head over to the Comm-Link and see the answers to the top-voted community questions on this unique industrial salvage ship.

With that, let’s see what’s going on this week:

Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. Today, we address questions regarding potential Arena Commander modes, the future of Item System 2.0, and creating missions for capital ships like the Hammerhead coming in Alpha 3.3. Look out for the new episode on our YouTube channel later today. As always: You...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

You can submit your questions for consideration in future episodes of Calling All Devs here.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Todd Papy and Sean Tracy stop by to hang out and answer questions while playing the latest Star Citizen Alpha 3.2 release.

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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Monthly Studio Report: June 2018
Welcome to Cloud Imperium Games’ Monthly Studio Report for June. This month, the team published Alpha 3.2, made progress on Squadron 42, and continued developing new systems ships and features for future releases. With that said, let’s dig into the details.
Los Angeles



Mining was an exciting endeavor for the team this month, as they saw it come together to deliver a whole new gameplay element to Star Citizen. Working closely with designers and engineers in the EU studios, the team brought the scanning aspect of mining to life and into vehicles. They’re happy to add to the pool of activities that players can engage in, and hope everyone has fun searching the ‘verse for valuable resources.

Turrets were another large focus for the team this month. Manned turrets received some improvements, such as the ability to focus target a ship and the removal of the counterbalance speed restriction. Players can now also operate remote turrets in vehicles, which was implemented with the Item 2.0 System.

Moving into July, the team will polish what they delivered in Alpha 3.2 and continue work on the many things needed for 3.3.


The team proudly launched the Anvil Hurricane with 3.2 and look forward to feedback from the community as they take it out for a spin. A lot of blood, sweat, and tears went into the Hurricane by the Art, System Design, and Tech Art Teams in LA, who collaborated with other global teams to get it flying. Additionally, the Tech Art Team wrapped up their damage passes on the other new and updated ships: the Aegis Avenger, Aegis Eclipse, Origin 600i, and Esperia Blade. They can’t wait for you to blow these ships up!

Meanwhile, progress was made...
See what’s new in Alpha 3.2 and take a look at what’s on deck for upcoming releases.

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Q&A: Drake Vulture

Following the launch of the Vulture from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled light industrial salvage vessel.

If you haven’t watched our recent Ship Shape on the Vulture, you can do so here. Then, on Reverse the Verse, John Crewe, and Paul Jones answered questions about the Vulture live on Twitch.

Special thanks to John Crewe for answering the top-voted questions.

Does the Vulture have any special synergy with other Drake ships like the Caterpillar? For example, the rear of the Vulture looks like it could easily back up to the Caterpillar‘s front air-shield door for easy offloading of salvage. (fan image example)

There are no particular plans to have any synergy with other Drake ships as suggested in the image, however the idea is interesting and should work in theory with the Caterpillar and other ships of a similar arrangement.

The Vulture has 12 SCU however, the similar entry level miner MISC Prospector has 128 SCU. With that significant difference of cargo how will profit differ between the ships?

The Prospector has its 128 SCU capacity spread across its multiple saddlebag containers, but cannot hold the full 128 SCU at a single time and must detach these containers to keep collecting material. Each container currently holds 8 SCU so without detaching them the Prospector can naturally only hold 32 SCU at a single time, the current value in 3.2.

Is a scant 12 SCU of...
With Project Far Star, a concentrated effort to seed Human civilization across the galaxy began in in systems like Cano. Learn about Humanity’s earliest expansion efforts in this installment hosted by Archivist Cherie Heiberg.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

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Hello everyone,

Last week we released Star Citizen Alpha 3.2 to the live servers, marking our second successful quarterly release. Several new and updated ships were made available for pledge along with the release, and the MISC Prospector became a permanent addition to the RSI Store.

In the 72 hours since release, we’ve seen an incredible amount of community created content submitted to the Community Hub, and we encourage you all to check it out. We browse the Hub regularly, and it continues to be a powerful source of inspiration.

Now, with the release of Alpha 3.2, we look ahead at making improvements and refining the patch, so keep hitting the servers, report bugs to the Issue Council, and hit the feedback forum to share your thoughts on a specific item or feature.

We’ve also got another opportunity for you all to get creative and compete for some pretty epic prizes in our Origin 600i Commercial Contest. The Community team has been planning a wide variety of activities for you all to participate in throughout the year and into next, with no shortage of sweet prizes. So even if this contest isn’t for you, we’ve got some exciting stuff coming, with more ways for you to leave your mark on the Star Citizen universe....