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May Subscriber Flair!

This month’s Subscriber Flair is the Kavische Space Cactus! The Space Plant Collection features exotic plants found throughout the galaxy, from strange and unusual specimen to alien specifies or commonly found greeneries. This cactus is the third item in our Space Plant series! Capable of growing anywhere up to 5 meters in height, the Kavische is a columnar cactus hybrid that developed on Yar shortly after the introduction of floral into the newly terraformed ecosystem. Adapting the hue of the red sand, the Kavische quickly became one of the predominant plants on the planet.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the space cactus will be attributed to your account on Tuesday May 24th! The space catcus will appear in the game when Alpha 2.4 goes live. More information about subscriptions can be found here.

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Around the Verse: Episode 2.32

This week, we sit down with Designer Calix Reneau to tour the Drake Caterpillar in Ship Shape. Archivist Cherie Heiberg explores the cosmos in Loremaker’s Guide. And Part II of our ATV Fast Forward looking at the development of the Pipes System.

01:50 – Intro
07:03 – News from Around the Verse
17:46 – SHIP SHAPE: Caterpillar II
38:34 – ATV Rewind: The Orgin M50
42:24 – Loremaker’s Guide: Tamsa & Min
53:25 – MVP w/ Tyler Witkin : https://www.youtube.com/watch?v=eWcQt5IQi2o
54:36 – ATV Fast Forward: Piping System Part II

Gameplay Bumper: https://www.youtube.com/watch?v=fxHIj8_44Dk

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Bugsmashers! Episode 25
I got nuthin’.

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Congress Now: Amendment #27


2946-5-17 SET

Session AutoScript

Proofed and Admitted – Archivist Yates (#57573BDF)

2946-5-17_18:24 – Transcript Excerpt Begins

SPEAKER MARSHALL MADRIGAL (U-Borea-Magnus Sys): Senators, in an effort to not be here all night, please find your seats so we may continue.

< Indistinct chatter >

SPEAKER MARSHALL MADRIGAL (U-Borea-Magnus Sys): Ladies and gentlemen, if we can’t come to an agreement on this supplemental appropriations bill the security of countless systems will be compromised. Necessary equipment won’t be purchased and numerous security personnel furloughed.

< pause >

SPEAKER MARSHALL MADRIGAL (U-Borea-Magnus Sys): That’s more like it. Now, before convening a vote on SA-43, are there any additional amendments to be considered?

SENATOR YORI CO (C-Green-Ellis Sys): Yes, Mr. Speaker.

SPEAKER MARSHALL MADRIGAL (U-Borea-Magnus Sys): The honorable Senator from Green has the floor.

SENATOR YORI CO (C-Green-Ellis Sys): Thank you. This shouldn’t take too much time as Amendment 27 is a simple, straightforward and sensible addition to this bill. It would require that any elected Senator must be born a Human to have voting privileges in the UEE Senate.

< Loud chatter, gavel bang >

SPEAKER MARSHALL MADRIGAL (U-Borea-Magnus Sys): Quiet in the chamber! The chair is obligated to remind Senator Co that amendments must be germane to the appropriations bills to which they are attached.

SENATOR YORI CO (C-Green-Ellis Sys): I am fully aware of parliamentary procedure, Mr. Speaker. I have represented the noble residents of Green for the last 60 years. SA-43 is a bill focused on ensuring the safety and security of this Empire; as is Amendment 27. Whether...
Portfolio: 999th Test Squadron
Portfolio: 999th Test Squadron

“My goal was to make a ship the 999 would be excited to fly.”

So said Consolidated Outland CEO and spacecraft fanboy Silas Koerner during a press conference unveiling the Mustang. From nearly the beginning of inter-planetary travel, Squadron 999 has existed in some formal capacity. Their testing of a ship’s technological limits and fearless piloting of experimental spacecraft have helped shepherd Humanity out to the stars. While Squadron 42 is home to the UEE’s best fighter pilots, Squadron 999 can lay claim to many of Humanity’s most courageous.

