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Writer’s Note: Phantom Bounty: Part Four was published originally in Jump Point 3.4. Read Part One here, Part Two here, and Part Three here.

Mila was a traitor. She’d risked her career as a bounty hunter . . . had betrayed her partner, Rhys, to free Casey. Was it all worth it? Had Casey been telling the truth about her father developing bioweapons?

Mila snuck a glance at Casey as she returned to the co-pilot’s seat. The dark-haired woman offered her a small smile, then harnessed herself into her seat. Mila’s childhood friend. A terrorist.

The emptiness of space loomed before them, nothing but darkness beyond Devana’s forward screen. Mila gripped the controls so tightly her hands ached.

“I’ve managed to mask our signal,” Casey said, “but it’s a temporary fix only. We have a half hour. No more.”

“How . . . ?”

Casey explained the method, and Mila shook her head, partially in awe of the hacking skills required, partially in dismay over the length of the resulting prison sentence if she were caught at it.

“Could have used that trick myself a time or two,” Mila muttered.

“Not if you want to stay on the right side of the law.” Casey cleared her throat. “After this is over. Of course. Just picked up the signal on the scanner. Gotta be my contact. The ship’s waiting a few clicks from the jump point.”

Mila’s hands grew tighter on the controls as she glanced at the scanner screen. Space normally held the dual promises of endless possibility and endless danger . . . but today it held only danger for her.

“Any sign of the Advocacy?” Mila asked tightly.

“Not yet. But . . . they’ll follow. They always do. Get me to my contact,...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

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Hello everyone,

Last weekend, we opened 3.4 on the PTU to all backers, which keeps us on track for delivery of 2018’s last content update. As the year comes to an end, it’s time to look back at what was achieved, from new shows like Calling all Devs, to improved FPS compliments of OCS, the implementation of mining, an already legendary CitizenCon and of course, Hurston. The year was chock full of new features, breakthroughs, and wonders, but now we look forward, to what 2019 will bring.

What was your favorite Star Citizen moment of 2018 and what are you looking forward to most in 2019? Let us know in the comments.

And with that, let’s see what’s going on this week:

Every week on Calling All Devs , designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week, we talk about GrimHEX hangars, the difference between scanners and radar, sharing missions with friends, and more.

Tuesday is lore day! The Lore Team will publish Phantom Bounty Part 4, the thrilling conclusion to this harrowing tale. Check out Part 3 here.

Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news. Also on Thursday, the Squadron 42 Newsletter will provide you with the latest info on our cinematic single-player adventure. Enlist today, if you haven’t already!

Friday we’ll update the Persistent Universe Roadmap and send out our weekly RSI newsletter. As a side-note, we’re currently planning to update the PU Roadmap with additional columns in...
In this week’s update we look at armor for female characters and take a tour of the developing Stanton System.

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December 2948 Subscriber Flair

Subscribers

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The final piece of your exclusive Venture Explorer Suit from RSI falls into place with this stylish and functional torso section. Now you can stay safely insulated from the ravages of space and complete this soon-to-be-legendary look.

Imperator Subscribers
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Imperator-level subscribers can complete their limited purple suit with the matching torso piece as well, and finally gain access to establishments that deny service to the shirtless.

If you’re an active subscriber, these items will be added to your account on December 17th.

If you aren’t a subscriber yet but want to sport this Chest Plate, make sure you subscribe no later than December 16th.

More information about subscriptions can be found here

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This Galactic Guide originally appeared in Jump Point 4.11.

The Kiel system was a major hub of military activity during the cold war, but since relations with the Xi’an have improved, the system has worked hard to redefine itself. The Senate’s recent official recognition of the system’s third planet, Severus, is considered proof to many that some of that hard work has started to pay off.

The system was discovered by a Merchant Marine fuel collection vessel operating in the Hadrian system. The ship’s captain, Adhama Schnauss, made it a point to take a different route on each collection trip to keep the crew on their toes. One day in 2514, Schnauss noticed a strange anomaly on their scans and redirected their course to investigate it. What they found was a large jump point connected to a new system with a white, F-type main sequence star surrounded by six planets and an asteroid belt. Schnauss named the system Kiel after a longtime friend who adamantly refused to leave his home planet of Mars. Schnauss hoped the gesture would motivate his friend to finally venture into the stars to see the system that bore his name.

Military pathfinders scanned the system to discover that none of the planets were naturally habitable and only the third one, Severus, was deemed suitable for terraforming. As the terraforming process was underway, jumps to two new systems (Baker and Horus) were discovered, igniting massive public and private interest in the system. Even though it hadn’t been officially inhabited, it was already well connected to the expanding eastern-edge of the empire. It had a mineral-rich asteroid belt, gas giants to be used for refueling and soon, a terraformed world to serve as the system’s nerve center.

Yet, all that changed when in 2542 when Marie Sante discovered a jump into Xi’an space from the Horus system. Being connected to the Perry Line, Kiel was now only one system away from Xi’an territory, so the UPE quickly re-designated the...
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.

And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions

Continue reading...
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Hello everyone,

Last week, we took a look at what our teams around the globe have been up to in the Monthly Report for November. We also took a deep dive into a variety of ships(including the Carrack!) on Reverse the Verse. If you missed either of these, pour a glass of Radegast, kick back, and enjoy.

We’d also like to give a shoutout to all of those making the trek to Jumptown on Yela. Whether you’re a good civilian defending controversial trade routes, or a pirate looking for trouble, we’ve loved seeing all of the action and emergent gameplay going down.

And with that, let’s see what’s going on this week:

Every week on Calling All Devs , designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about NPCs moving around on ships, ship configuration persistence, ship seat heights, and more.

On Tuesday, the lore team will publish another piece previously only seen in Jump Point Magazine. You can check out previously published lore posts here.

Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news. If you didn’t get enough from Around the Verse, sit back and relax, as Thursday will also bring the latest Squadron 42 newsletter, hot off the press!

As a reminder, Reverse the Verse is now on hiatus for the remainder of the year as we work towards...
From 890 Jump to Anvil Carrack, from the Vanguard variants to the Hull C and more, John Crewe and Jared Huckaby update on the ships making their way through the ship pipeline in 2019 and beyond. Last show of 2018!

To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.

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Welcome to November’s monthly Star Citizen report from Cloud Imperium Games. Last month saw the Intergalactic Aerospace Exposition land on Hurston just in time for our annual Anniversary Special. Devs had fun bringing the expo to life, while continuing to forge ahead, sights set on the upcoming release of Alpha 3.4. Read on for Persistent Universe development updates from all of our global studios.
Star Citizen Monthly Report: November 2018

AI

Ship AI’s major focus throughout November was optimizing the Tactical Point System. They now have multiple queries bundled together in a batch from different threads, which allow more control over the cost of the overall system. Several optimizations for the character movement system were submitted, which now update all the components in a multithreaded batch approach and utilize the maximum the CPU resources during the game update. A pass for thread safety of several subsystems was performed, including the attention target component and communication system. This is required to eventually move the Subsumption component update to the multithreaded batch update step.

In FPS Combat, the ‘Defend Area’ assignment was introduced; correctly achieving this behavior requires monitoring the mastergraph transitions to evaluate if the recipients of the Subsumption event can actually process it. In the Defend Area example, they might be executing any regular behavior when receiving the assignment. If the behavior can handle the request in a specific way, great. If not, then the mastergraph takes care of selecting one that can. Alongside this, they’re adding new behaviors to improve combat and patrol to respect this assignment.

Support for stealth gameplay was implemented, with new audio and visual stimuli being added to allow players...