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Monthly Studio Report January
Greetings Citizens,

2016 is here, and we’re ready to rock! We kicked off the month with a series of summits in the UK and Los Angeles to prepare for the new year. There’s still one more to go, an AI summit in Frankfurt happening next week, but we’re ready to take on 2016! Now that our i’s are dotted and our t’s crossed, we’re ready to continue getting some great content out to the community. Specifically: going forward, you can expect to see regular updates to the Star Citizen Alpha. We are shooting for one significant patch each month. Expect to see this cycle repeated: numerous PTU test patches followed by a live release and then a lull as content for the next patch is prepared and integrated. As I write this, the team is working on content for Alpha 2.2. Expect to hear more about this release very soon! Meanwhile, here are the specifics of what each Star Citizen studio was working on in January…

CIG Los Angeles

Greetings Citizens!

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Now that we have taken our first step into 2016, we have already started the year off with a big splash. January marked the release of Star Citizen 2.1.0, a continued evolution of the ground-breaking 2.0.0 release from last year. Additional world missions were added to the universe; however, the biggest stand-out feature was the additional two flyable ships: the Aegis Vanguard Warden and the long awaited MISC Freelancer. If you watched any of our streams last year, you would have witnessed the unveiling of the AEGIS Sabre. With the 2.1.0 release, for those who purchased the Sabre during its debut last year will find this sleek and beautiful space superiority fighter sitting in their hangar!

Along with the regular gamut of balances,...
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Galactic Guide: Horus

The Horus System is best known for two things: its two jumps into the Xi’An Empire and Serling, a tidally locked planet with one of the most unique human habitations in the universe. For years, Horus’ connection to the Xi’An Empire made it a part of the Perry Line, a string of noman’s-land systems that provided a buffer between the species, a status that cut off any public access or private development to the system. Now those connections are its biggest asset, making the system an intriguing prospect for those interested in doing business with the Xi’An.

Horus was officially discovered in 2528 by a then-unknown navjumper named Marie Sante. Legend claims that the system was actually discovered several years earlier by the fourteen-year-old Sante after she stole a ship to flee her family in Gonn. If true, she must have spent the majority of the intervening years in the unclaimed system, alone on her ship, as extensive checks of UPE records and landing registries have failed to uncover her name anywhere during that period of time.

The UPE’s first official record of Sante was her application to register the discovery of the Horus System, which she, maybe tellingly, requested be named after her ship.

Included in her initial application were meticulous documents describing the system’s three planets and two asteroid belts. Apparently, Sante had spent years alone in the system exploring before she finally decided to share her find. This resulted in Horus being the only system to have been discovered and have all of its celestial bodies charted by the same person.

Sante’s single-minded interest in uncovering all Horus had to offer was both her greatest strength and her ultimate downfall. In 2530, only two years after Horus’ registration, Humanity first encountered the Xi’An, and tensions only escalated from there....
10 for the Developers Episode 04
They said it couldn’t be done. They said is SHOULDN’T be done…


In today’s 10 for the Developers we pair Tech Director Sean Tracy and Animation Director Steve Bender to answer 10 questions from our development subscribers.

01:13 – Vanduul Chest Piece
03:40 – Variable Character Heights
07:41 – Emotes
11:44 – Manual Ladder Climbing
16:16 – Realistic 3rd Person Animations
20:08 – Animation Changes During Injury
25:16 – Collisions
28:26 – FPS Combat
41:17 – Melee Combat
43:38 – The End of Star Citizen

Continue reading...
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Package Split Information

Greetings Citizens,

Last week, we announced the date for the impending Star Citizen/Squadron 42 ‘package split.’ Today, we’d like to clear up some confusion about exactly what’s happening!

First of all: the package split does NOT impact any current backers. If you’ve already pledged for Star Citizen, you will have access to both the persistent universe and the Squadron 42 single-player campaign. All ‘Squadron 42’ packages sold before the split also include access to the persistent universe. The split applies only to any new packages purchased after February 14, 2016.

Additionally, we would like to announce that the current Free Fly has been extended up until February 14th. Our hope is that this will give anyone interested in Star Citizen a chance to try the game and see the progress we’ve made before the split occurs, letting them get in at the lower price.

Here are some other common questions we’ve seen in the community:

Why split Squadron 42 and Star Citizen?

When we started Star Citizen’s crowdfunding campaign, the plan was that earlier backers would get a lower price on the Star Citizen starter package than those that backed later. The plan was to first gradually increase the price and then split up various modules for “a la carte options.” This gave backers who joined the project early on and helped get it off the ground an advantage. With the package split, we’re accomplishing this objective without increasing the amount of money needed to join the persistent universe. The ‘package split’ is the first introduction of the anticipated a la carte option: you can pick which part of the game you’re interested in, for now the single player campaign or the persistent universe, and then can choose whether or not to purchase the...
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[ Music ]

Announcer: Another week’s gone by, but don’t worry, you got Something Every Tuesday with your host, Esen Landari!

[ Applause ]

Hello! Look at all of you. Wow, this is a great looking audience. I know I said that last week, but that was before I saw you people. Last week’s audience was filled with filthy garbage people compared to you. Of course, I’m not really one to judge. You should see what I look like before the full flotilla of stylists and makeup artists get through with me. I look like a cross between Imperator Costigan and a second even less attractive Imperator Costigan. When they first hired me to do the show let’s just say there was a lot of talk of helmets. I’ve been told by the SET accountants that it takes so much work to make me halfway presentable that it’d be cheaper to buy a Calliope and rebuild me from scratch every week.