Fearlessly Flying Forward

The origins of Squadron 999 go back over 800 years. During the mid-2130s, Roberts Space Industries began testing the Zeus prototype, a short-range explorer that would eventually make history as the first commercially available spaceship. RSI’s drive to bring people safely to the stars was an expensive gamble.

A little over fifty years earlier, RSI had created the Quantum Core Engine, capable of achieving 1/100th the speed of light, for the military. As time went on, civilians and various industries began petitioning to have the technology made available to the private sector. Fast forward to the launch of the Zeus prototype. RSI had been listening and worked to streamline the Quantum Drive enough to make it commercially viable. There were concerns however with the potential risk that would be involved with putting such a powerful technology into the hands of non-military trained pilots. The early test flights RSI conducted didn’t ease that concern.

The main issue RSI had with the Zeus during these test flights was its hull integrity. These problems culminated on 2136-6-23 when, during a live flight that was being broadcast across the world, the hull of an early Zeus ship ripped apart...
I’m Callie C. This is StarWatch. But who cares?!? The only thing that matters to me and probably you too as soon as I tell you, is this juicy junket that is literally just this minute burning off the comms. You’re hearing it here first, watchers: Bo Lynn and Julie Marks as of 15:03 SET have had their baby! Congrats to the happy family!

This is my slam, people. This must be what it would feel like if I had a baby of my own. Like all of you, I have been following this pregnancy closely for what has seemed like forever, but was probably closer to nine months. The highs! The lows! The drama! That slip on the ice patch at the New York Lantern Ball, that whole drell juice incident and who is ever going to forget those weird stretch fur jodhpurs. Seriously. Remember those?

Well, put all of that behind you, because the ride is finally over, folks, and the ’verse is now the proud recipient of a brand new Baby BoJu. Tips are still flooding in about this bouncing bundle of joy, no pictures yet, but word is that she’s healthy, already on her way to signing a modeling contract, and that they have decided to go with the name Rosé … or Salute … or even Talliwager. Come on you tipsters, make up your minds! If you’re just going to send in random names, why not go with the prettiest name ever created and say the lucky babe is going to be called Callie. Which, I might add, is a suggestion I’ve already taken the liberty to comm directly to the new parents themselves.

For those of you who are frantically doing the math out there from today’s date, yes, nine months ago was when Julie was on tour with Voice On High and Bo was on the other side of the Empire filming Death First. Now this may appear at first to lend some credence to all those rumors that were flying around about Julie having a torrid affair with Niko during the tour. Especially when it seemed...
Monthly Studio Report: April 2016

Greetings Citizens!

Yesterday, we pushed the first iteration of Star Citizen Alpha 2.4 to the Persistent Test Universe, and much of the month of April was spent in service of that endeavor. Alpha 2.4 promises to be one of our biggest patches yet: not only adding new front-facing content like ships and functional stores, but long-awaited “under-the-hood” changes that create the necessary foundation for all the content yet to come.

These monthly reports are one of my favorite things we do here at Cloud Imperium Games. Even with all the internet shows like the 10 For Series, Around the Verse and Reverse the Verse that share information on the development of our games every week, there’s still so much more that the hundreds of people worldwide supporting Star Citizen work on. We may not always be able to share every detail, but I’m confident in both the quantity and quality of that which we share each and every week; and in this case every month.

With that, let’s dive in and see what each studio has been working on in the month of April.

CIG Los Angeles

Made in the Shade

What a month April was! Looking at where we were in March, it is clear this is an epic undertaking and we are making steady progress on this grand adventure called Star Citizen. With another month come and gone, it is that time again where we review what has been accomplished in the CIG Los Angeles office, specifically.

While the Los Angeles office is largely focused on getting 2.4 on to the PTU, each team is focused on multiple facets of its development. So let us take a look at what each team has been up to for the month of April....