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10 for the Developers Episode 02
CG Supervisor Forest Stephan and Senior Producer Eric Kieron Davis answer 10 questions from our development subscribers.
00:45 – Alien Ship Concept
04:26 – Ship Pipeline Improvements
09:23 – Aquila, Phoenix, and Taurus Remodel
12:34 – Implementing the New Damage Tech
15:15 – Creating Characters
20:55 – Pipeline for Minor NPCs
22:58 – Clothing Style Guides
25:44 – Character Customization
27:49 – Retaliator Commercial
30:11 – Non-Human Character Updates
Continue reading...
CG Supervisor Forest Stephan and Senior Producer Eric Kieron Davis answer 10 questions from our development subscribers.
00:45 – Alien Ship Concept
04:26 – Ship Pipeline Improvements
09:23 – Aquila, Phoenix, and Taurus Remodel
12:34 – Implementing the New Damage Tech
15:15 – Creating Characters
20:55 – Pipeline for Minor NPCs
22:58 – Clothing Style Guides
25:44 – Character Customization
27:49 – Retaliator Commercial
30:11 – Non-Human Character Updates
Continue reading...
Words have the power to inspire, but they can also backfire. My name’s Parker Terrell and I’m here to clear away the cloud of confusion with the Plain Truth.
I want to start off today talking about a recent comm I received from a passionate individual. A firm believer in the truth, he was looking to enlighten his friends as to what is really going on in this Empire. Unfortunately, he found himself having problems convincing them. He relates in the comm how their stubbornness leads to him sometimes getting overly passionate, i.e. screaming his head off. He wanted my advice on how he could go about converting his friends and not lose all of them in the process.
I tried to explain to him that the way we deliver our message is as important as the message we deliver. History has proven that words determine how wars are waged and won. We can’t just win the war of ideas; we must also win the war of words.
Turns out, he just started arguing with me, so it seemed like a good idea to address this issue with the rest of you.
With that in mind, I contacted Clair Rios and asked if she could come on and help explain that subtle distinction. Clair is a Nyx resident, and proud owner of Café Musain in Levski, so she knows a few things about conversing with a wide range of people. She was kind enough to take a little time out of her supply run to swing by the show and chat.
As a lifelong resident of Levski, Clair believes in many things that I don’t care for or that I even find foolish, like the complete overthrow of the UEE government. Yet I’m always willing to hear her out and sometimes even find myself slightly persuaded by her arguments. That’s why I asked her here today to teach how to best argue your beliefs without driving the opposing party away. Thanks for doing this, Clair.
Clair Rios: Parker, my boy, you’ve already gotten this off on the...
I want to start off today talking about a recent comm I received from a passionate individual. A firm believer in the truth, he was looking to enlighten his friends as to what is really going on in this Empire. Unfortunately, he found himself having problems convincing them. He relates in the comm how their stubbornness leads to him sometimes getting overly passionate, i.e. screaming his head off. He wanted my advice on how he could go about converting his friends and not lose all of them in the process.
I tried to explain to him that the way we deliver our message is as important as the message we deliver. History has proven that words determine how wars are waged and won. We can’t just win the war of ideas; we must also win the war of words.
Turns out, he just started arguing with me, so it seemed like a good idea to address this issue with the rest of you.
With that in mind, I contacted Clair Rios and asked if she could come on and help explain that subtle distinction. Clair is a Nyx resident, and proud owner of Café Musain in Levski, so she knows a few things about conversing with a wide range of people. She was kind enough to take a little time out of her supply run to swing by the show and chat.
As a lifelong resident of Levski, Clair believes in many things that I don’t care for or that I even find foolish, like the complete overthrow of the UEE government. Yet I’m always willing to hear her out and sometimes even find myself slightly persuaded by her arguments. That’s why I asked her here today to teach how to best argue your beliefs without driving the opposing party away. Thanks for doing this, Clair.
Clair Rios: Parker, my boy, you’ve already gotten this off on the...