[ Laughter ]

Last week was crazy wasn’t it? To start off, we have to address the fact that the unthinkable has happened. After Friday night’s come-from-behind win, the Rhetor Raiders may just have a shot at this year’s Galactic Series. To put that into perspective, the Raiders haven’t won a Sataball championship since 2916. Do you know how different the Empire was in 2916? Back then we use to think that Slade Carver was actually a good movie!

[ Laughter ]

Interesting development for the explorers out there. A new company announced last week that they will be offering people something they are calling the “Gang Tour.” They are promising to take you, in exchange for real credits, through some of the most dangerous sectors in the ’verse. The list includes places like Spider, Ruin Station, Olympus. The Gang Tour is also known by its other name, “What happens when you’re captured by Slavers.”

[ Laughter ]

A bit of sad news, as well. The founder of Too Much Soup passed away at the age of...
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Galactic Guide: Tayac

A simple system with a complicated past, Tayac has showcased the best and worst of Humanity over the four centuries in which we have occupied it. Discovered during the early 26th century Eastern Expansion Program, the G-Class Main Sequence star system was first visited in 2524 by a UPE pilot further exploring the Terra jump point to Magnus. Home to three planets and an asteroid belt, the system, then known as 368A, was classified by surveyors for commercial development, with the innermost planet noted as a potential terraforming candidate.

Due to the bevy of other systems discovered during that decade of expansion, a backlog of planets waiting to be terraformed grew as funding and the necessary resources were claimed as quickly as they were budgeted. It was not until 2539 that the initial steps for terraforming of 368A.01M (Tayac I) were finally taken, and construction on an orbital rig begun. However, before the process could be completed, Humanity’s first official inter-species war erupted in 2541. As the battle against the Tevarin stepped into high gear, all non-essential projects were canceled in order to focus on expanding the war effort and strengthening the Naval fleet; the terraformation of Tayac was one of the projects included in the cutbacks.

The system remained relatively untouched until the conclusion of the war and rise of Ivar Messer to the role of Imperator. With Messer’s expansion of the Empire’s control, Tayac was made a military system, declared off-limits to civilian traffic, and all known jumps into the system were shut off by Naval blockades. Completely removed from the public eye, the truth of what happened there during the Messer regime wasn’t fully known till their reign came to an end centuries later.

Tayac I

After experiencing the high cost of the Tevarin...
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The March To ...

SHOWDOWN!

Auto-Transcript for S&P and NFSC Submission

EP:60:02 : “The March To …”

ERIA QUINT: Hello and welcome to another episode of Showdown, where we examine the issues of the day as seen through opposing perspectives. My name is Eria Quint. It’s been three months since Admiral Bishop addressed the UEE Senate shortly after his remarkable victory in the defense of Vega II. His speech galvanized the public throughout the Empire. In it, he called for a plan to reclaim systems lost to the Vanduul. Last week, the admiral presented his strategy to the Imperator and High Command for review. While exact details are unknown, sources indicate that military action is not only possible, but likely.

My guests today hold two very different points of view on the road to this point and where the Empire will go from here. I would like to welcome Arthur Warro, an economic strategist and architect of the Polo Initiative, who’s joining us via spectrum.

ARTHUR WARRO: Thank you for having me, Eria.

ERIA QUINT: And from the UEE Navy, Admiral Cedric Cochran.

ADMIRAL CEDRIC COCHRAN: Lovely to see you.

ERIA QUINT: To pose the question to you both, is this truly the time?

ADMIRAL CEDRIC COCHRAN: Well, Eria, since the latest attack, border systems have reported a significant decrease in raids, so it seems that the victory at Vega II was a decisive blow against what had been a previously very determined Vanduul threat. While the Vanduul don’t seem to have any kind of cohesive organization outside of their individual clans, this notable decrease indicates, to me at least, that the destruction of the kingship has sent a message to the other clans. So it feels like an ideal chance to capitalize on the momentum.

ARTHUR WARRO:...
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Free Fly – Try Star Citizen Today!

Greetings Citizens,

On the fence about Star Citizen? Why not give it a try and see what we’re building! For the next week, we’re enable Free Fly access to all accounts… which means that anyone can jump in to Star Citizen Alpha 2.1.2 today! The Free Fly event gives everyone access to three unique parts of the Star Citizen experience:

  • Star Citizen Alpha 2.1.2 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.1.2 is your first look at a much larger universe!
  • Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
  • Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building,

You can register for an account here to get started. If you already have an account from a previous Free Fly, you’re all set! Just log in via the Star Citizen launcher. This is the first Free Fly that includes Crusader, so there’s more to explore than ever before. Free Fly accounts will have access to the Hornet F7C military fighter, the Aurora LN starter and the Mustang Delta interceptor.

Star Citizen Alpha 2.1.2 Patch Released
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We’ve issued a minor patch for Star Citizen Alpha 2.1 today, focusing on a set of specific bug fixes identified during testing. Thank you as always to our...
Around the Verse: Episode 2.17 - LEVELS OF DETAIL!
LEVELS OF DETAIL!


This week we check in with Lead Designer for Star Citizen Live Luke Pressley about the future of Crusader, and Tech Artist Patrick Salerno shows how we optimize our spaceships.

00:29 – Intro
02:13 – News From Around the Verse
13:30 – Gameplay Video (http://www.youtube.com/watch?v=UvS30k6w-uM)
14:25 – ATV Interview with Luke Pressley
24:34 – ATV Ship Shape: LODS
37:34 – Gameplay Video (http://www.youtube.com/watch?v=qa4GJDIJoBg)
38:46 – MVP (http://www.youtube.com/watch?v=S_E-G0sqmw8)
39:34 – Art Sneak Peek

Continue reading...