Monthly Studio Report December
Greetings Citizens,
2015 was quite a year for Star Citizen! Since the launch of Alpha 2.0, the team has been glued to their monitors watching backers stream and play and adventure in the first corner of the universe we’re building. There’s plenty of work still to be done, but we’re thrilled to have a version of the game available for play that (we believe) shows the project’s true potential. We hope you’re enjoying 2.0 (or 2.1, if you’re a fan of the PTU!)… there’s plenty more to see in the coming days! But before we look ahead, we’d like to look back at what everyone accomplished in December. Cloud Imperium Games closed for the holidays, allowing our developers some much needed rest and family time… but that doesn’t mean we didn’t make a lot of progress. Read on for our December monthly report to find out just what everyone was up to…
CIG Los Angeles
Happy New Year everyone! We hope you had a great month because we are really excited by what we got finished before the calendar turned over to 2016. We tackled some huge milestones such as the new ItemSystem, Loadout Editor, Character Clothing and more. Dig in to the information below to read about even more accomplishments from the LA studio.
Engineering
On the Engineering side, our primary objective was to provide as much stability to the 2.0 release as possible. As new builds of the PTU were released over the course of December, the stability in each iteration drastically improved. Stability will always be one of our top objectives as providing a reliable and exciting experience is a prime directive.
Lead Engineer Paul Reindell and Engineer Mark Abent have been aggressively working on what we’re calling “ItemSystem 2.0”. This system will allow greater control over the...
Greetings Citizens,
2015 was quite a year for Star Citizen! Since the launch of Alpha 2.0, the team has been glued to their monitors watching backers stream and play and adventure in the first corner of the universe we’re building. There’s plenty of work still to be done, but we’re thrilled to have a version of the game available for play that (we believe) shows the project’s true potential. We hope you’re enjoying 2.0 (or 2.1, if you’re a fan of the PTU!)… there’s plenty more to see in the coming days! But before we look ahead, we’d like to look back at what everyone accomplished in December. Cloud Imperium Games closed for the holidays, allowing our developers some much needed rest and family time… but that doesn’t mean we didn’t make a lot of progress. Read on for our December monthly report to find out just what everyone was up to…
CIG Los Angeles
Happy New Year everyone! We hope you had a great month because we are really excited by what we got finished before the calendar turned over to 2016. We tackled some huge milestones such as the new ItemSystem, Loadout Editor, Character Clothing and more. Dig in to the information below to read about even more accomplishments from the LA studio.
Engineering
On the Engineering side, our primary objective was to provide as much stability to the 2.0 release as possible. As new builds of the PTU were released over the course of December, the stability in each iteration drastically improved. Stability will always be one of our top objectives as providing a reliable and exciting experience is a prime directive.
Lead Engineer Paul Reindell and Engineer Mark Abent have been aggressively working on what we’re calling “ItemSystem 2.0”. This system will allow greater control over the...
10 for the Developers Episode 02
This week writer Will Weissbaum and Artist Jeremiah Lee answer 10 questions from development subscribers.
01:24 – New Details
05:30 – Battlefield Medic
08:25 – The Next Great Star Citizen Writer
10:57 – Pilot Armor
13:22 – Citizenship after SQ42
15:28 – Designing PowerArmor
19:24 – Item Ports System
23:40 – Mark Hamill
25:38 – Leveraging Assets
28:40 – UEC’s Move Away From Paper Money
Continue reading...
This week writer Will Weissbaum and Artist Jeremiah Lee answer 10 questions from development subscribers.
01:24 – New Details
05:30 – Battlefield Medic
08:25 – The Next Great Star Citizen Writer
10:57 – Pilot Armor
13:22 – Citizenship after SQ42
15:28 – Designing PowerArmor
19:24 – Item Ports System
23:40 – Mark Hamill
25:38 – Leveraging Assets
28:40 – UEC’s Move Away From Paper Money
Continue reading...
Project Ouadeen
To: pubmud
From: scire_facias
Sub: square
2946.01.12.11:39SET
pub-
you can stop bloanin about me needing to get you back for that cisc4 job now. got you covered and then some. to be bool, you probably owe me a little after this, but im ready to call the whole damn thing square. mil data for mil data
was leechin off an aciedo out in davien when i scanned a thick trunk sectored off. had to be an imp line. no one else moves that much, that secure. took a bit of elbow but got to take drink off the cordoned stream but took only about 3ms before security walls snapped down. never seen anything that fast. gonna take me a few cycles to figure out how the hell they did that. they had tracers flying before i could unclench but i got away clean by my skin.
checked the packet and low and behold, your shiny present. feast your eyes.
first is the raw, second is my enhance pass.
< attachment1:raw >
![[IMG]](https://robertsspaceindustries.com/media/0yp9wzu88b0mzr/post/DataCacheLeak2.jpg)
< attachment2:enhance >
![[IMG]](https://robertsspaceindustries.com/media/1zantxddqed75r/post/DataCacheLeak2_clean.jpg)
project ouadeen
ever hear of it?
-scire_facias
________________________________
To: scire_facias
From: pubmud
Re: square
2946.01.12.12:03SET
Delete it. Delete everything. SCRUB HARD.
If this is how you square things, consider us square.
________________________________
To: pubmud
From: scire_facias
Re: square
2946.01.12.12:07SET
you damn dramaflut.
files are gone and scrubbed
but youre sure as hell going to tell me why
________________________________
To: scire_facias
From: pubmud
Re: square
2946.01.12.12:14SET
//COMMD3STRY…30…SAYBYEBYE$$//
Fine. But this message has a sweep attached so read fast.
Ran into Ouadeen years ago from one of my former navy contacts, former because he disappeared. Didn’t...
To: pubmud
From: scire_facias
Sub: square
2946.01.12.11:39SET
pub-
you can stop bloanin about me needing to get you back for that cisc4 job now. got you covered and then some. to be bool, you probably owe me a little after this, but im ready to call the whole damn thing square. mil data for mil data
was leechin off an aciedo out in davien when i scanned a thick trunk sectored off. had to be an imp line. no one else moves that much, that secure. took a bit of elbow but got to take drink off the cordoned stream but took only about 3ms before security walls snapped down. never seen anything that fast. gonna take me a few cycles to figure out how the hell they did that. they had tracers flying before i could unclench but i got away clean by my skin.
checked the packet and low and behold, your shiny present. feast your eyes.
first is the raw, second is my enhance pass.
< attachment1:raw >
![[IMG]](https://robertsspaceindustries.com/media/0yp9wzu88b0mzr/post/DataCacheLeak2.jpg)
< attachment2:enhance >
![[IMG]](https://robertsspaceindustries.com/media/1zantxddqed75r/post/DataCacheLeak2_clean.jpg)
project ouadeen
ever hear of it?
-scire_facias
________________________________
To: scire_facias
From: pubmud
Re: square
2946.01.12.12:03SET
Delete it. Delete everything. SCRUB HARD.
If this is how you square things, consider us square.
________________________________
To: pubmud
From: scire_facias
Re: square
2946.01.12.12:07SET
you damn dramaflut.
files are gone and scrubbed
but youre sure as hell going to tell me why
________________________________
To: scire_facias
From: pubmud
Re: square
2946.01.12.12:14SET
//COMMD3STRY…30…SAYBYEBYE$$//
Fine. But this message has a sweep attached so read fast.
Ran into Ouadeen years ago from one of my former navy contacts, former because he disappeared. Didn’t...
BTS: The Starmap Team
Greetings Citizens,
The attached article was originally printed in the December, 2015 issue of Jump Point. Learn more about how our starmap team is creating worlds and beyond!
Continue reading...
Greetings Citizens,
The attached article was originally printed in the December, 2015 issue of Jump Point. Learn more about how our starmap team is creating worlds and beyond!
Continue reading...
Around the Verse: Episode 2.14 - Still in the UK
Don’t forget to make a funny joke about the UK, Jared. This episode comes to us from the UK.
00:29 – Intro
02:12 – News From Around the Verse
07:29 – Gameplay Video (http://www.youtube.com/watch?v=g6kJ0xHjm50)
08:14 – ATV Interview with Mark Hong
16:16 – Gameplay Video (http://www.youtube.com/watch?v=ZurIqvP5PAM)
17:04 – Ship Shape: Xi’an Scout Style Guides
38:41 – MVP (https://www.youtube.com/user/grayheadedgamer/)
39:13 – Art Sneak Peek
Continue reading...
Don’t forget to make a funny joke about the UK, Jared. This episode comes to us from the UK.
00:29 – Intro
02:12 – News From Around the Verse
07:29 – Gameplay Video (http://www.youtube.com/watch?v=g6kJ0xHjm50)
08:14 – ATV Interview with Mark Hong
16:16 – Gameplay Video (http://www.youtube.com/watch?v=ZurIqvP5PAM)
17:04 – Ship Shape: Xi’an Scout Style Guides
38:41 – MVP (https://www.youtube.com/user/grayheadedgamer/)
39:13 – Art Sneak Peek
Continue reading...
Around the Verse: Episode 2.12 - We're on Vacation
We’re on Vacation.
00:29 – Intro
01:00 – ATV Interview with David Swofford
10:33 – ATV Behind the Scenes: Lighting
18:10 – Gameplay Video (https://www.youtube.com/watch?v=xGMaw3njXkI)
18:33 – MVP (https://robertsspaceindustries.com/community/citizen-spotlight/1860-CIG-Foundry42-Staff-Tribute-Photo-Montage-Art-Work-Dedicated-To-The-Hard-Work-Of-Individuals-Within)
Continue reading...
We’re on Vacation.
00:29 – Intro
01:00 – ATV Interview with David Swofford
10:33 – ATV Behind the Scenes: Lighting
18:10 – Gameplay Video (https://www.youtube.com/watch?v=xGMaw3njXkI)
18:33 – MVP (https://robertsspaceindustries.com/community/citizen-spotlight/1860-CIG-Foundry42-Staff-Tribute-Photo-Montage-Art-Work-Dedicated-To-The-Hard-Work-Of-Individuals-Within)
Continue reading...
10 for the Chairman Episode 74
Chris Roberts, Chairman of Cloud Imperium Games, answers 10 questions from our development subscribers.
02:07 – Ship Persistence
03:52 – Configuring your ship to use in 2.0 Mini PU
04:59 – Buy and Sell Used Ships
06:43 – Stealth Game Play
08:01 – Ability for Privateers/Corsairs/Buccaneers
09:43 – Landing on Planets
12:52 – Subscriber Benefits
13:52 – Game Manual
17:51 – Procedurally-Generated Environments
19:44 – Starfarer’s Refueling Mechanic
Continue reading...
Chris Roberts, Chairman of Cloud Imperium Games, answers 10 questions from our development subscribers.
02:07 – Ship Persistence
03:52 – Configuring your ship to use in 2.0 Mini PU
04:59 – Buy and Sell Used Ships
06:43 – Stealth Game Play
08:01 – Ability for Privateers/Corsairs/Buccaneers
09:43 – Landing on Planets
12:52 – Subscriber Benefits
13:52 – Game Manual
17:51 – Procedurally-Generated Environments
19:44 – Starfarer’s Refueling Mechanic
Continue reading...
WIP: The Million Mile High Club
Greetings Citizens,
The attached article was originally printed in the November, 2015 issue of Jump Point. It offers a comprehensive overview of how Cloud Imperium Games’ artists and designers have created the trendiest night club in the galaxy!
Continue reading...
Greetings Citizens,
The attached article was originally printed in the November, 2015 issue of Jump Point. It offers a comprehensive overview of how Cloud Imperium Games’ artists and designers have created the trendiest night club in the galaxy!
Continue reading...
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